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Virtual World Oto-Hime - Toutou →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 6 | Wyrm | 1200 | 1800 |
If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn. | |||||
Average Rating Score | 6.7(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Virtual World Oto-Hime - Toutou (6 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Virtual World Oto-Hime - Toutou" card reviews and rating scores
6.7(7) |
|
14% | (1) | ||
28% | (2) | ||
57% | (4) | ||
0% | (0) | ||
0% | (0) |
超弩級スライム
2023/01/21 17:05
2023/01/21 17:05
Although it is a high-class monster, it can be summoned without release, so it is unlikely to be an accident card as a target of common effects.
Also, the effect of ② is that he is good at GY fertilization "Virtual World", so he is easy to prepare for GY, and it can be used to increase the means of deployment by one, so it's not bad.
However, the reality is that this card is often not used when building a "Virtual World" Deck.
The reason is that it has a low priority in "Virtual World". There are a number of other cards I would like to send to GY, such as my daughters and his Virtual World Gate. Also, there are many cards that I want to use as a hand cost, but there are many cards that require a hand cost, so it's hard to secure a hand cost unless I'm very good with my hand.
Also, the effect of ② is that he is good at GY fertilization "Virtual World", so he is easy to prepare for GY, and it can be used to increase the means of deployment by one, so it's not bad.
However, the reality is that this card is often not used when building a "Virtual World" Deck.
The reason is that it has a low priority in "Virtual World". There are a number of other cards I would like to send to GY, such as my daughters and his Virtual World Gate. Also, there are many cards that I want to use as a hand cost, but there are many cards that require a hand cost, so it's hard to secure a hand cost unless I'm very good with my hand.
はわわ
2022/02/08 23:27
2022/02/08 23:27
Compromise summon + tuner GY resurrection with hand cost. If it's a pin insert for GY drop, it's an ant.
However, if it is Virtual World, it will rotate without adding this separately, and it is stronger to use the summoning right for other business trip sets.
However, if it is Virtual World, it will rotate without adding this separately, and it is stronger to use the summoning right for other business trip sets.
ノクト
2021/02/02 12:39
2021/02/02 12:39
To be honest, I'm an irrational cyber monster at the moment.
GY If you drop it to him, you can cut a Psychic or Phantasm Dragon monster from your hand to SS, but Cyber Monsters basically can do Special Summon on their own, so you can easily deploy without this card. The reality is that it will be lost.
Even with the non-release summoning effect, if you go first, it's better to use Natsume, Hitotsu, and Kowloon (activated by Suzaku) to get adverts and make it easier to adjust your level, so this card is almost never used.
I think it's necessary in an unreasonably pinpoint situation where the board is turned over by the opponent who attacks second and you only have computer monsters (level 6 people) that can't be normal summoned in your hand, but you can't fall into such a situation. There are almost none...
Due to the convenience of discarding cards, it is also painful that the habit of cyber cards cannot be taken.
However, if you have this card in your hand or in his GY on the 2nd turn of the second attack or the first turn, you can quickly turn it around with rank 6, so I think it's normally strong in that kind of use. I'm still researching...
If there are restrictions around Kowloon, Seiryu, and Musume, there is a possibility that it will be adopted as the activation of the cyber common effect (for the initial movement), but it is not necessary at the moment.
However, there is a possibility that you will need it in the future, so I think you should keep one.
GY If you drop it to him, you can cut a Psychic or Phantasm Dragon monster from your hand to SS, but Cyber Monsters basically can do Special Summon on their own, so you can easily deploy without this card. The reality is that it will be lost.
Even with the non-release summoning effect, if you go first, it's better to use Natsume, Hitotsu, and Kowloon (activated by Suzaku) to get adverts and make it easier to adjust your level, so this card is almost never used.
I think it's necessary in an unreasonably pinpoint situation where the board is turned over by the opponent who attacks second and you only have computer monsters (level 6 people) that can't be normal summoned in your hand, but you can't fall into such a situation. There are almost none...
Due to the convenience of discarding cards, it is also painful that the habit of cyber cards cannot be taken.
However, if you have this card in your hand or in his GY on the 2nd turn of the second attack or the first turn, you can quickly turn it around with rank 6, so I think it's normally strong in that kind of use. I'm still researching...
