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Tearlaments Scream →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Spell | - | - | - | - | - |
If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn. | |||||
Average Rating Score | 9.3(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Tearlaments Scream (9 Decks)
- Card Category and Effect Category
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- Ranking and View Num
"Tearlaments Scream" card reviews and rating scores
9.3(10) |
|
90% | (9) | ||
0% | (0) | ||
10% | (1) | ||
0% | (0) | ||
0% | (0) |
混沌の赤魔術師
2023/06/27 1:28
2023/06/27 1:28
Permanent slots for the "Tearlaments" spell, which is neatly distributed.
Until now, the effects of (1) and (2) were either one, but this card suddenly allowed one each.
I think the biggest strength of this card is that it fits very well as an initial move for the theme of Tearlaments, regardless of whether it's a simple draw or a GY dropout. If you put it on the field, it will boost the GY ad, and if it falls on GY, it will not just be a mere obstruction, but it will be a trap card search, and if you let Tearlaments do it, this card will be responsible for the extremely dangerous action.
The effect of the field reacts to the opponent's turn just by sticking it, so if the opponent is unskillful, an unknown interference will fly just by summoning or special summoning. Even if that moment doesn't come, Tearlaments' 3-card manure is more than enough for the next one, and even if all 3 are lost, "Then the next GY drop has a higher chance of drawing a hit!" The next GY fertiliser is the monster Tearlaments.
Still, in the paper environment, related cards have been irresponsibly regulated, so I wonder if the threat level of this card itself has decreased. It should be noted that as of June 2023, the regulation situation of Master Duel is still rampant.
Until now, the effects of (1) and (2) were either one, but this card suddenly allowed one each.
I think the biggest strength of this card is that it fits very well as an initial move for the theme of Tearlaments, regardless of whether it's a simple draw or a GY dropout. If you put it on the field, it will boost the GY ad, and if it falls on GY, it will not just be a mere obstruction, but it will be a trap card search, and if you let Tearlaments do it, this card will be responsible for the extremely dangerous action.
The effect of the field reacts to the opponent's turn just by sticking it, so if the opponent is unskillful, an unknown interference will fly just by summoning or special summoning. Even if that moment doesn't come, Tearlaments' 3-card manure is more than enough for the next one, and even if all 3 are lost, "Then the next GY drop has a higher chance of drawing a hit!" The next GY fertiliser is the monster Tearlaments.
Still, in the paper environment, related cards have been irresponsibly regulated, so I wonder if the threat level of this card itself has decreased. It should be noted that as of June 2023, the regulation situation of Master Duel is still rampant.
かどまん
2023/06/20 17:46
2023/06/20 17:46
His Continuous Spell of 《Tearlaments》seems to be somewhat subtle just because it doesn't start one.
Sending 3 GYs under loose conditions, and if you go to his GY, you can search for traps, and the advantage created is exceptional
In addition, it has the effect of lowering the opponent's status, and can even assist in battle.
A piece that symbolizes the power of this theme with only useful effects in the text.
Sending 3 GYs under loose conditions, and if you go to his GY, you can search for traps, and the advantage created is exceptional
In addition, it has the effect of lowering the opponent's status, and can even assist in battle.
A piece that symbolizes the power of this theme with only useful effects in the text.
wairo
2023/04/13 15:09
2023/04/13 15:09
Tearlaments GY Manure Card
3 GY for your own Tearlaments summon, 3 GY for your opponent's summon, 6 GY for a simple round trip. If you drop that much, you'll usually get caught in something, so it's a card that indirectly leads to development and interference. The timing to fertilize GY is strong, and it is possible to hunt down by fusion summoning from his GY fertilization → Tearlaments drop according to the opponent's landing.
The point-scoring operation is also plainly great, and in combination with Primeval Planet Perlereino, you will be able to knock down most monsters with low-grade Tearlaments.
The trap search when fertilized by GY is also powerful, and if it falls with random GY fertilization, you can increase the interference by 1. It's strong even if you pull it off or fall down, so it's not bad to stack 3 sheets.
3 GY for your own Tearlaments summon, 3 GY for your opponent's summon, 6 GY for a simple round trip. If you drop that much, you'll usually get caught in something, so it's a card that indirectly leads to development and interference. The timing to fertilize GY is strong, and it is possible to hunt down by fusion summoning from his GY fertilization → Tearlaments drop according to the opponent's landing.
The point-scoring operation is also plainly great, and in combination with Primeval Planet Perlereino, you will be able to knock down most monsters with low-grade Tearlaments.
The trap search when fertilized by GY is also powerful, and if it falls with random GY fertilization, you can increase the interference by 1. It's strong even if you pull it off or fall down, so it's not bad to stack 3 sheets.
