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Terrors of the Overroot →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn. | |||||
Average Rating Score | 8(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Terrors of the Overroot (1 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Terrors of the Overroot" card reviews and rating scores
8(7) |
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0% | (0) | ||
100% | (7) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
フラクトール
2023/07/15 13:29
2023/07/15 13:29
Swap the field and GY cards
Targeting a card that poses little threat when set, such as a common hand trigger monster, can be used almost like a universal removal card, which he doesn't want in GY. You can also dismiss
It has some quirks, but it's surprisingly easy to use and the performance isn't too bad.
Targeting a card that poses little threat when set, such as a common hand trigger monster, can be used almost like a universal removal card, which he doesn't want in GY. You can also dismiss
It has some quirks, but it's surprisingly easy to use and the performance isn't too bad.
シエスタ
2023/06/27 17:21
2023/06/27 17:21
As already mentioned, Trap can swap the opponent's card with his GY card.
In terms of numbers, you can't earn an add, but you can choose the target by yourself, and you can change it in the set state by sending GY without destroying it, so it's hard to use during that turn.
However, since both cards are required in the field and GY, it can be difficult to handle in the early stages.
It's a Normal Trap and an effect that lets you move monsters away from the field, so it's a useful option for Labyrinth.
It's a bit susceptible to situations and opponents, but it can handle everything from removal to his GY interference, making it a technical and general-purpose card.
In terms of numbers, you can't earn an add, but you can choose the target by yourself, and you can change it in the set state by sending GY without destroying it, so it's hard to use during that turn.
However, since both cards are required in the field and GY, it can be difficult to handle in the early stages.
It's a Normal Trap and an effect that lets you move monsters away from the field, so it's a useful option for Labyrinth.
It's a bit susceptible to situations and opponents, but it can handle everything from removal to his GY interference, making it a technical and general-purpose card.
アルバ
2022/04/25 22:03
2022/04/25 22:03
Anything is OK as long as it can be targeted with a free chain and no cost, and he is not a destruction trap.
Depending on the timing, he can also move like a GY meta.
However, he has to replace GY's card and set it instead, so if GY is completely empty or he only has Link Monsters, he can't do anything.
Also, since it's a replacement, it doesn't take advantage of the number of cards, but since you choose the target yourself, it doesn't seem like there are many cards that are inconvenient if the opponent's GY returns all of them.
Even if you choose a monster, it will come out as a set, so it is difficult to use it as a material on that turn, so you can expect it to be used as a removal with almost no disadvantages.
Depending on the timing, he can also move like a GY meta.
However, he has to replace GY's card and set it instead, so if GY is completely empty or he only has Link Monsters, he can't do anything.
Also, since it's a replacement, it doesn't take advantage of the number of cards, but since you choose the target yourself, it doesn't seem like there are many cards that are inconvenient if the opponent's GY returns all of them.
Even if you choose a monster, it will come out as a set, so it is difficult to use it as a material on that turn, so you can expect it to be used as a removal with almost no disadvantages.
赤いのと青いの
2022/04/23 15:38
2022/04/23 15:38
It is a general-purpose trap card that is easy to handle. His GY sending effect that ignores destruction resistance while targeting is excellent. Just like with D.D. Crow, by chaining when your opponent targets her GY card, you can make the effect dull and remove it at the same time.
If it can be activated by targeting 《Sky Striker Ace - Raye》or 《Eldlich the Golden Lord》, it can be brought in to stop functioning. His dexterity, which can also be used to get rid of his Continuous Trap cards like 《Skill Drain》, is a point to be appreciated.
Your competitors will be Paleozoic Dinomischus and Ice Dragon's Prison. The former requires a hand cost, and the latter has the disadvantage that it can only be used against monsters.
If it can be activated by targeting 《Sky Striker Ace - Raye》or 《Eldlich the Golden Lord》, it can be brought in to stop functioning. His dexterity, which can also be used to get rid of his Continuous Trap cards like 《Skill Drain》, is a point to be appreciated.
Your competitors will be Paleozoic Dinomischus and Ice Dragon's Prison. The former requires a hand cost, and the latter has the disadvantage that it can only be used against monsters.
みめっと
2022/04/23 14:53
2022/04/23 14:53
A type of Friche removal trap that swaps the opponent's card with his GY card.
Even if it is as it is, it can produce a universal single removal effect that can penetrate the effect destruction resistance by sending GY, but at the same time it will give one card to the opponent's field, so if you use it properly, you will not be able to avoid a numerical loss. I would like to pay attention to the nature of being able to interfere with two cards with one card.
When the opponent activates the effect targeting the GY card, or when the effect of returning itself to the hand from GY or activating the Special Summon effect is activated, by activating the chain to it, remove the card on the opponent's field and move that card first. By setting it on your opponent's field, you can make that opponent's effect unexploded.
If it is a monster, it will be difficult to use it as a material for his Special Summon or use a monster effect during that turn in many situations by putting it on the field in a set state. can also be used as a target to use effects that trigger combat destruction.
In that no matter how much you dig Deck or GY, it will never come out.
In order to set the target's GY card after sending the field card to GY, by further chaining the targeted opponent's GY card to this effect and moving it away from his GY, the opponent's It is also possible to only send the cards in the field to GY.
It can be said that it is highly versatile as a Normal Trap to produce the effect of "monsters leave the field due to the effect of Normal Trap" requested by the members of Labyrinth.
Of course, in order to activate it, you need cards in both the opponent's field and his GY. hey.
Even if it is as it is, it can produce a universal single removal effect that can penetrate the effect destruction resistance by sending GY, but at the same time it will give one card to the opponent's field, so if you use it properly, you will not be able to avoid a numerical loss. I would like to pay attention to the nature of being able to interfere with two cards with one card.
When the opponent activates the effect targeting the GY card, or when the effect of returning itself to the hand from GY or activating the Special Summon effect is activated, by activating the chain to it, remove the card on the opponent's field and move that card first. By setting it on your opponent's field, you can make that opponent's effect unexploded.
If it is a monster, it will be difficult to use it as a material for his Special Summon or use a monster effect during that turn in many situations by putting it on the field in a set state. can also be used as a target to use effects that trigger combat destruction.
In that no matter how much you dig Deck or GY, it will never come out.
In order to set the target's GY card after sending the field card to GY, by further chaining the targeted opponent's GY card to this effect and moving it away from his GY, the opponent's It is also possible to only send the cards in the field to GY.
It can be said that it is highly versatile as a Normal Trap to produce the effect of "monsters leave the field due to the effect of Normal Trap" requested by the members of Labyrinth.
Of course, in order to activate it, you need cards in both the opponent's field and his GY. hey.
かどまん
2023/07/20 23:46
2023/07/20 23:46
Decks with "Terrors of the Overroot"
* is adopted as a key card.Card Category and Effect Category
Effect:Special Summon it in face-down Defense Position
Effect:Set 1 Spell/Trap
Effect:send card from your field to the GY
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Structure Deck King's Heartbeat | SD46-JP040 | 2023-06-24 | Normal |
POWER OF THE ELEMENTS | POTE-JP078 | 2022-04-23 | Rare |
Ranking and View Num
Rating Score Rank | 3,672 / 13,210 Cards |
---|---|
View Num | 13,828 |
Others
Japanese card name | 現世離レ |
---|
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