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HOME > Yu-Gi-Oh! Card Lists > Duelist Pack - Judai hen3 -

Duelist Pack - Judai hen3 - Card List

Duelist Pack - Judai hen3 -Card List
Duelist Pack - Judai hen3 -
code : DP06.
Total : 30 Types.
Release Date:2007-10-20
5th period

Average of all cards:5.5pt




Total 30 Types
Monster 17 Types
Effect Monster:10 Types
Fusion Monster:7 Types
0 Tuner Monster 0 Flip Monster 1 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 8 Types
6Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 5 Types
4 Normal Trap 0 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 9
HERO:19 Types / Elemental HERO:12 Types / Evil HERO:11 Types / Fusion:8 Types / Neos:6 Types / Neo-Spacian:4 Types / Dual:1 Types / Utopia:1 Types / Rose Dragon, Rose:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order425 / 626 view num31620 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Neo-Spacian Air Hummingbird
Normal
▶︎ Deck
6.3 19
[41342]
JP001 Neo-Spacian Air Hummingbird  Effect Monster
- 3 Winged Beast 800 600
Once per turn: You can gain 500 LP for each card in your opponent's hand.
Neo-Spacian Grand Mole
Normal
▶︎ Deck
9.1 72
[159467]
JP002 Neo-Spacian Grand Mole  Effect Monster
- 3 Rock 900 300
At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
Neo-Spacian Glow Moss
Normal
▶︎ Deck
2 21
[23821]
JP003 Neo-Spacian Glow Moss  Effect Monster
- 3 Plant 300 900
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
Elemental HERO Captain Gold
Normal
▶︎ Deck
6.2 19
[30092]
JP004 Elemental HERO Captain Gold  Effect Monster
- 4 Warrior 2100 800
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
Necro Gardna
Normal
▶︎ Deck
8 30
[120401]
JP005 Necro Gardna  Effect Monster
- 3 Warrior 600 1300
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
Elemental HERO Neos Alius
Rare
▶︎ Deck
8.5 44
[136859]
JP006 Elemental HERO Neos Alius  Effect Monster
Gemini Monster
- 4 Warrior 1900 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
Evil HERO Malicious Edge
Rare
▶︎ Deck
6.3 26
[53958]
JP007 Evil HERO Malicious Edge  Effect Monster
- 7 Fiend 2600 1800
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
Evil HERO Infernal Gainer
Normal
▶︎ Deck
6.4 18
[51627]
JP008 Evil HERO Infernal Gainer  Effect Monster
- 4 Fiend 1600 0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Evil HERO Infernal Prodigy
Super
▶︎ Deck
7.7 23
[41375]
JP009 Evil HERO Infernal Prodigy  Effect Monster
- 2 Fiend 300 600
If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
Armor Breaker
Super
▶︎ Deck
3 9
[9401]
JP010 Armor Breaker  Effect Monster
Union Monster
- 3 Warrior 800 800
Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)
Elemental HERO Plasma Vice
Rare
▶︎ Deck
6.5 17
[29642]
JP011 Elemental HERO Plasma Vice  Fusion Monster
Effect Monster
- 8 Warrior 2600 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Evil HERO Inferno Wing
Rare
▶︎ Deck
5.2 15
[30889]
JP012 Evil HERO Inferno Wing  Fusion Monster
Effect Monster
- 6 Fiend 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
Evil HERO Lightning Golem
Normal
▶︎ Deck
6.3 15
[32690]
JP013 Evil HERO Lightning Golem  Fusion Monster
Effect Monster
- 6 Fiend 2400 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
Evil HERO Dark Gaia
Rare
▶︎ Deck
8.7 41
[91663]
JP014 Evil HERO Dark Gaia  Fusion Monster
Effect Monster
- 8 Fiend ? 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Evil HERO Wild Cyclone
Super
▶︎ Deck
3.8 13
[21118]
JP015 Evil HERO Wild Cyclone  Fusion Monster
Effect Monster
- 8 Fiend 1900 2300
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
Evil HERO Infernal Sniper
Ultra
▶︎ Deck
3.2 13
[22295]
JP016 Evil HERO Infernal Sniper  Fusion Monster
Effect Monster
- 6 Fiend 2000 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
Evil HERO Malicious Fiend
Ultra
▶︎ Deck
6.4 17
[50976]
JP017 Evil HERO Malicious Fiend  Fusion Monster
Effect Monster
- 8 Fiend 3500 2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
Skyscraper 2 - Hero City
Normal
▶︎ Deck
5.4 14
[21676]
JP018 Skyscraper 2 - Hero City  Field Spell
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
Fifth Hope
Normal
▶︎ Deck
4.8 16
[28776]
JP019 Fifth Hope  Normal Spell
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
Reverse of Neos
Normal
▶︎ Deck
2.6 13
[12117]
JP020 Reverse of Neos  Quick-Play Spell
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
Convert Contact
Normal
▶︎ Deck
6.7 12
[37336]
JP021 Convert Contact  Normal Spell
If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.
Swing of Memories
Normal
▶︎ Deck
7.7 15
[98472]
JP022 Swing of Memories  Normal Spell
Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
Dark Fusion
Normal
▶︎ Deck
6.8 20
[61976]
JP023 Dark Fusion  Normal Spell
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
Dark Calling
Rare
▶︎ Deck
9 19
[68551]
JP024 Dark Calling  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Revoke Fusion
Rare
▶︎ Deck
1.9 18
[15026]
JP025 Revoke Fusion  Normal Spell
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
Hero Medal
Normal
▶︎ Deck
1.1 21
[9457]
JP026 Hero Medal  Normal Trap
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
Mirror Gate
Normal
▶︎ Deck
2.6 15
[13143]
JP027 Mirror Gate  Normal Trap
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
Hero Counterattack
Normal
▶︎ Deck
3.3 11
[13763]
JP028 Hero Counterattack  Normal Trap
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
Over Limit
Normal
▶︎ Deck
2.5 12
[8135]
JP029 Over Limit  Normal Trap
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
Hero's Rule 2
Super
▶︎ Deck
6 13
[10501]
JP030 Hero's Rule 2  Counter Trap
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it.
Duelist Pack - Judai hen3 - Card List
5.5 /10.0 pt
Number of card ratings : 611
User Review : 611

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