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HOME > Yu-Gi-Oh! Card Lists > RISE OF DESTINY

RISE OF DESTINY Card List

RISE OF DESTINYCard List
RISE OF DESTINY
code : RDS.
Total : 60 Types.
Release Date:2004-08-05
4th period

Average of all cards:4.6pt




Total 60 Types
Monster 36 Types
Normal Monster:4 TypesEffect Monster:30 Types
Fusion Monster:2 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 12 Types
4Normal Spell 3Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 12 Types
7 Normal Trap 4 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 7
Harpie:6 Types / LV, Level Up!:3 Types / Mokey Mokey:2 Types / Mist Valley:1 Types / B.E.S.:1 Types / Penguin:1 Types / Monarch:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order518 / 626 view num34758 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Woodborg Inpachi
Normal
▶︎ Deck
5.4 12
[10906]
JP001 Woodborg Inpachi  Normal Monster
- 5 Machine 500 2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
Mighty Guard
Normal
▶︎ Deck
5.6 9
[9942]
JP002 Mighty Guard  Normal Monster
- 4 Machine 500 1200
A machine soldier that was developed as a guard. It is made of rust-proof metal.
Bokoichi the Freightening Car
Normal
▶︎ Deck
3.5 13
[11966]
JP003 Bokoichi the Freightening Car  Normal Monster
- 2 Machine 500 500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
Harpie Girl
N-Parallel
▶︎ Deck
3.7 17
[26768]
JP004 Harpie Girl  Normal Monster
- 2 Winged Beast 500 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
The Creator
Ultimate
Ultra
▶︎ Deck
6.7 18
[47944]
JP005 The Creator  Effect Monster
- 8 Thunder 2300 3000
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
The Creator Incarnate
Normal
▶︎ Deck
4.6 14
[9763]
JP006 The Creator Incarnate  Effect Monster
- 4 Warrior 1600 1500
You can Tribute this card; Special Summon 1 "The Creator" from your hand.
Ultimate Insect LV3
Rare
▶︎ Deck
4.8 9
[11785]
JP007 Ultimate Insect LV3  Effect Monster
- 3 Insect 1400 900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
Mystic Swordsman LV6
Ultimate
Ultra
▶︎ Deck
5.8 12
[18753]
JP008 Mystic Swordsman LV6  Effect Monster
- 6 Warrior 2300 1700
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.
Silent Swordsman LV3
Ultimate
Ultra
▶︎ Deck
4.1 16
[19551]
JP009 Silent Swordsman LV3  Effect Monster
- 3 Warrior 1000 1000
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
Nightmare Penguin
Normal
▶︎ Deck
7.2 21
[29453]
JP010 Nightmare Penguin  Effect Monster
- 4 Aqua 900 1800
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
Heavy Mech Support Platform
N-Parallel
▶︎ Deck
5 13
[20618]
JP011 Heavy Mech Support Platform  Effect Monster
Union Monster
- 3 Machine 500 500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Perfect Machine King
Ultimate
Ultra
▶︎ Deck
4.7 20
[24059]
JP012 Perfect Machine King  Effect Monster
- 8 Machine 2700 1500
This card gains 500 ATK for each other Machine-Type monster on the field.
Element Magician
N-Parallel
▶︎ Deck
2.5 12
[7307]
JP013 Element Magician  Effect Monster
- 4 Spellcaster 1500 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Element Saurus
N-Parallel
▶︎ Deck
4.8 12
[6677]
JP014 Element Saurus  Effect Monster
- 4 Dinosaur 1500 1200
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
●FIRE: This card gains 500 ATK.
●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
Roc from the Valley of Haze
Normal
▶︎ Deck
1.9 14
[13151]
JP015 Roc from the Valley of Haze  Effect Monster
- 6 Winged Beast 2400 1400
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
Sasuke Samurai #4
Rare
▶︎ Deck
