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Magical Hats →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. | |||||
password:81210420 | |||||
Average Rating Score | 7.6(41) |
- Card Info
- Card Reviews (41 rating scores)
- Decks with Magical Hats (332 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Magical Hats" card reviews and rating scores
7.6(41) |
|
19% | (8) | ||
63% | (26) | ||
17% | (7) | ||
0% | (0) | ||
0% | (0) |
かどまん
2023/03/16 22:01
2023/03/16 22:01
Trap that Yugi often used to protect monsters in the original work, but
A card that successfully reproduces this difficult effect so that it can be used even in the OCG of the time.
All Spell Traps are treated as monsters and put into play.
It has unique characteristics, and various combos are possible.
It is a pity that it is not a card that can be used at any time because it requires a monster on the field and is limited to BF.
Furthermore, because the target monster is specified as the main monster zone
You can't choose the EX zone, and naturally you can't use L monsters that can't be in Defense Position.
Due to these restrictions, it is difficult to adopt the feeling of mixing lightly.
You need a deck that can naturally use this card from the construction stage
A card that successfully reproduces this difficult effect so that it can be used even in the OCG of the time.
All Spell Traps are treated as monsters and put into play.
It has unique characteristics, and various combos are possible.
It is a pity that it is not a card that can be used at any time because it requires a monster on the field and is limited to BF.
Furthermore, because the target monster is specified as the main monster zone
You can't choose the EX zone, and naturally you can't use L monsters that can't be in Defense Position.
Due to these restrictions, it is difficult to adopt the feeling of mixing lightly.
You need a deck that can naturally use this card from the construction stage
ブルーバード
2022/06/29 18:03
2022/06/29 18:03
Trap is an offensive reaction system, but it can be used as a secondary version of the enhanced version, which is exceptional as an advantage acquisition.
You can't miss the point that it is put out once in the field. Conditions such as 《Fuhma Shuriken》can be met.
You can't miss the point that it is put out once in the field. Conditions such as 《Fuhma Shuriken》can be met.
プンプン丸
2021/11/16 8:31
2021/11/16 8:31
One of the cards that makes the old Yu-Gi-Oh rules confusing.
Mainly used as a combo to pull any of her spells/traps out of his deck for the purpose of protecting monsters. However, the biggest issue is that it can only be used during the "opponent's battle phase". As a way to solve this point, it is effective to "skip Main Phase 1". By doing this, the opponent will proceed to Main Phase 2. ”, otherwise the opponent will essentially skip the turn.
There are surprisingly few effective cards to achieve this, but Grand Horn of Heaven is recommended. If you use this, you can force your opponent to enter the battle phase. So you can improve the usability of this card.
Mainly used as a combo to pull any of her spells/traps out of his deck for the purpose of protecting monsters. However, the biggest issue is that it can only be used during the "opponent's battle phase". As a way to solve this point, it is effective to "skip Main Phase 1". By doing this, the opponent will proceed to Main Phase 2. ”, otherwise the opponent will essentially skip the turn.
There are surprisingly few effective cards to achieve this, but Grand Horn of Heaven is recommended. If you use this, you can force your opponent to enter the battle phase. So you can improve the usability of this card.
ティンダングルの慟哭
2021/11/15 4:38
2021/11/15 4:38
If it's Tindangle, it's convenient that he can drop 《Tindangle Delaunay》or 《Nagel's Protection》at once to GY
Since it will be destroyed at the end of the Battle Phase, it can be connected to Delaunay deployment as it is.
Good compatibility with the back side set
However, the battle phase is slow to activate, and it tends to be removed before it activates.
Even more tricky, it might be possible to lie down with something like 《Waking the Dragon》
Since it will be destroyed at the end of the Battle Phase, it can be connected to Delaunay deployment as it is.
Good compatibility with the back side set
However, the battle phase is slow to activate, and it tends to be removed before it activates.
