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HOME > Yu-Gi-Oh! Card Lists > Memories of the Duel King -The Kingdom of Duelists

Memories of the Duel King -The Kingdom of Duelists Card List

Memories of the Duel King -The Kingdom of DuelistsCard List
Memories of the Duel King -The Kingdom of Duelists
code : 15AY.
Total : 42 Types.
Release Date:2014-03-08
8th period

Average of all cards:5.4pt




Total 42 Types
Monster 24 Types
Normal Monster:16 TypesEffect Monster:6 Types Ritual Monster:1 Types
Fusion Monster:1 Types
Spell 14 Types
6Normal Spell 2Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 4 Types
3 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 5
the Forbidden One:5 Types / Black Luster Soldier:3 Types / Kuriboh:3 Types / Archfiend:2 Types / Gaia the Fierce Knight:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order433 / 626 view num36230 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Electromagnetic Turtle
Secret
▶︎ Deck
8.4 53
[187935]
JPA00 Electromagnetic Turtle  Effect Monster
- 4 Machine 0 1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
Black Luster Soldier
Ultra
▶︎ Deck
7.1 39
[78363]
JPA01 Black Luster Soldier  Ritual Monster
Normal Monster
- 8 Warrior 3000 2500
You can Ritual Summon this card with "Black Luster Ritual".
Black Luster Soldier - Envoy of the Beginning
Ultra
▶︎ Deck
9.4 140
[673946]
JPA02 Black Luster Soldier - Envoy of the Beginning  Effect Monster
- 8 Warrior 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Dark Magician
Ultra
▶︎ Deck
8.9 92
[325690]
JPA03 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Dark Magician Girl
Ultra
▶︎ Deck
7.9 70
[184215]
JPA04 Dark Magician Girl  Effect Monster
- 6 Spellcaster 2000 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Gaia The Fierce Knight
Normal
▶︎ Deck
3.3 40
[47209]
JPA05 Gaia The Fierce Knight  Normal Monster
- 7 Warrior 2300 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Summoned Skull
Ultra
▶︎ Deck
7.2 39
[92533]
JPA06 Summoned Skull  Normal Monster
- 6 Fiend 2500 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Curse of Dragon
Normal
▶︎ Deck
4.7 35
[41594]
JPA07 Curse of Dragon  Normal Monster
- 5 Dragon 2000 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
Catapult Turtle
Normal
▶︎ Deck
5.7 35
[36316]
JPA08 Catapult Turtle  Effect Monster
- 5 Aqua 1000 2000
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
Celtic Guardian
Normal
▶︎ Deck
3.5 21
[25026]
JPA09 Celtic Guardian  Normal Monster
- 4 Warrior 1400 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
Winged Dragon, Guardian of the Fortress #1
Normal
▶︎ Deck
2.9 28
[17773]
JPA10 Winged Dragon, Guardian of the Fortress #1  Normal Monster
- 4 Dragon 1400 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
Feral Imp
Normal
▶︎ Deck
1.5 27
[16590]
JPA11 Feral Imp  Normal Monster
- 4 Fiend 1300 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Beaver Warrior
Normal
▶︎ Deck
2 30
[18541]
JPA12 Beaver Warrior  Normal Monster
- 4 Beast-Warrior 1200 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.
Griffore
Normal
▶︎ Deck
1.2 14
[9431]
JPA13 Griffore  Normal Monster
- 4 Beast 1200 1500
This monster's tough hide deflects almost any attack.
Mystical Elf
Normal
▶︎ Deck
4.8 29
[36238]
JPA14 Mystical Elf  Normal Monster
- 4 Spellcaster 800 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Giant Soldier of Stone
Normal
▶︎ Deck
6.2 31
[29746]
JPA15 Giant Soldier of Stone  Normal Monster
- 3 Rock 1300 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
Mammoth Graveyard
Normal
▶︎ Deck
1.3 28
[21455]
JPA16 Mammoth Graveyard  Normal Monster
- 3 Dinosaur 1200 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