7.2 17
[32435]
JP016 Sasuke Samurai #4  Effect Monster
- 4 Warrior 1200 1200
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.
Harpie Lady 1
Normal
▶︎ Deck
7.1 25
[49817]
JP017 Harpie Lady 1  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
Harpie Lady 2
Normal
▶︎ Deck
3.9 16
[10736]
JP018 Harpie Lady 2  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
Harpie Lady 3
Normal
▶︎ Deck
2.4 18
[12695]
JP019 Harpie Lady 3  Effect Monster
- 4 Winged Beast 1300 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
Raging Flame Sprite
N-Parallel
▶︎ Deck
6 23
[26717]
JP020 Raging Flame Sprite  Effect Monster
- 3 Pyro 100 200
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
Thestalos the Firestorm Monarch
Ultimate
Super
▶︎ Deck
6.7 38
[39292]
JP021 Thestalos the Firestorm Monarch  Effect Monster
- 6 Pyro 2400 1000
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
Eagle Eye
Normal
▶︎ Deck
1.5 10
[6681]
JP022 Eagle Eye  Effect Monster
- 3 Winged Beast 1300 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Tactical Espionage Expert
Normal
▶︎ Deck
2 14
[10752]
JP023 Tactical Espionage Expert  Effect Monster
- 3 Warrior 1300 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Invasion of Flames
Normal
▶︎ Deck
1.4 14
[7615]
JP024 Invasion of Flames  Effect Monster
- 3 Pyro 1300 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Creeping Doom Manta
Normal
▶︎ Deck
1.8 15
[8417]
JP025 Creeping Doom Manta  Effect Monster
- 3 Fish 1300 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Pitch-Black Warwolf
Normal
▶︎ Deck
5.6 9
[14530]
JP026 Pitch-Black Warwolf  Effect Monster
- 4 Beast-Warrior 1600 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Mirage Dragon
Normal
▶︎ Deck
5.5 17
[27484]
JP027 Mirage Dragon  Effect Monster
- 4 Dragon 1600 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Gaia Soul the Combustible Collective
Rare
▶︎ Deck
4.3 12
[10969]
JP028 Gaia Soul the Combustible Collective  Effect Monster
- 4 Pyro 2000 0
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.
Fox Fire
Normal
▶︎ Deck
5.1 22
[20267]
JP029 Fox Fire  Effect Monster
- 2 Pyro 300 200
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.
B.E.S. Big Core (Updated from: Big Core)
Ultimate
Super
▶︎ Deck
4.2 11
[15618]
JP030 B.E.S. Big Core (Updated from: Big Core)  Effect Monster
- 6 Machine 2300 1100
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
Fusilier Dragon, the Dual-Mode Beast
Rare
▶︎ Deck
8.4 14
[58028]
JP031 Fusilier Dragon, the Dual-Mode Beast  Effect Monster
- 7 Machine 2800 2000
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
Dekoichi the Battlechanted Locomotive
Rare
▶︎ Deck
6.7 10
[23226]
JP032 Dekoichi the Battlechanted Locomotive  Effect Monster
Flip Monster
- 4 Machine 1400 1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
A-Team: Trap Disposal Unit
Rare
▶︎ Deck
3.8 10
[9503]
JP033 A-Team: Trap Disposal Unit  Effect Monster
- 2 Machine 300 400
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
Homunculus the Alchemic Being
Normal
▶︎ Deck
5.7 14
[15845]
JP034 Homunculus the Alchemic Being  Effect Monster
- 4 Plant 1800 1600
Once per turn: You can change the Attribute of this card.
Dark Blade the Dragon Knight
Rare
▶︎ Deck
3.6 10
[10411]
JP035 Dark Blade the Dragon Knight  Fusion Monster
Effect Monster
- 6 Warrior 2200 1500
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
Mokey Mokey King
Normal
▶︎ Deck
6.1 12
[25246]
JP036 Mokey Mokey King  Fusion Monster
Effect Monster
- 6 Fairy 300 100
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.
Serial Spell
Rare