Even more tricky, it might be possible to lie down with something like 《Waking the Dragon》
ねこーら
2021/03/02 8:43
2021/03/02 8:43
Comprehensive evaluation: Tricky operation is possible, but the bottleneck is that it can be activated only in the battle phase.
You can do a variety of things, such as sending Spell/Trap cards to GY, reusing the effect when reversed, and recovering his Spell/Trap cards that have been turned into monsters with 《Sound the Retreat!》.
However, since one monster is required only in the Battle Phase, it is difficult to connect to the move that assumes removal before that.
Al where I want the effect to protect the Spell/Trap card.
You can do a variety of things, such as sending Spell/Trap cards to GY, reusing the effect when reversed, and recovering his Spell/Trap cards that have been turned into monsters with 《Sound the Retreat!》.
However, since one monster is required only in the Battle Phase, it is difficult to connect to the move that assumes removal before that.
Al where I want the effect to protect the Spell/Trap card.
みめっと
2020/11/05 20:25
2020/11/05 20:25
It's a familiar card that Yugi used a lot in the original, but in OCG, it's a half-Friche Trap limited to the opponent's battle phase, and you can set 2 Spell Traps from the Deck as monsters, and the monsters are treated as all races and attributes. It's a great projectile weapon like no other.
Since your monster shuffled with Dummy also becomes a face-down Defense Position, if your goal is to reuse the reverse effect, it doesn't matter if your opponent hits the target.
If possible, I would like to choose two Spell Trap cards for her that will be put on the field as dummies from the Deck, such as those that have effects that activate when sent from the field to GY, and those that have effects that activate when removed from GY. .
As a result of that, it seems that arbitration was quite troublesome at the time, such as what would happen if 《Light of Intervention》appeared, and whether self-destruction could be avoided by card effects.
There is one less hat, and when the battle phase is over, everything other than the main body will self-destruct. The peculiarity that makes you want to try it is definitely a "memorable card" that will not be buried in ordinary cards.
Since your monster shuffled with Dummy also becomes a face-down Defense Position, if your goal is to reuse the reverse effect, it doesn't matter if your opponent hits the target.
If possible, I would like to choose two Spell Trap cards for her that will be put on the field as dummies from the Deck, such as those that have effects that activate when sent from the field to GY, and those that have effects that activate when removed from GY. .
As a result of that, it seems that arbitration was quite troublesome at the time, such as what would happen if 《Light of Intervention》appeared, and whether self-destruction could be avoided by card effects.
There is one less hat, and when the battle phase is over, everything other than the main body will self-destruct. The peculiarity that makes you want to try it is definitely a "memorable card" that will not be buried in ordinary cards.
シルキン
2020/04/29 2:04
2020/04/29 2:04
This card was originally used by Yugi to protect monsters, but with the change to OCG, the number of silk hats that can be generated to protect monsters has decreased, but in exchange, he can send two cards to GY. It can be said that it has changed to a card that is
A card that didn't get a lot of attention when it first came out. However, there are many decks that can be considered for adoption, such as the appearance of his spells and traps that can be activated from GY, as well as the increased collection methods. Even if it is attacked while treated as a monster, it will be destroyed even after the Battle Phase ends, so it works well with cards that trigger destruction.
A card that didn't get a lot of attention when it first came out. However, there are many decks that can be considered for adoption, such as the appearance of his spells and traps that can be activated from GY, as well as the increased collection methods. Even if it is attacked while treated as a monster, it will be destroyed even after the Battle Phase ends, so it works well with cards that trigger destruction.
