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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Yohan hen -

Duelist Pack - Yohan hen - Card List

Duelist Pack - Yohan hen -Card List
Duelist Pack - Yohan hen -
code : DP07.
Total : 30 Types.
Release Date:2007-10-20
5th period

Average of all cards:5.9pt




Total 30 Types
Monster 13 Types
Effect Monster:13 Types
Spell 11 Types
5Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 6 Types
6 Normal Trap 0 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 2
Crystal Beast, Advanced Crystal Beast:19 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order382 / 644 view num32352 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Crystal Beast Ruby Carbuncle
Rare
▶︎ Deck
8.4 22
[46234]
JP001 Crystal Beast Ruby Carbuncle  Effect Monster
- 3 Fairy 300 300
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Amethyst Cat
Normal
▶︎ Deck
4.3 18
[29043]
JP002 Crystal Beast Amethyst Cat  Effect Monster
- 3 Beast 1200 400
This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Emerald Tortoise
Normal
▶︎ Deck
4.8 18
[32899]
JP003 Crystal Beast Emerald Tortoise  Effect Monster
- 3 Aqua 600 2000
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Topaz Tiger
Rare
▶︎ Deck
6.3 19
[37674]
JP004 Crystal Beast Topaz Tiger  Effect Monster
- 4 Beast 1600 1000
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Amber Mammoth
Normal
▶︎ Deck
4.8 16
[30763]
JP005 Crystal Beast Amber Mammoth  Effect Monster
- 4 Beast 1700 1600
When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Cobalt Eagle
Normal
▶︎ Deck
4.4 25
[38221]
JP006 Crystal Beast Cobalt Eagle  Effect Monster
- 4 Winged Beast 1400 800
Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Crystal Beast Sapphire Pegasus
Rare
▶︎ Deck
9.2 36
[69160]
JP007 Crystal Beast Sapphire Pegasus  Effect Monster
- 4 Beast 1800 1200
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Rainbow Dragon
Rare
▶︎ Deck
7.7 30
[116246]
JP008 Rainbow Dragon  Effect Monster
- 10 Dragon 4000 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
Phantom Skyblaster
Ultra
▶︎ Deck
8.1 25
[58356]
JP009 Phantom Skyblaster  Effect Monster
- 4 Fiend 1100 800
When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
Grave Squirmer
Super
▶︎ Deck
6.2 29
[39530]
JP010 Grave Squirmer  Effect Monster
- 1 Fiend 0 0
If this card is destroyed by battle and sent to the GY: Target 1 card on the field; destroy that target.
Grinder Golem
Ultra
▶︎ Deck
9.6 39
[128200]
JP011 Grinder Golem Forbidden Effect Monster
- 8 Fiend 3000 300
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
Magna-Slash Dragon
Normal
▶︎ Deck
2.3 18
[11587]
JP012 Magna-Slash Dragon  Effect Monster
- 6 Dragon 2400 1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
Gravi-Crush Dragon
Normal
▶︎ Deck
3.2 21
[13673]
JP013 Gravi-Crush Dragon  Effect Monster
- 6 Dragon 2400 1200
You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.
Twister
Normal
▶︎ Deck
3.6 25
[25564]
JP014 Twister  Quick-Play Spell
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Crystal Beacon
Normal
▶︎ Deck
8.2 20
[43704]
JP015 Crystal Beacon  Normal Spell
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
Rare Value
Rare
▶︎ Deck
7.1 18
[39039]
JP016 Rare Value  Normal Spell
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
Crystal Blessing
Normal
▶︎ Deck
6.8 16
[34826]
JP017 Crystal Blessing  Normal Spell
Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
Crystal Abundance
Normal
▶︎ Deck
8.5 25
[48227]
JP018 Crystal Abundance  Normal Spell
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
Crystal Promise
Normal
▶︎ Deck
6.8 17
[37224]
JP019 Crystal Promise  Normal Spell
Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Field Barrier
Normal
▶︎ Deck
3.9 21
[35709]
JP020 Field Barrier  Continuous Spell
Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
Ancient City - Rainbow Ruins
Normal
▶︎ Deck
7.8 16
[46572]
JP021 Ancient City - Rainbow Ruins  Field Spell
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Hand Destruction
Super
▶︎ Deck
6.7 45
[397177]
JP022 Hand Destruction  Quick-Play Spell
Each player sends 2 cards from their hand to the GY, then draws 2 cards.
Crystal Release
Rare
▶︎ Deck
7.4 15
[38167]
JP023 Crystal Release  Equip Spell
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
Crystal Tree
Super
▶︎ Deck
5.9 14
[28161]
JP024 Crystal Tree  Continuous Spell
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
Torrential Tribute
Normal
▶︎ Deck
9.3 106
[1026778]
JP025 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Triggered Summon
Normal
▶︎ Deck
2.5 13
[9047]
JP026 Triggered Summon  Normal Trap
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
Last Resort
Normal
▶︎ Deck
2 16
[13441]
JP027 Last Resort  Normal Trap
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
Crystal Raigeki
Normal
▶︎ Deck
5.8 14
[18094]
JP028 Crystal Raigeki  Normal Trap
Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target.
Counter Gem
Super
▶︎ Deck
4.2 10
[15054]
JP029 Counter Gem  Normal Trap
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
Crystal Pair
Rare
▶︎ Deck
2.4 14
[13863]
JP030 Crystal Pair  Normal Trap
When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.
Duelist Pack - Yohan hen - Card List
5.9 /10.0 pt
Number of card ratings : 721
User Review : 721

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