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Soul of Silvermountain →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Xyz Monster Effect Monster |
- | 3 | Rock | 1800 | 2200 |
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position. |
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password:91895091 | |||||
Average Rating Score | 6(12) |
- Card Info
- Card Reviews (12 rating scores)
- Decks with Soul of Silvermountain (108 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Soul of Silvermountain" card reviews and rating scores
6(12) |
|
0% | (0) | ||
41% | (5) | ||
41% | (5) | ||
16% | (2) | ||
0% | (0) |
シエスタ
2020/02/05 14:34
2020/02/05 14:34
EARTH is tied up, but it's not so strict because he has a lot of EARTH level 3, which is blessed with deployment power such as Hootcake, Crane, and Junk Forward.
You can use materials to seal Set Cards, but now that Friche is the mainstream, I want to do this kind of effect before deploying. It's hard to say that it's useful because his stats are poor and he doesn't have a lot of space.
The resurrection effect has a wide range of targets, but since it's a defense, it can't basically follow up and requires battle destruction, and as mentioned above, the essential combat power is poor.
I don't think the combination of the two effects is bad per se, but it feels like it's not keeping up with inflation, and I think it's hard to prioritize even if it's not tied down.
You can use materials to seal Set Cards, but now that Friche is the mainstream, I want to do this kind of effect before deploying. It's hard to say that it's useful because his stats are poor and he doesn't have a lot of space.
The resurrection effect has a wide range of targets, but since it's a defense, it can't basically follow up and requires battle destruction, and as mentioned above, the essential combat power is poor.
I don't think the combination of the two effects is bad per se, but it feels like it's not keeping up with inflation, and I think it's hard to prioritize even if it's not tied down.
アメメ
2017/09/20 1:15
2017/09/20 1:15
Rank 3 monster with a tie
The effect of 1 is severe now that there are only free chains and summoning reaction systems
The effect of 2 is excellent, but it is doubtful whether it can be used because the important RBI is low
Overall impression of a subtle card
The effect of 1 is severe now that there are only free chains and summoning reaction systems
The effect of 2 is excellent, but it is doubtful whether it can be used because the important RBI is low
Overall impression of a subtle card
サンダー・ボルト
2014/02/26 7:06
2014/02/26 7:06
Both have very interesting effects. The effect in the first half has a small impact on the free chain, but it's not bad because it allows attacks to pass safely. It's the latter effect that matters, and the revive is excellent, even in the face-up Defense Position. Since ATK is low, combat support such as 《Forbidden Lance》will also be important.
ファナナス
2013/03/07 15:02
2013/03/07 15:02
It's an Xyz that blocks the activation of prone, and it's quite troublesome if it comes out when you're feeling pushed. Well, most of the time, I can only deal with the attack reaction system.
The effect of reviving monsters through battle is powerful, but this card itself has a low RBI. Since it requires some kind of combat trick or a battle position change card, it is difficult to function alone, even though it is an Xyz.
The effect of reviving monsters through battle is powerful, but this card itself has a low RBI. Since it requires some kind of combat trick or a battle position change card, it is difficult to function alone, even though it is an Xyz.
うぃな
2012/07/24 17:29
2012/07/24 17:29
The effects of the first half and the second half can be used together.
The heart repose pot effect has a defensive power that can not be destroyed by lower ranks, so it is rather disgusting. It matches the effect.
Although the material is restricted, it is not so strict, and there is plenty of room for consideration.
The heart repose pot effect has a defensive power that can not be destroyed by lower ranks, so it is rather disgusting. It matches the effect.
Although the material is restricted, it is not so strict, and there is plenty of room for consideration.
みかんゼリー
2012/06/11 23:47
2012/06/11 23:47
The effect of the first half and the effect of the second half match perfectly, and it is ideal to control Trap with the effect of calming the heart = fighting and reviving his EARTH.
It is excellent to have the development power to connect to the next, I think that he is a rank 3 who can be used around Madolche and Geargia because he is mainly EARTH.
It is excellent to have the development power to connect to the next, I think that he is a rank 3 who can be used around Madolche and Geargia because he is mainly EARTH.
miyabi
2012/04/22 20:48
2012/04/22 20:48
Rank 4 would have been great.