お空は青い
2019/06/28 21:30
2019/06/28 21:30
Cards that are trickier than the original. Like the famous scene of the past, the effect of protecting monsters that rely on luck is not bad, but more than that, it is attracting attention that he can send two of his Spell / Trap cards to his GY. In general, Breakthrough Skills and Galaxy Cyclone, and in Bramage, Magician's Navigate are also good because he can activate the effect with GY. If you send two Spells to GY, you can use them for the cost of inheriting black magic. The Book of Moon effect is also useful and less practical, but if you can use it for Holy Magician or Mask of Darkness and choose 2 of his Spells and Traps that you want, and if you are lucky enough to survive, it will be effective when reversed. search. It seems to be compatible with Shaddoll. I use spells. If you bring 2 gear towns, you can line up 2 ancient gears. I think it's a very interesting card because there are many other uses for it.
シエスタ
2019/04/16 14:36
2019/04/16 14:36
He has the rare effect of being able to treat magic traps as walls, and in effect he can send two magic traps from his deck to his GY, or aim to activate the effect when destroyed.
However, the slowness that can only be activated on the opponent's BP is a bottleneck. In this age of removal, it's not stable. It will require some ingenuity.
The return is big, but the impression is for professionals.
However, the slowness that can only be activated on the opponent's BP is a bottleneck. In this age of removal, it's not stable. It will require some ingenuity.
The return is big, but the impression is for professionals.
はやとちり
2019/04/16 1:17
2019/04/16 1:17
Before Spells and Traps with GY-triggered effects came out, this card wasn't very well received.
Only during battle, but he can send two Spell/Trap cards to his GY, so depending on the card you send, you can earn a considerable advantage with this one card.
Even though it's an effect that activates during the opponent's battle phase, the effect that activates when an attack is declared isn't that bad, so I think there's a solid chance to activate it.
Only during battle, but he can send two Spell/Trap cards to his GY, so depending on the card you send, you can earn a considerable advantage with this one card.
Even though it's an effect that activates during the opponent's battle phase, the effect that activates when an attack is declared isn't that bad, so I think there's a solid chance to activate it.
デルタアイズ
2017/11/10 22:27
2017/11/10 22:27
Activation conditions are a little tight. Moreover, monsters in the extra zone cannot be selected.
However, it is his Harpie that shows its true value. You can pull the sign and earn an ad at the end of the opponent.
However, it is his Harpie that shows its true value. You can pull the sign and earn an ad at the end of the opponent.
なす
2017/09/14 10:20
2017/09/14 10:20
During your opponent's Battle Phase, you can put out 2 of his Spell/Traps as monsters, and shuffle your own monsters with 1 of your own monsters in face-down defense.
It works well with 《Galaxy Cyclone》and 《Breakthrough Skill》, whose effects can be activated even in GY, and Gear Town and 《Hysteric Sign》, whose effects are activated when sent to GY.
It works well with 《Galaxy Cyclone》and 《Breakthrough Skill》, whose effects can be activated even in GY, and Gear Town and 《Hysteric Sign》, whose effects are activated when sent to GY.
アメメ
2017/09/14 8:11
2017/09/14 8:11
Mainly used when you want to destroy his Spell/Trap and use the effect.
It cannot be activated unless the opponent attacks, so it is not stable
Even though I was just relying on my opponent, the new rule has made it even more difficult to use, even with the added bonus that it can't be activated together with monsters in the extra zone.
It cannot be activated unless the opponent attacks, so it is not stable
Even though I was just relying on my opponent, the new rule has made it even more difficult to use, even with the added bonus that it can't be activated together with monsters in the extra zone.
カンノーネ
2017/05/31 10:56
2017/05/31 10:56
More than a card to protect, this card's only peculiarity is a card that can destroy two Spell Trap cards from the Deck and send them to GY
What I mean is that you can easily send Triamid Field Spells, Noble Arms, Marshalling Fields, Metalfoes Trap, etc. to his GY.
What I mean is that you can easily send Triamid Field Spells, Noble Arms, Marshalling Fields, Metalfoes Trap, etc. to his GY.
メタルサイクロプス
2017/01/11 19:34
2017/01/11 19:34
It's a very tricky and powerful card, although it's not Friche and has strict activation conditions.
