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Shiranui Samuraisaga →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 6 | Zombie | 2500 | 0 |
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn. |
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password:57288064 | |||||
Average Rating Score | 7.3(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Shiranui Samuraisaga (208 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Shiranui Samuraisaga" card reviews and rating scores
7.3(10) |
|
10% | (1) | ||
70% | (7) | ||
20% | (2) | ||
0% | (0) | ||
0% | (0) |
超弩級スライム
2021/12/31 7:56
2021/12/31 7:56
6 synchro of "Shiranui" with ace RBI
The effect of ① is not bad that you can reuse lower class monsters. However, in order to return him to the deck, there must be a monster with an ATK lower than his on the opponent's field, so it is difficult to activate. Also, in order to destroy monsters with high ATK in Defense Position, Synchro bodies around 8 and 10 must be excluded, which gives the impression that this card's characteristics are not compatible with the characteristics of this card, which is easy to use in the early stages.
The effect of ② makes it easier to destroy opponent's monsters in battle, but the influence is not very large.
Impression that it is a connecting "Shiranui" monster that can be put out with a demon sword + 4 stars.
The effect of ① is not bad that you can reuse lower class monsters. However, in order to return him to the deck, there must be a monster with an ATK lower than his on the opponent's field, so it is difficult to activate. Also, in order to destroy monsters with high ATK in Defense Position, Synchro bodies around 8 and 10 must be excluded, which gives the impression that this card's characteristics are not compatible with the characteristics of this card, which is easy to use in the early stages.
The effect of ② makes it easier to destroy opponent's monsters in battle, but the influence is not very large.
Impression that it is a connecting "Shiranui" monster that can be put out with a demon sword + 4 stars.
シエスタ
2018/03/08 9:47
2018/03/08 9:47
Level 6 andesynchro without Zonkyari binding. Ande and him are level 6S in Shiranui, which is easy to deploy even if the deployment destination is tied to Ande.
It can defend against opponent's monsters during each other's turn, and it's strong in combat... I'd like to say, but it's highly dependent on the opponent and not very reliable.
The favorite would be to get the banished Ande back in his deck.
The effect of 2 is compatible with war gods and samurai, and can increase combat power.
I think that it is a useful existence to lay the foundation for further development.
It can defend against opponent's monsters during each other's turn, and it's strong in combat... I'd like to say, but it's highly dependent on the opponent and not very reliable.
The favorite would be to get the banished Ande back in his deck.
The effect of 2 is compatible with war gods and samurai, and can increase combat power.
I think that it is a useful existence to lay the foundation for further development.
なす
2017/07/20 12:43
2017/07/20 12:43
With Shiranui's level 6 Synchro, (1) returning his excluded Zombie to his Deck has the effect of making the opponent's monsters with RBI less than the returned monster defend, and (2) when the opponent is excluded. It has the effect of weakening monsters.
The defense change in (1) refers to the Zombie's RBI that was returned, so the range is not wide, but it is effective for recovering the excluded Zombie. You can also use it during your opponent's turn. Where you want to collect Zombie extra monsters with high RBI.
The (2) weakening is easy to activate if he is Shiranui, and even better if he is removed as a god of war.
Also, since it is level 6, it is easy to connect with the Zombie Tuner to create a level 8 god of war or a level 10 fire god.
The defense change in (1) refers to the Zombie's RBI that was returned, so the range is not wide, but it is effective for recovering the excluded Zombie. You can also use it during your opponent's turn. Where you want to collect Zombie extra monsters with high RBI.
The (2) weakening is easy to activate if he is Shiranui, and even better if he is removed as a god of war.
Also, since it is level 6, it is easy to connect with the Zombie Tuner to create a level 8 god of war or a level 10 fire god.
宵闇の変態
2016/08/02 23:02
2016/08/02 23:02
Initial solution.
The binding is looser than the previous Zombie Synchro, but it's a pity that you can't get it out of the beigoma.
I would like to expect that it would be a very powerful effect if it was bound, but the salty defense change effect is inferior to Ametrix, which is one level below...
However, he is very good as a stepping stone, so if he is Shiranui, he wants one as an extra, it's a must.
The binding is looser than the previous Zombie Synchro, but it's a pity that you can't get it out of the beigoma.
I would like to expect that it would be a very powerful effect if it was bound, but the salty defense change effect is inferior to Ametrix, which is one level below...
However, he is very good as a stepping stone, so if he is Shiranui, he wants one as an extra, it's a must.
真の仲間
2015/11/01 1:43
2015/11/01 1:43
Ace of Shiranui
Differentiate between others depending on the situation
Forced defense + 2500 RBI is reasonably good, but the conditions for defense are slightly strict
500 down is not a loss
Differentiate between others depending on the situation
Forced defense + 2500 RBI is reasonably good, but the conditions for defense are slightly strict
500 down is not a loss
A〜リアン
2015/10/23 3:14
2015/10/23 3:14
By default, after he puts out this guy at level 4, he puts out GY's demon sword and Skull Archfiend at level 4.
