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Virtual World Gate - Chuche →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn. | |||||
Average Rating Score | 8.7(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Virtual World Gate - Chuche (6 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Virtual World Gate - Chuche" card reviews and rating scores
8.7(10) |
|
70% | (7) | ||
20% | (2) | ||
10% | (1) | ||
0% | (0) | ||
0% | (0) |
メジャー☆
2022/02/27 3:57
2022/02/27 3:57
*This is an evaluation in the Master Duel environment.
The boss behind the scenes that makes Virtual World a theme above the rest. (The front boss is an OCG prohibited card)
It's a very strong move to be able to ``drop in'' a powerful trap in the middle of a normal deployment that quickly recovers deck resources while also removing free chains.
However, since it is a condition that the deployment rotates smoothly, there is also the fragility that it will stop functioning if it is stopped.
For example, if you can stop the deployment of monsters, you will not be able to secure the removal cost for Suzaku, and conversely, if Suzaku is not in play, there will be no way to reuse the removed cards, and her Deck resources will be exhausted.
It's a card that symbolizes a virtual world that gets out of hand once it starts spinning.
The boss behind the scenes that makes Virtual World a theme above the rest. (The front boss is an OCG prohibited card)
It's a very strong move to be able to ``drop in'' a powerful trap in the middle of a normal deployment that quickly recovers deck resources while also removing free chains.
However, since it is a condition that the deployment rotates smoothly, there is also the fragility that it will stop functioning if it is stopped.
For example, if you can stop the deployment of monsters, you will not be able to secure the removal cost for Suzaku, and conversely, if Suzaku is not in play, there will be no way to reuse the removed cards, and her Deck resources will be exhausted.
It's a card that symbolizes a virtual world that gets out of hand once it starts spinning.
はわわ
2022/02/08 23:39
2022/02/08 23:39
A card that pulls in Kowloon and suppresses it by removing Friche. Since the cost is to return his deck, it is possible to lead to resource recovery. Also, it's soberly excellent that you can use his level adjustment effect by excluding GY without requiring a hand cost.
ノクト
2021/01/12 0:02
2021/01/12 0:02
Finally, putting up 1 or 2 V.F.Ds and sticking this card in the Spell Trap zone is his ultimate goal in Virtual World.
While creating a control board, you can actually use 0 to 3 cards in your hand, and you can prepare the following expansion cards, which is exactly a phony.
When this board is completed, it will be very difficult to break through because it will destroy the furiche once and negate the monster effect all at once.
It's easy to put on in Kowloon, and for some reason the cost of activating the effect is actually resource recovery, so something is strange.
The level 3 increase effect can also follow up when you make a mistake in adjusting the level when arranging cyber monsters, so you can still play a certain role even if you drop it to GY.
Contrary to the plain text, the actual performance is too high.
While creating a control board, you can actually use 0 to 3 cards in your hand, and you can prepare the following expansion cards, which is exactly a phony.
When this board is completed, it will be very difficult to break through because it will destroy the furiche once and negate the monster effect all at once.
It's easy to put on in Kowloon, and for some reason the cost of activating the effect is actually resource recovery, so something is strange.
The level 3 increase effect can also follow up when you make a mistake in adjusting the level when arranging cyber monsters, so you can still play a certain role even if you drop it to GY.
Contrary to the plain text, the actual performance is too high.
超弩級スライム
2020/11/28 10:42
2020/11/28 10:42
Useful cards for getting VFD in Virtual World, 2 cards are often used
The level manipulation effect of the second effect is an effect that many of the Virtual World monsters on the main deck have and can be easily sent to her GY, so it is easy to activate. And when you line up "Virtual World Kyubi - Shenshen" with another of her Virtual Worlds, you can raise or lower the level and use it properly, so you can get Rank 9 (VFD). It can be said that the effect is stronger than it looks.
The effect of ① is also excellent as one of the interference because it can remove the free chain while collecting the removed cards.
Since it is a Continuous Trap, the difficulty is that it can not be used immediately after deduction.
The level manipulation effect of the second effect is an effect that many of the Virtual World monsters on the main deck have and can be easily sent to her GY, so it is easy to activate. And when you line up "Virtual World Kyubi - Shenshen" with another of her Virtual Worlds, you can raise or lower the level and use it properly, so you can get Rank 9 (VFD). It can be said that the effect is stronger than it looks.
The effect of ① is also excellent as one of the interference because it can remove the free chain while collecting the removed cards.
Since it is a Continuous Trap, the difficulty is that it can not be used immediately after deduction.