Although conditional, the effect of destroying 2 of his spell traps and sending them to GY is very powerful, and since it is treated as destruction, the range of combos is very wide. It can also compress the deck, and the effect of protecting the monsters that were originally the main thing should be enough as a bonus. As you can see from 《Foolish Burial Goods》, recently, his Spell Trap that activates by destroying or sending his GY has increased a lot, so I think this card is also a tailwind. The problem is that there are conditions, it's slow, and it's not stable. I want to use bluffs and other things well.
Although conditional, the effect of destroying 2 of his spell traps and sending them to GY is very powerful, and since it is treated as destruction, the range of combos is very wide. It can also compress the deck, and the effect of protecting the monsters that were originally the main thing should be enough as a bonus. As you can see from 《Foolish Burial Goods》, recently, his Spell Trap that activates by destroying or sending his GY has increased a lot, so I think this card is also a tailwind. The problem is that there are conditions, it's slow, and it's not stable. I want to use bluffs and other things well.
oooos
2016/12/11 0:42
2016/12/11 0:42
Bring it to the game of luck and protect the monsters just like the original! It can be said that it is weak only by saying
But the real strength of this card is that he can destroy 2 Spell Traps from his Deck and send them to GY.
If you use his GY activation cards such as Brestle, as well as cards you want to destroy like Gear Town, you can earn a lot of ads.
It's an excellent card, but if it gets removed before the battle phase, it's painful. I think it's an interesting and good card.
But the real strength of this card is that he can destroy 2 Spell Traps from his Deck and send them to GY.
If you use his GY activation cards such as Brestle, as well as cards you want to destroy like Gear Town, you can earn a lot of ads.
It's an excellent card, but if it gets removed before the battle phase, it's painful. I think it's an interesting and good card.
げおんぬ
2016/06/20 8:28
2016/06/20 8:28
A card that can be used depending on how you use it. The rating is about 7.5. I am not weak. Goes well with Galasai and Bresle.
ミシガン州知事
2016/06/20 8:00
2016/06/20 8:00
* Four 《Magical Hats》will not appear.
In the original, four top hats appeared and were able to protect monsters.
Starting with Yugi's many duels, he is also active in tag duels with the Labyrinth Brothers.
In OCG, one monster who is already face-up and his Spell / Trap card from his Deck are selected and set in the back Defense Position, so if you reproduce the original, in effect three silk hats will appear. It will be
His Spell/Trap cards set in the backside Defense Position from the Deck will be destroyed after the battle phase ends, so his Spell/Trap cards set in the backside Defense Position from the Deck can be sent to GY or in his GY. Choose a card that you can use.
In the original, four top hats appeared and were able to protect monsters.
Starting with Yugi's many duels, he is also active in tag duels with the Labyrinth Brothers.
In OCG, one monster who is already face-up and his Spell / Trap card from his Deck are selected and set in the back Defense Position, so if you reproduce the original, in effect three silk hats will appear. It will be
His Spell/Trap cards set in the backside Defense Position from the Deck will be destroyed after the battle phase ends, so his Spell/Trap cards set in the backside Defense Position from the Deck can be sent to GY or in his GY. Choose a card that you can use.
sento
2016/03/12 13:30
2016/03/12 13:30
You can protect monsters, but you can also activate her GY effect of Spell/Trap. Because it is famous, such as a breakthrough
ヒコモン
2016/03/01 12:59
2016/03/01 12:59
In the original, it was often used to protect monsters, but in that case Mirafo is quicker. Mainly used for the purpose of sending Spell/Trap to her GY. His spells and traps that can be activated with GY, of course, can earn tremendous adverts with 《Ojamagic》and 《Hysteric Sign》.
tres
2015/12/17 23:18
2015/12/17 23:18
A Trap card with a strange effect that can send a Spell Trap to her GY. It is mostly used for sending Spell Trap to GY rather than protecting monsters. It may change depending on the future card pool.