まくろる
2023/04/11 21:40
2023/04/11 21:40
His Continuous Spell, the pride of Tearlaments.
If you carry it well, you can row into a fusion, and even if it's not, the opponent's ATK 500 minus will resonate quite well. It is possible to knock down 《Inspector Boarder》, 《Thunder King Rai-Oh》, etc. that lock strongly with low-grade Tearlaments.
Also, if he goes to GY, he can search for powerful traps such as 《Tearlaments Cryme》《Tearlaments Sulliek》, so he is a delicious card even if he goes to GY.
Appears in UR in Master Duel. There seems to be pros and cons about whether it has enough power to make UR aside from his other Tearlaments cards, but personally I think UR is fine because it's normally strong.
If you carry it well, you can row into a fusion, and even if it's not, the opponent's ATK 500 minus will resonate quite well. It is possible to knock down 《Inspector Boarder》, 《Thunder King Rai-Oh》, etc. that lock strongly with low-grade Tearlaments.
Also, if he goes to GY, he can search for powerful traps such as 《Tearlaments Cryme》《Tearlaments Sulliek》, so he is a delicious card even if he goes to GY.
Appears in UR in Master Duel. There seems to be pros and cons about whether it has enough power to make UR aside from his other Tearlaments cards, but personally I think UR is fine because it's normally strong.
愛佳
2023/03/11 18:49
2023/03/11 18:49
A Continuous Spell with two powerful effects.
The effect of ① is to send 3 cards to GY with loose conditions, and it is possible to reduce his opponent's ATK by 500, so if you add Primeval Planet Perlereino and Tearlaments Perlegia, you will get a total of 1000 points. Quite strong.
The second effect is "Tearlaments" as well as "Foolish Burial Goods", which he can pinpoint drop from the deck and search for "Tearlaments Cryme" and "Tearlaments Sulliek", so this is also excellent.
It seems likely that Haufnis and Meiru will be restricted, or else this card will also be restricted.
The effect of ① is to send 3 cards to GY with loose conditions, and it is possible to reduce his opponent's ATK by 500, so if you add Primeval Planet Perlereino and Tearlaments Perlegia, you will get a total of 1000 points. Quite strong.
The second effect is "Tearlaments" as well as "Foolish Burial Goods", which he can pinpoint drop from the deck and search for "Tearlaments Cryme" and "Tearlaments Sulliek", so this is also excellent.
It seems likely that Haufnis and Meiru will be restricted, or else this card will also be restricted.
ジュウテツ
2023/03/01 11:55
2023/03/01 11:55
I think that the effect of (1) is an excellent effect that the "Tearlaments" Deck can respond to the opponent's summons and Special Summons and reduce his GY and ATK.
As for the ability to search for your favorite "Tearlaments" Trap card in (2), I think that the "Tearlaments" Deck, which has many GY fertilization effects, will easily satisfy the conditions.
As for the ability to search for your favorite "Tearlaments" Trap card in (2), I think that the "Tearlaments" Deck, which has many GY fertilization effects, will easily satisfy the conditions.
シエスタ
2023/02/22 16:03
2023/02/22 16:03
It's a little unstable, but the trigger is loose, and due to the characteristics of Tearlaments, if you're lucky, it can be a hindrance as well as a deployment.
The Trap Search activated by GY is also useful, as a check against removal.
It's more troublesome than it looks, and it's an excellent one.
The Trap Search activated by GY is also useful, as a check against removal.
It's more troublesome than it looks, and it's an excellent one.
ノクト
2022/12/28 1:47
2022/12/28 1:47
Mysteriously, the average rating is low, but it's a low-rare card that has a level of performance that I would like to see compatible with other themes (by changing the effect of sending 3 cards to GY for each theme).
With conditions, in addition to sending 3 cards from the top of the deck to GY, it has the effect of being able to search for theme trap cards when you are sent to her GY. Ad earning is amazing soberly.
The point to note is that the effect of sending 3 GYs can be activated during the opponent's turn, and with this card you can aim for his Fusion Monster Summon during the opponent's turn, which was done with 《Tearlaments Havnis》and 《Tearlaments Kashtira》. As expected, it cannot be activated on the 0th turn of the second attack, so its individual performance itself is inferior to the above two types of monsters, but it can be said that it is a normally powerful card in terms of increasing the means and options. Well, combat assistance is a bonus. In the 2008 environment, if he was printed around Lightsworn, he would be treated as a broken card.