ジュウテツ
2020/09/15 6:18
2020/09/15 6:18
I think that the effect of (1) is an excellent effect that can destroy the face-up card in a free chain in exchange for the exclusion cost if it is a "Virtual World" Deck.
As for the effect of (2), if it is a "Virtual World" Deck, I think that it is a strength that it can assist S summons and X summons by adjusting the level.
As for the effect of (2), if it is a "Virtual World" Deck, I think that it is a strength that it can assist S summons and X summons by adjusting the level.
プンプン丸
2020/08/24 14:11
2020/08/24 14:11
Annoying card when actually put up
Although it is necessary to return two cards to the Deck from removal, destroying them in a free chain is annoying, and it is a card that is annoying at the Dark Contract with the Witch level and can gradually gain an advantage.
GY's level operation is convenient, and above all, it's good to be able to actively move to the exclusion zone.
Although it is necessary to return two cards to the Deck from removal, destroying them in a free chain is annoying, and it is a card that is annoying at the Dark Contract with the Witch level and can gradually gain an advantage.
GY's level operation is convenient, and above all, it's good to be able to actively move to the exclusion zone.
とき
2020/08/14 16:17
2020/08/14 16:17
By returning 2 excluded Virtual Worlds to his Deck, the effect of destroying 1 card on the target field and excluding himself from his GY turn the level and rank of 1 Virtual World monster. It has an effect that can be raised or lowered by 3 until the end.
A key card for collecting exclusions from Seiryu, Senshi, etc. into his Deck. Also, since he is currently the only Continuous Trap card in Virtual World Gate, it is very important as a card that can be referred to by the effects of Virtual World monsters and sent to GY. It is also important to be able to easily put it into play in Kowloon.
The effect is also extremely useful, allowing you to set up interference even if you can see it while recovering the removed cards. If your opponent can't remove it, you can expect it to gradually erode your advantage.
The effect of GY activation is an effect that assists S and X. Since it activates GY, it would be convenient to be able to use it when it can be used. You can swing sens and phoenixes around.
A key card for collecting exclusions from Seiryu, Senshi, etc. into his Deck. Also, since he is currently the only Continuous Trap card in Virtual World Gate, it is very important as a card that can be referred to by the effects of Virtual World monsters and sent to GY. It is also important to be able to easily put it into play in Kowloon.
The effect is also extremely useful, allowing you to set up interference even if you can see it while recovering the removed cards. If your opponent can't remove it, you can expect it to gradually erode your advantage.
The effect of GY activation is an effect that assists S and X. Since it activates GY, it would be convenient to be able to use it when it can be used. You can swing sens and phoenixes around.
備長炭18
2020/07/31 8:29
2020/07/31 8:29
Unlike Continuous Spell's Blue Dragon, it's a Trap, so it doesn't have a quick attack, but including the fact that it can be placed directly in Kowloon, there is no loss in the removal of Friche itself. However, Virtual World has a limited number of moves that can be removed from the game, as well as a way to attract cards to the hand after recovering resources, so it is difficult to fire repeatedly at the moment. The GY effect also makes it easier to revive old people, but what I'm doing is level manipulation, so it's a little plain, and judging from the frequency of his GY fertilizer in Virtual World, it's easy to put it off.
If anything, the main is Kowloon, and it's a preliminary preparation to make it easier to drop Seiryu by putting it directly on the field.
If anything, the main is Kowloon, and it's a preliminary preparation to make it easier to drop Seiryu by putting it directly on the field.
まくろる
2024/04/11 21:03
2024/04/11 21:03
Decks with "Virtual World Gate - Chuche"
* is adopted as a key card.
● 2023-05-01 Virtual World World - Ice Dragon
● 2020-10-10 Cyber TRUE - Ryuryu Kai
● 2021-01-06 Volganic Virtual World
● 2020-08-05 Virtual world
● 2020-08-10 Virtual World Justice
● 2020-08-12 Virtual World Kami-Tsubasa
Card Category and Effect Category
Virtual World, Virtual World Gate Deck
Virtual World, Virtual World Gate Card Lists
Virtual World, Virtual World Gate Sets
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banished cards return to the Deck, Extra Deck
Effect:banish Trap
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:change Level
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHANTOM RAGE | PHRA-JP072 | 2020-08-08 | Normal |
Ranking and View Num
Rating Score Rank | 2,287 / 13,188 Cards |
---|---|
View Num | 10,045 |
Card Type "Continuous Trap" Best Card Ranking | 47th |
Others
Japanese card name | 電脳堺門-朱雀 |
---|
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