ゆくら
2015/12/02 18:55
2015/12/02 18:55
It wasn't likely, was it Spell Trap?
If I could give it to you, it would be a chain
The concept of the original design was to protect monsters at random, but after destroying a Spell Trap from the Deck, he sent GY to him.
However, since it is limited to the opponent's battle phase, it is vulnerable to destruction, but I think it is just right because the actual ad is more than commensurate.
As you can see in the illustration, there are 4 hats in the original, so Spell Trap should be 3 decks behind GY, but he has 2 in the OCG, so he's too strong to drop 3, so it's just right. i think it's becoming
Cards sent from Deck to GY are used quite differently than they should be.
If I could give it to you, it would be a chain
The concept of the original design was to protect monsters at random, but after destroying a Spell Trap from the Deck, he sent GY to him.
However, since it is limited to the opponent's battle phase, it is vulnerable to destruction, but I think it is just right because the actual ad is more than commensurate.
As you can see in the illustration, there are 4 hats in the original, so Spell Trap should be 3 decks behind GY, but he has 2 in the OCG, so he's too strong to drop 3, so it's just right. i think it's becoming
Cards sent from Deck to GY are used quite differently than they should be.
ジュウテツ
2015/12/01 12:28
2015/12/01 12:28
If you set 2 “Gear Town” and self-destruct it, you can get 2 “Ancient Gear Reactor Dragon”, which I think is powerful.
Besides, I think it would be convenient to send cards such as 《Breakthrough Skill》, 《Skill Prisoner》and 《Galaxy Cyclone》that can be effective in GY.
Besides, I think it would be convenient to send cards such as 《Breakthrough Skill》, 《Skill Prisoner》and 《Galaxy Cyclone》that can be effective in GY.
ラーメン
2015/11/29 10:29
2015/11/29 10:29
A card that was never used for its original purpose of "protecting monsters with a probability of 2/3" and was only used to send a Spell Trap to GY. I can't help it because there are so many.
His job is to send his GY-activated Spell Trap, such as Breathle, Galasai, and Panshin, to GY, and if he can also protect monsters at the same time, it's killing two birds with one stone.
His job is to send his GY-activated Spell Trap, such as Breathle, Galasai, and Panshin, to GY, and if he can also protect monsters at the same time, it's killing two birds with one stone.
史貴
2015/05/29 11:48
2015/05/29 11:48
With the increase in Spell Traps that activate when destroyed or sent to GY, the opportunities for this card to be used by pulling them out of his Deck have increased significantly.
Break gear streets and hysterical signs, and drop bracelets and galasai. It's time consuming, but shooting and salvaging "Compulsory Evacuation Device" can also be used as a Spell Trap search.
It can be said that this is a typical example of a change in evaluation due to an increase in the card pool.
However, it can only be activated during the opponent's battle phase, and its weak point is that it demands monsters from your field. If the monster is annihilated by removal, it will rot as soon as possible.
Also, the effect is not applied when only monsters that are not affected by the trap remain. Be careful when using holy spears, Fergra, Dora, etc., although it is rare.
Break gear streets and hysterical signs, and drop bracelets and galasai. It's time consuming, but shooting and salvaging "Compulsory Evacuation Device" can also be used as a Spell Trap search.
It can be said that this is a typical example of a change in evaluation due to an increase in the card pool.
However, it can only be activated during the opponent's battle phase, and its weak point is that it demands monsters from your field. If the monster is annihilated by removal, it will rot as soon as possible.
Also, the effect is not applied when only monsters that are not affected by the trap remain. Be careful when using holy spears, Fergra, Dora, etc., although it is rare.
Freja
2015/03/02 19:05
2015/03/02 19:05
it's my favorite card
It's great that you can do so much entertainment with this card.