Considering the usage rate in CS, I think it's okay to have an average rating of 8 points, so I'll give it 10 points for adjustment.
postscript
Tearlaments after regulation tends to stop developing if you throw a trigger to Normal Summon of Tearlaments Merrli, but if you put this card on the field and summon Mailu, even if you throw a trigger, you will send at least 3 GY. , I felt that it was normally strong as a card for trigger penetration. If there is no adjustment of the total score, I would like to give 9 points personally.
Added on 1/15/2023
With this on the field, if you Special Summon Tearlaments Havnis or Tearlaments Kashtira during your opponent's turn, you can send 5-6 cards to his GY without relying entirely on your opponent's actions. becomes. I moved too much during my opponent's turn, so isn't this restricted...?
With conditions, in addition to sending 3 cards from the top of the deck to GY, it has the effect of being able to search for theme trap cards when you are sent to her GY. Ad earning is amazing soberly.
The point to note is that the effect of sending 3 GYs can be activated during the opponent's turn, and with this card you can aim for his Fusion Monster Summon during the opponent's turn, which was done with 《Tearlaments Havnis》and 《Tearlaments Kashtira》. As expected, it cannot be activated on the 0th turn of the second attack, so its individual performance itself is inferior to the above two types of monsters, but it can be said that it is a normally powerful card in terms of increasing the means and options. Well, combat assistance is a bonus. In the 2008 environment, if he was printed around Lightsworn, he would be treated as a broken card.
Considering the usage rate in CS, I think it's okay to have an average rating of 8 points, so I'll give it 10 points for adjustment.
postscript
Tearlaments after regulation tends to stop developing if you throw a trigger to Normal Summon of Tearlaments Merrli, but if you put this card on the field and summon Mailu, even if you throw a trigger, you will send at least 3 GY. , I felt that it was normally strong as a card for trigger penetration. If there is no adjustment of the total score, I would like to give 9 points personally.
Added on 1/15/2023
With this on the field, if you Special Summon Tearlaments Havnis or Tearlaments Kashtira during your opponent's turn, you can send 5-6 cards to his GY without relying entirely on your opponent's actions. becomes. I moved too much during my opponent's turn, so isn't this restricted...?
あんっ
2022/08/03 22:22
2022/08/03 22:22
A very good card that can be activated and dropped into GY.
Since it also reacts to the opponent's summoning action, the possibility of fusion being decided on the opponent's turn is further increased.
When combined with Perleino's debuff effect, he has a 1000 difference in ATK, so it can't be taken lightly.
(Midrash becomes equivalent to 3200)
It's an excellent card overall.
Since it also reacts to the opponent's summoning action, the possibility of fusion being decided on the opponent's turn is further increased.
When combined with Perleino's debuff effect, he has a 1000 difference in ATK, so it can't be taken lightly.
(Midrash becomes equivalent to 3200)
It's an excellent card overall.
awfunkh
2022/08/01 20:56
2022/08/01 20:56
The actual rating is 4 points.
GY feeding is weak, but there is a good chance that it will trigger solitaire. Weakening will also work more powerfully if you Xyz summon Ragnazero.
It will be delicious if the trap search effect of 2 is also successfully dropped by Ishizu.
The weakness is that even if there are multiple copies, only one is effective, and rather than searching for this with the effect of Chitokaros, it is more pressure for the opponent to lay Trap down or fuse with Rorokalos Stapelia.
GY feeding is weak, but there is a good chance that it will trigger solitaire. Weakening will also work more powerfully if you Xyz summon Ragnazero.
It will be delicious if the trap search effect of 2 is also successfully dropped by Ishizu.
The weakness is that even if there are multiple copies, only one is effective, and rather than searching for this with the effect of Chitokaros, it is more pressure for the opponent to lay Trap down or fuse with Rorokalos Stapelia.
Decks with "Tearlaments Scream"
* is adopted as a key card.
● 2022-07-25 Mowing the lawn and merging just makes me feel better
● 2023-05-12 Ogdoadic Axel Tearlaments
● 2023-01-07 Almost pure tiara free for April restrictions
● 2023-05-15 Goko Ishizu Tearlaments
● 2023-05-27 Ishizu Tiarazomasu Blue Blood
● 2022-12-16 202301 Restricted - Branded Tiara
● 2023-04-30 Ogdoadic Tear Laments
● 2023-01-10 New Ishizu Tearlaments
● 2023-03-28 Ishizu Tearlaments for new restrictions
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DARKWING BLAST | DABL-JP058 | 2022-07-16 | Normal |
Ranking and View Num
Rating Score Rank | 1,193 / 13,172 Cards |
---|---|
View Num | 9,047 |
Card Type "Continuous Spell" Best Card Ranking | 50th |
Others
Japanese card name | 壱世壊を劈く弦声 |
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