Exodia the Forbidden One
Ultra
▶︎ Deck
8.9 67
[185225]
JPA17 Exodia the Forbidden One Limited Effect Monster
- 3 Spellcaster 1000 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Right Leg of the Forbidden One
Ultra
▶︎ Deck
6.7 33
[85720]
JPA18 Right Leg of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
Left Leg of the Forbidden One
Ultra
▶︎ Deck
6.7 32
[82905]
JPA19 Left Leg of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
Right Arm of the Forbidden One
Ultra
▶︎ Deck
6.6 33
[87658]
JPA20 Right Arm of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
Left Arm of the Forbidden One
Ultra
▶︎ Deck
6.7 33
[83777]
JPA21 Left Arm of the Forbidden One Limited Normal Monster
- 1 Spellcaster 200 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Kuriboh
Ultra
▶︎ Deck
7.3 39
[72134]
JPA22 Kuriboh  Effect Monster
- 1 Fiend 300 200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
Monster Reborn
Normal
▶︎ Deck
9.8 201
[2743092]
JPA23 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Swords of Revealing Light
Ultra
▶︎ Deck
8.1 67
[202674]
JPA24 Swords of Revealing Light  Normal Spell
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Mystic Box
Normal
▶︎ Deck
5.4 22
[48776]
JPA25 Mystic Box  Normal Spell
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
Brain Control
Normal
▶︎ Deck
6.7 60
[45723]
JPA26 Brain Control  Normal Spell
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Monster Recovery
Normal
▶︎ Deck
2.3 21
[23712]
JPA27 Monster Recovery  Quick-Play Spell
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
Spell Shattering Arrow
Normal
▶︎ Deck
6.4 30
[43502]
JPA28 Spell Shattering Arrow  Quick-Play Spell
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Horn of the Unicorn
Normal
▶︎ Deck
2.4 18
[19363]
JPA29 Horn of the Unicorn  Equip Spell
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
Mystical Moon
Normal
▶︎ Deck
1.1 19
[10245]
JPA30 Mystical Moon  Equip Spell
Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.
Burning Land
Normal
▶︎ Deck
1.6 26
[20598]
JPA31 Burning Land  Continuous Spell
When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
Multiply
Ultra
▶︎ Deck
6.5 15
[38072]
JPA32 Multiply  Quick-Play Spell
Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.
Detonate
Ultra
▶︎ Deck
3.7 15
[16374]
JPA33 Detonate  Quick-Play Spell
Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.
Makiu, the Magical Mist
Normal
▶︎ Deck
2.4 19
[20087]
JPA34 Makiu, the Magical Mist  Normal Spell
Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.
Polymerization
Normal
▶︎ Deck
9.1 59
[365493]
JPA35 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Black Luster Ritual
Normal
▶︎ Deck
4.6 25
[21648]
JPA36 Black Luster Ritual  Ritual Spell
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Mirror Force
Normal
▶︎ Deck
8.8 121
[713086]
JPA37 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Magical Hats
Normal
▶︎ Deck
7.6 40
[123949]
JPA38 Magical Hats  Normal Trap
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
The Eye of Truth
Normal
▶︎ Deck
5.2 16
[27446]
JPA39 The Eye of Truth  Continuous Trap
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
Shift
Normal
▶︎ Deck
2.3 13
[17548]
JPA40 Shift  Normal Trap
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
Gaia the Dragon Champion
Ultra
▶︎ Deck
3.6 28
[33397]
JPA41 Gaia the Dragon Champion  Fusion Monster
Normal Monster
- 7 Dragon 2600 2100
"Gaia The Fierce Knight" + "Curse of Dragon"
Memories of the Duel King -The Kingdom of Duelists Card List
5.4 /10.0 pt
Number of card ratings : 1803
User Review : 1803

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