Not to mention the Deck's "Spell Trap that can be activated by GY and used by banishing this card" (Breathle, Galaxy Cyclone, 《Mischief of the Yokai》, etc.), as well as "Spell Trap that can be activated when this card is destroyed". " (《Cursed Bamboo Sword》, 《Toy Vendor》, Gear Town, etc.) can be actively destroyed.
If Harpie makes a hysterical sign, he can be sent to GY from the field, so you can get ads like an idiot.
Weaknesses are that it can't be activated unless there are monsters on the field, that it can't be activated unless the opponent enters the battle phase, and that he has an overlay unit, so if he turns his Xyz Monster face down, he won't be hidden at all. Shin
It's great that you can do so much entertainment with this card.
Not to mention the Deck's "Spell Trap that can be activated by GY and used by banishing this card" (Breathle, Galaxy Cyclone, 《Mischief of the Yokai》, etc.), as well as "Spell Trap that can be activated when this card is destroyed". " (《Cursed Bamboo Sword》, 《Toy Vendor》, Gear Town, etc.) can be actively destroyed.
If Harpie makes a hysterical sign, he can be sent to GY from the field, so you can get ads like an idiot.
Weaknesses are that it can't be activated unless there are monsters on the field, that it can't be activated unless the opponent enters the battle phase, and that he has an overlay unit, so if he turns his Xyz Monster face down, he won't be hidden at all. Shin
みくみく
2015/02/12 2:25
2015/02/12 2:25
When you think of Yugi, you think of black magician, and when you think of black magician, you think of Magical Hats!
That's because the story in the original story has nothing to do with the real thing.
It's possible to use it exactly like the original, albeit with some differences (spell trap pulled from deck, 3 instead of 4). However, as a defensive card, there are many uncertainties and it is difficult to trust.
The special feature of this card is that you can put a Spell Trap into play from your Deck. Any of his Spell Trap can be summoned to the field, and the effect can be destroyed at the end of the Battle Phase, so you can actively use card effects such as Gear Town. Also, if you have a Spell Trap that you just want to send to GY, you can send two with this one. If you forcefully return it to your hand, it becomes a pseudo-search, and you can use the reverse effect of the target monster when the effect is activated, like the book of the moon. It can be said that it is a card that shows its true value.
As a Yugi fan, I think it would be fun to enjoy the "hit-or-miss" tactics just like in the original, but in short, I love this card←
That's because the story in the original story has nothing to do with the real thing.
It's possible to use it exactly like the original, albeit with some differences (spell trap pulled from deck, 3 instead of 4). However, as a defensive card, there are many uncertainties and it is difficult to trust.
The special feature of this card is that you can put a Spell Trap into play from your Deck. Any of his Spell Trap can be summoned to the field, and the effect can be destroyed at the end of the Battle Phase, so you can actively use card effects such as Gear Town. Also, if you have a Spell Trap that you just want to send to GY, you can send two with this one. If you forcefully return it to your hand, it becomes a pseudo-search, and you can use the reverse effect of the target monster when the effect is activated, like the book of the moon. It can be said that it is a card that shows its true value.
As a Yugi fan, I think it would be fun to enjoy the "hit-or-miss" tactics just like in the original, but in short, I love this card←
かのん
2015/01/22 4:24
2015/01/22 4:24
Dropping the spell trap you want to drop is more valuable than protecting monsters.
GY Activate Oja Magic or Roman Card Hero Flash that activates when you go
It is surprisingly useful in various decks such as getting closer to the conditions!
GY Activate Oja Magic or Roman Card Hero Flash that activates when you go
It is surprisingly useful in various decks such as getting closer to the conditions!
モートン
2014/11/26 7:02
2014/11/26 7:02
One of the best cards Yugi used.
It's not about walls, it's about Spell Trap's GY manure!
Be careful of removal because it is limited to the opponent's battle phase only.
Since the level is unknown, it is not possible to aim for a synchro from 《Urgent Tuning》.