Exclusion collection is very convenient, and you can synchronize every turn with 《Uni-Zombie》and Batouki
Exclusion collection is very convenient, and you can synchronize every turn with 《Uni-Zombie》and Batouki
カンノーネ
2015/10/20 9:19
2015/10/20 9:19
Undead Synchro Delight Level 6 Undead Synchro, you can conditionally return Masoni to her deck to aid in combat. 《Plaguespreader Zombie》is a bit harsh.
However, if it's that effect, wouldn't it be nice to give this card penetrating effect? That's what I thought, but it's a perfect match for the line "I want you to accept my sharpness"
Also, I wanted you to refer to the monster's defensive power below her ATK...?
The effect when removed is a god of war, and if you remove this card, it will actually be 6000, so it may not have been very exciting, but even so.
However, if it's that effect, wouldn't it be nice to give this card penetrating effect? That's what I thought, but it's a perfect match for the line "I want you to accept my sharpness"
Also, I wanted you to refer to the monster's defensive power below her ATK...?
The effect when removed is a god of war, and if you remove this card, it will actually be 6000, so it may not have been very exciting, but even so.
光芒
2015/10/18 17:02
2015/10/18 17:02
A new genre of synchronizing just by holding it, not by fusion just by riding.
Star 4 Shiranui and the rightmost wing summoned by his GY Synchro of Yoto. By retrieving her Shiranui that has been removed, the opponent's monster can be placed in Defense Position. Its range is by no means wide, but it can be said that it is an advantage that Shiranui and Batouki Zonkyari can be reused easily. The second effect isn't that strong, so I think it's best to leave the Tougami to summon the War God with Yotou's effect.
Star 4 Shiranui and the rightmost wing summoned by his GY Synchro of Yoto. By retrieving her Shiranui that has been removed, the opponent's monster can be placed in Defense Position. Its range is by no means wide, but it can be said that it is an advantage that Shiranui and Batouki Zonkyari can be reused easily. The second effect isn't that strong, so I think it's best to leave the Tougami to summon the War God with Yotou's effect.
とき
2015/10/18 15:30
2015/10/18 15:30
Beyond the performance of this card, the 2500 RBI that can be achieved by synchronizing the sword and his Shiranui level 4 and GY synchronizing shines.
It's the maximum RBI that comes out of his GY Synchro that powers the Shiranui gimmick, plus he bears his Shiranui name himself, so it's easier to use with his Shiranui Deck than the Zonkari set.
The performance of this card itself is also very good. It is possible to prohibit entry in the free chain while collecting exclusion cards. With 2,500 RBIs, it would be easy to hit the flank.
In the form of waiting for it to become a Synchro material for the God of War with GY when it is destroyed.
It's the maximum RBI that comes out of his GY Synchro that powers the Shiranui gimmick, plus he bears his Shiranui name himself, so it's easier to use with his Shiranui Deck than the Zonkari set.
The performance of this card itself is also very good. It is possible to prohibit entry in the free chain while collecting exclusion cards. With 2,500 RBIs, it would be easy to hit the flank.
In the form of waiting for it to become a Synchro material for the God of War with GY when it is destroyed.
ラーメン
2015/10/17 19:33
2015/10/17 19:33
He is the strongest card for GY Synchronization, and without using summoning rights, he has 2,500 RBIs from GY Synchro, which is not bad. The difference may seem small, but it may be unexpectedly large.
The second effect is to use the undead monsters that have been removed as triggers to defend the opponent's monsters, and the fact that they are in the Defense Position makes it difficult to use effectively if there is no God of War in GY, but it is a roundabout way of returning the demon sword and horse head demon to the Deck. However, it's not a bad effect just because it allows you to reuse it.
At first glance, it's not written that it's strong, but it's a card that's not bad, including its stats.
The second effect is to use the undead monsters that have been removed as triggers to defend the opponent's monsters, and the fact that they are in the Defense Position makes it difficult to use effectively if there is no God of War in GY, but it is a roundabout way of returning the demon sword and horse head demon to the Deck. However, it's not a bad effect just because it allows you to reuse it.
At first glance, it's not written that it's strong, but it's a card that's not bad, including its stats.
Decks with "Shiranui Samuraisaga"
* is adopted as a key card.
● 2015-10-19 Shiranui [New entry]
● 2017-09-21 Vengeful Vended
● 2019-03-22 Shiranui Undead Jutsu
● 2016-04-09 Non-ande sync Gachi Shiranui
● 2022-10-10 Hellfire Fossil Ghost Dinomorphia
● 2018-10-20 Overload
● 2022-12-03 Shiranui Style Insect Temptation Sword
● 2018-11-08 (relatively) inexpensive Shiranui
● 2018-10-28 Shiranui (somewhat serious)
● 2019-03-13 Doha Axis Shiranui Zombie World
● 2019-06-20 Shiranui world
● 2020-10-17 Shiranui Style Undead Jutsu 2020
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BREAKERS OF SHADOW | BOSH-JP053 | 2015-10-17 | Rare |
Ranking and View Num
Rating Score Rank | 5,180 / 13,210 Cards |
---|---|
View Num | 43,370 |
Type "Zombie" Type Best Monster Ranking | 92nd |
Others
Japanese card name | 刀神-不知火 |
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