▶︎ Deck
5.5 12
[37126]
JP037 Serial Spell  Quick-Play Spell
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.
Harpies' Hunting Ground
Normal
▶︎ Deck
8.1 25
[67788]
JP038 Harpies' Hunting Ground  Field Spell
All Winged Beast Monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
Triangle Ecstasy Spark
Ultimate
Super
▶︎ Deck
2.2 16
[12408]
JP039 Triangle Ecstasy Spark  Normal Spell
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
Necklace of Command
Rare
▶︎ Deck
1.8 13
[7825]
JP040 Necklace of Command  Equip Spell
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
Machine Duplication
Rare
▶︎ Deck
8.9 38
[165057]
JP041 Machine Duplication  Normal Spell
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Flint
Rare
▶︎ Deck
5.3 7
[14592]
JP042 Flint  Equip Spell
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
Mokey Mokey Smackdown
Normal
▶︎ Deck
5.6 11
[21180]
JP043 Mokey Mokey Smackdown  Continuous Spell
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.
Back to Square One
Normal
▶︎ Deck
6 17
[17863]
JP044 Back to Square One  Normal Spell
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.
Monster Reincarnation
Ultimate
Super
▶︎ Deck
7.3 37
[180836]
JP045 Monster Reincarnation  Normal Spell
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Ballista of Rampart Smashing
Normal
▶︎ Deck
1.9 10
[6985]
JP046 Ballista of Rampart Smashing  Equip Spell
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
Lighten the Load
Normal
▶︎ Deck
2.9 15
[19168]
JP047 Lighten the Load  Continuous Spell
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.
Malice Dispersion
Normal
▶︎ Deck
1.7 10
[6124]
JP048 Malice Dispersion  Quick-Play Spell
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards.
Tragedy
Ultimate
Super
▶︎ Deck
5.2 14
[19008]
JP049 Tragedy  Normal Trap
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
Divine Wrath
Ultimate
Super
▶︎ Deck
7.7 26
[86759]
JP050 Divine Wrath  Counter Trap
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
Xing Zhen Hu
Normal
▶︎ Deck
5.4 14
[25444]
JP051 Xing Zhen Hu  Continuous Trap
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
Rare Metalmorph
Rare
▶︎ Deck
4.8 12
[13200]
JP052 Rare Metalmorph  Continuous Trap
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
Fruits of Kozaky's Studies
Normal
▶︎ Deck
1.1 15
[9825]
JP053 Fruits of Kozaky's Studies  Normal Trap
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.
Mind Haxorz
Normal
▶︎ Deck
4.3 14
[10559]
JP054 Mind Haxorz  Normal Trap
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
Fuh-Rin-Ka-Zan
Normal
▶︎ Deck
6.4 18
[29825]
JP055 Fuh-Rin-Ka-Zan  Normal Trap
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
Chain Burst
Rare
▶︎ Deck
2.8 12
[7599]
JP056 Chain Burst  Continuous Trap
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
Pikeru's Circle of Enchantment
Ultimate
Super
▶︎ Deck
2.5 8
[13061]
JP057 Pikeru's Circle of Enchantment  Normal Trap
Damage to you from card effects becomes 0 until the end of this turn.
Spell Purification
Normal
▶︎ Deck
1 11
[6513]
JP058 Spell Purification  Normal Trap
Discard 1 card; destroy all face-up Continuous Spells on the field.
Astral Barrier
Normal
▶︎ Deck
3.8 10
[13831]
JP059 Astral Barrier  Continuous Trap
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.
Covering Fire
Rare
▶︎ Deck
2.9 13
[8970]
JP060 Covering Fire  Normal Trap
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
RISE OF DESTINY Card List
4.6 /10.0 pt
Number of card ratings : 921
User Review : 921

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