It's not about walls, it's about Spell Trap's GY manure!
Be careful of removal because it is limited to the opponent's battle phase only.
Since the level is unknown, it is not possible to aim for a synchro from 《Urgent Tuning》.
聖なる破壊
2014/07/09 21:43
2014/07/09 21:43
Use Spells and Traps you want to drop in GY as a wall, or use cards activated by GY as a wall to compress the Deck!
みらん
2013/12/30 0:00
2013/12/30 0:00
It is a very wonderful counter card that can be a very useful trigger for activating Gear Town, Mechanism Castle, ZONE, Hysteric Sign, etc.
サンダー・ボルト
2013/08/28 4:19
2013/08/28 4:19
It's a card that can compress the deck and block attacks, but it's a combo card that can be used to take advantage of the effects of his Spell/Trap cards that are more effective when destroyed. It can be activated at any time during the opponent's Battle Phase, so if you want to use it in a combo, it's best to activate it just before the end of the Battle Phase. On the other hand, since it cannot be activated unless the opponent goes through the Battle Phase, it is somewhat dependent on the opponent's actions.
ファイア野郎
2013/01/30 17:09
2013/01/30 17:09
Originally, this card was created to protect monsters.
If that's all it is, 《Waboku》etc. are easy to use, so this can be differentiated by being able to set his Spell/Trap cards from his Deck.
Bounce it to do the same thing as a real search, use self-destruction to activate effects such as Machine City, his Meklord Castle, and Statue of the Wicked, and reuse Reverse Effect Monsters. , It can be said that the advantage is that there are many combos.
All in all, it's a pretty peculiar card.
If that's all it is, 《Waboku》etc. are easy to use, so this can be differentiated by being able to set his Spell/Trap cards from his Deck.
Bounce it to do the same thing as a real search, use self-destruction to activate effects such as Machine City, his Meklord Castle, and Statue of the Wicked, and reuse Reverse Effect Monsters. , It can be said that the advantage is that there are many combos.
All in all, it's a pretty peculiar card.
スクラップトリトドン
2012/09/20 9:59
2012/09/20 9:59
At the time it was designed to protect monsters, but now he mainly uses it to search for spell traps...
Sometimes I set Geartown to summon a giant dragon at the end of the battle phase, and sometimes I use the price to release a Spell Trap for him to get the best.
Although it is for combos, its performance is not bad as a search card.
Sometimes I set Geartown to summon a giant dragon at the end of the battle phase, and sometimes I use the price to release a Spell Trap for him to get the best.
Although it is for combos, its performance is not bad as a search card.
とき
2012/02/03 19:52
2012/02/03 19:52
A Normal Trap that has the effect of making one monster face-down defense and shuffling it with two of his Spell Trap in the Deck and setting it to confuse the attack target.
Along with 《Foolish Burial Goods》, this is a rare card that can knock down his spells and traps directly from the deck to GY. Moreover, since destruction is sandwiched in the process, compatibility with Spell Trap, which activates its effect when destroyed, is excellent. In addition, it can be reused in reverse, so it is a piece that can be used for many convenient purposes.
It boasts a variety of combos because it is extremely tricky. A piece that increases its presence as the number of cards increases as a combo demon.
Due to the Field Spell rule change, it is now also necessary to actively set up gear town combos. It has an array of combo elements that he'd love to add to his deck if needed.
Along with 《Foolish Burial Goods》, this is a rare card that can knock down his spells and traps directly from the deck to GY. Moreover, since destruction is sandwiched in the process, compatibility with Spell Trap, which activates its effect when destroyed, is excellent. In addition, it can be reused in reverse, so it is a piece that can be used for many convenient purposes.
It boasts a variety of combos because it is extremely tricky. A piece that increases its presence as the number of cards increases as a combo demon.
Due to the Field Spell rule change, it is now also necessary to actively set up gear town combos. It has an array of combo elements that he'd love to add to his deck if needed.