If there are restrictions around Kowloon, Seiryu, and Musume, there is a possibility that it will be adopted as the activation of the cyber common effect (for the initial movement), but it is not necessary at the moment.
However, there is a possibility that you will need it in the future, so I think you should keep one.
ラーメン
2020/10/15 23:57
2020/10/15 23:57
★6's Virtual World is still hard to say.
It has a conditional compromise summoning effect and a self-revive effect from GY, and although the 1 effect is advanced, it helps to secure his virtual world on the first move, although the Kowloon start is still the ideal.
The effect of 2 is that you can self-revive by using Psychic or Wyrm as a cost. It's easy to send to GY, so self-revive is of course excellent, but in Virtual World there are only girls with delicious cards at a cost, so the cost is often a little high. , Also, although it is not limited to this card, turning it into a tuner can actually get in the way.
I can't say it's strong without letting go, but I think it's a card that's in a position where it's convenient to have one.
It has a conditional compromise summoning effect and a self-revive effect from GY, and although the 1 effect is advanced, it helps to secure his virtual world on the first move, although the Kowloon start is still the ideal.
The effect of 2 is that you can self-revive by using Psychic or Wyrm as a cost. It's easy to send to GY, so self-revive is of course excellent, but in Virtual World there are only girls with delicious cards at a cost, so the cost is often a little high. , Also, although it is not limited to this card, turning it into a tuner can actually get in the way.
I can't say it's strong without letting go, but I think it's a card that's in a position where it's convenient to have one.
ジュウテツ
2020/10/06 7:23
2020/10/06 7:23
As for the effect of summoning without releasing (1), if it is a "Virtual World" Deck, he is mainly Psychic and Wyrm, and he has many monsters with Special Summon effects, so I think it is an excellent deployment effect.
Even if you don't have any monsters on your field, you can summon it without releasing it, which I think is a strength.
(2) The self-regenerating effect in exchange for the hand cost can also be used without difficulty with the "Virtual World" Deck, as it contains many cards that meet the conditions for the hand cost. I think it is necessary to pay attention to the point that the is not aligned.
When using X material, I don't think forced tuner has any particular effect.
Even if you don't have any monsters on your field, you can summon it without releasing it, which I think is a strength.
(2) The self-regenerating effect in exchange for the hand cost can also be used without difficulty with the "Virtual World" Deck, as it contains many cards that meet the conditions for the hand cost. I think it is necessary to pay attention to the point that the is not aligned.
When using X material, I don't think forced tuner has any particular effect.
長靴で吐いた猫
2020/10/06 0:31
2020/10/06 0:31
Although it is limited to Psychic and Wyrm, it can easily deploy a level 6 tuner, making it easier to call Tsiolkin. The release reduction effect is also normally appreciated, and if you solidify it with Virtual World, you can get Rank 6 Xyz relatively easily.
PORD
2024/03/22 16:43
2024/03/22 16:43
Decks with "Virtual World Oto-Hime - Toutou"
* is adopted as a key card.
● 2023-05-01 Virtual World World - Ice Dragon
● 2020-10-10 Cyber TRUE - Ryuryu Kai
● 2020-11-30 VFD + Dominate + Astram with 1 card in hand
● 2021-04-25 Baronne de Fleur entry early control
● 2021-06-29 Branded System ver.3.0
● 2021-06-23 Branded System ver.1.2
Card Category and Effect Category
Virtual World, Virtual World Gate Deck
Virtual World, Virtual World Gate Card Lists
Virtual World, Virtual World Gate Sets
Effect:Tribute Reduce
Effect:Special Summon this card from GY
Effect:banish Monster
Effect:banish this card when it leaves the field
Effect:self-banish, banish instead
Effect:Discard
Effect:cannot Special Summon
Effect:treated as a Tuner Monster
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Yu-Gi-Oh OCG Structures Vol. 2 | YO02-JP001 | 2020-09-04 | Ultra |
Ranking and View Num
Rating Score Rank | 6,341 / 13,172 Cards |
---|---|
View Num | 10,535 |
Type "Wyrm" Type Best Monster Ranking | 69th |
Others
Japanese card name | 電脳堺嫦-兎々 |
---|
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