The effect in the second half is powerful, but I feel that it is a low ATK neck of 1800.
If it was the opposite of offense and defense, it would be highly rated...
The effect in the second half is powerful, but I feel that it is a low ATK neck of 1800.
If it was the opposite of offense and defense, it would be highly rated...
AC
2012/04/22 18:04
2012/04/22 18:04
It certainly makes me want to hunt and eat when I see it...
Leaving that aside, you can use a single Xyz to remove it, attack it, collect it, and if it falls, collect it in Madolche Manor...
Leaving that aside, you can use a single Xyz to remove it, attack it, collect it, and if it falls, collect it in Madolche Manor...
とき
2012/04/15 10:15
2012/04/15 10:15
A design that makes you feel like you have to hunt.
As long as this guy is around, the face-down lock is practically the same as removal, and the synergy with the latter half of the effect is perfect.
However, in the end, I feel that it is only a reaction to the attack that is sealed...
The effect in the second half is very strong, but this guy's own ATK is low and it's hard to aim for one, so I feel like I'm going to go one step further.
I think I'm strong, but something's missing...
As long as this guy is around, the face-down lock is practically the same as removal, and the synergy with the latter half of the effect is perfect.
However, in the end, I feel that it is only a reaction to the attack that is sealed...
The effect in the second half is very strong, but this guy's own ATK is low and it's hard to aim for one, so I feel like I'm going to go one step further.
I think I'm strong, but something's missing...
スクラップトリトドン
2012/04/14 8:46
2012/04/14 8:46
A heart-soothing pot effect that was unlikely.
However, it is the latter effect that shows its true value.
Destruction in battle at 1800 is impossible without a certain target, but with EARTH, anything can be revived.
Karakuri and Geargia are one that can be played without difficulty, so if you have room for extras, you can consider it.
However, it is the latter effect that shows its true value.
Destruction in battle at 1800 is impossible without a certain target, but with EARTH, anything can be revived.
Karakuri and Geargia are one that can be played without difficulty, so if you have room for extras, you can consider it.
SOUL
2012/04/14 8:36
2012/04/14 8:36
An effect that seals a face-down card seems troublesome, but of course it can't deal with abysses.
However, in Wind-Up Hands, you can seal his set spell cards so that your opponent won't be handed, so it's a good matchup.
Other than that, in his Deck, the first half effect is a bonus, and the main thing is to use it in situations where the second half effect can be used.
With EARTH, you can revive anything, so you can sometimes bring out large monsters.
However, in Wind-Up Hands, you can seal his set spell cards so that your opponent won't be handed, so it's a good matchup.
Other than that, in his Deck, the first half effect is a bonus, and the main thing is to use it in situations where the second half effect can be used.
With EARTH, you can revive anything, so you can sometimes bring out large monsters.
Decks with "Soul of Silvermountain"
* is adopted as a key card.
● 2013-02-09 The strongest Madolche!
● 2015-09-23 Genuine Madolche with Princess
● 2013-04-04 Maa Maa Madolche
● 2013-08-19 Himejiku/Jun Madolche
● 2014-01-09 Heritage Gorgonic Rock Xyz
● 2014-02-25 ☆ Buru Buru Rock Throw Deck ☆
● 2014-11-27 [Summon P! Go forth, my Superheavy Samurai! ]
● 2015-02-26 Try Superheavy Samurai Fulmon!
● 2014-06-01 Kuroba Big Ben-K (Nordic Beasts axis)
● 2014-08-10 Jonouchi Deck [Gachi 4 Story 6]
● 2013-05-05 Remove Luce? "No, it's an exclusion Luce
● 2012-08-08 Madolche
Card Category and Effect Category
Effect:Special Summon this card from GY
Effect:Spell effects cannot activate
Effect:Trap effects cannot activate
Effect:Special Card effects cannot activate
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
RETURN OF THE DUELIST | REDU-JP048 | 2012-04-14 | Super |
Ranking and View Num
Rating Score Rank | 7,492 / 13,210 Cards |
---|---|
View Num | 50,722 |
Rank 3 Best Xyz Monster Ranking | 38th |
Others
Japanese card name | 銀嶺の巨神 |
---|
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