キラープリン
2011/05/27 2:55
2011/05/27 2:55
The activation timing and conditions are limited, but depending on the combination, you can earn a lot of advantages.
Gem-Knight Fusion that can be easily recovered from GY, send Gishki Aquamirror to GY, gear town and his Meklord castle that are destroyed and activated, send to GY and activate Ojamagic, etc. is quite a lot.
Being able to reuse the effect of Flip Monster is also a secret charm.
Gem-Knight Fusion that can be easily recovered from GY, send Gishki Aquamirror to GY, gear town and his Meklord castle that are destroyed and activated, send to GY and activate Ojamagic, etc. is quite a lot.
Being able to reuse the effect of Flip Monster is also a secret charm.
NEOS
2011/05/17 14:56
2011/05/17 14:56
Since there are many ways to defend against attacks, this one utilizes the effects that are activated to destroy his spells and traps.
Gear Town for Spell, Evil Statue for Trap.
Also, be careful of cards that can only be activated when set. Including vice versa.
Gear Town for Spell, Evil Statue for Trap.
Also, be careful of cards that can only be activated when set. Including vice versa.
meno
2010/08/24 21:20
2010/08/24 21:20
If you want to reliably protect your monsters from enemy attacks, there are better cards out there.
The advantage of this card is that you can send any of his Spell Trap cards from the Deck to GY.
The advantage of this card is that you can send any of his Spell Trap cards from the Deck to GY.
パンピー
2023/11/19 22:27
2023/11/19 22:27
2012/06/22 10:58
By combining it with 《Ultimate Offering》, you can release his spells and traps treated as monsters and connect them to Tribute Summon.
Depending on the time and situation, it can be said that it is a card that has a hidden reversal.
Depending on the time and situation, it can be said that it is a card that has a hidden reversal.
Decks with "Magical Hats"
* is adopted as a key card.
● 2014-05-17 Black Magician & Girl Deck
● 2013-12-07 Yami Yugi (Original Battle City Edition) Reproduction
● 2015-01-25 Harpie is strong (Xyz axis)★
● 2011-08-18 Gear Machine Gadget Composite Type
● 2013-01-04 Candy Dolls [Madolche] *Part 4
● 2015-02-20 Can ancient machines fight in the modern environment?
● 2013-01-29 Yu-Gi-Oh Fight! ~ Let's go back to basics pack ~
● 2012-12-27 People of old said that luck is part of skill.
● 2013-08-02 [No Spin] Atem Deck
● 2013-08-18 kamikaze harpie died
● 2013-09-29 A certain NEET canopy star (Dyson Sphere)
● 2019-07-25 Unchained Deck (Imperial Iron Wall adoption type)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BEGINNER'S EDITION 1 | BE1-JP087 | 2004-06-24 | Rare |
Curse of Anubis | CA-34 | 2000-08-28 | Super |
BEGINNER'S EDITION 1 (7th period) | BE01-JP079 | 2011-05-14 | Rare |
Memories of the Duel King -The Kingdom of Duelists | 15AY-JPA38 | 2014-03-08 | Normal |
Memories of Duel Kings - Dueling Cities | 15AY-JPB34 | 2014-07-05 | Ultra |
MILLENNIUM BOX GOLD EDITION | MB01-JP036 | 2015-11-28 | Normal |
Structure Deck - Yugi Muto | SDMY-JP037 | 2016-06-18 | Normal |
Yu-Gi-Oh Duel Links Legend Deck Guide Dark Yu-Gi Deck | LG01-JP017 | 2017-06-02 | Normal |
STRUCTURE DECK - Yugi hen - | YU-33 | 2001-06-28 | Normal |
Ranking and View Num
Rating Score Rank | 4,592 / 13,189 Cards |
---|---|
View Num | 128,110 |
Others
Japanese card name | マジカルシルクハット |
---|
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