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Armityle the Chaos Phantasm - Phantom of Fury →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 12 | Fiend | 0 | 0 |
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms" This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions. |
|||||
Average Rating Score | 6.4(7) |
- Card Info
- Card Reviews (7 rating scores)
- Decks with Armityle the Chaos Phantasm - Phantom of Fury (8 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Armityle the Chaos Phantasm - Phantom of Fury" card reviews and rating scores
6.4(7) |
|
0% | (0) | ||
42% | (3) | ||
57% | (4) | ||
0% | (0) | ||
0% | (0) |
とき
2020/08/14 15:32
2020/08/14 15:32
Phantasm fans will be happy to see it.
A Fusion Monster that fuses by normal means in the Sacred Beasts. It has the effect of giving the name of the Armitile, the effect of transferring control to the opponent, and the effect of excluding all the current owner's fields at the end of the turn when the control was transferred, and you can Special Summon the original Armitile.
It doesn't deal 10000 points of damage, but instead has the effect of wiping out the opponent's field in a roundabout way. Since the control is transferred to the opponent once, even cards with resistance that are not affected by the opponent's effects can be removed by breaking through the resistance.
Of course, since it's Armitile, you'll have to use all of the Sacred Beasts to fuse. Even with 《Dimension Fusion Destruction》, it would not be an easy story. That said, do you have what it takes to be the new removal element and deadly blow of the Sacred Beasts Deck?
A Fusion Monster that fuses by normal means in the Sacred Beasts. It has the effect of giving the name of the Armitile, the effect of transferring control to the opponent, and the effect of excluding all the current owner's fields at the end of the turn when the control was transferred, and you can Special Summon the original Armitile.
It doesn't deal 10000 points of damage, but instead has the effect of wiping out the opponent's field in a roundabout way. Since the control is transferred to the opponent once, even cards with resistance that are not affected by the opponent's effects can be removed by breaking through the resistance.
Of course, since it's Armitile, you'll have to use all of the Sacred Beasts to fuse. Even with 《Dimension Fusion Destruction》, it would not be an easy story. That said, do you have what it takes to be the new removal element and deadly blow of the Sacred Beasts Deck?
アルバ
2020/08/12 8:24
2020/08/12 8:24
New Phantasm that sends bombs to anime-recreated opponents.
If it is decided, it will completely eliminate the opponent's field and 10,000 RBIs will come down.
Also, even if you remove all the opponent's fields, it is doubtful that Armitile will be alive until the next turn.
In the Phantasm Deck, if you make full use of Anaconda and Chaoscore, you can use the same procedure as Armitile to put out two copies, but in his Deck over there, it's better to put out the original Armitile as it is and aim for a one-kill with One Punch or Raviel. deaf.
Unlike the main family, there are no restrictions on how to put out extras, so will it mainly be operated with Devifla?
If it is decided, it will completely eliminate the opponent's field and 10,000 RBIs will come down.
Also, even if you remove all the opponent's fields, it is doubtful that Armitile will be alive until the next turn.
In the Phantasm Deck, if you make full use of Anaconda and Chaoscore, you can use the same procedure as Armitile to put out two copies, but in his Deck over there, it's better to put out the original Armitile as it is and aim for a one-kill with One Punch or Raviel. deaf.
Unlike the main family, there are no restrictions on how to put out extras, so will it mainly be operated with Devifla?
闇を彷徨う彗星
2020/08/11 9:42
2020/08/11 9:42
The effect that was omitted is resurrected.
Now you can exclude Exodios just like in the original, yay!
picture? "OCG Exodius has no particular resistance...?"
It's just a card version of Armitile's omitted effect, and it's not particularly enhanced, but it's fun to use because the effect is simply overwhelming.
As soon as you think that it has fallen into the hands of your opponent, remove the opponent's field at the end phase using the effect and Special Summon the original Armitile to your own field.
As you may have guessed about the original Armitile, removing all of this card makes it less likely to be interfered with. Dealing 10,000 damage isn't even a dream...?
Well, first of all, it starts with passing through this effect...
Originally, it is extremely difficult to bring out the original Armitile itself, but summoning this card by fusing it is a roundabout way, and there are times when it is better to simply hit with the original Armitile.
It's somewhat efficient to use devifla and some tricks to get it out. The effect itself is very bluffing and interesting, so for those who want to play an unpredictable duel.
Now you can exclude Exodios just like in the original, yay!
picture? "OCG Exodius has no particular resistance...?"
It's just a card version of Armitile's omitted effect, and it's not particularly enhanced, but it's fun to use because the effect is simply overwhelming.
As soon as you think that it has fallen into the hands of your opponent, remove the opponent's field at the end phase using the effect and Special Summon the original Armitile to your own field.
As you may have guessed about the original Armitile, removing all of this card makes it less likely to be interfered with. Dealing 10,000 damage isn't even a dream...?
Well, first of all, it starts with passing through this effect...
Originally, it is extremely difficult to bring out the original Armitile itself, but summoning this card by fusing it is a roundabout way, and there are times when it is better to simply hit with the original Armitile.
It's somewhat efficient to use devifla and some tricks to get it out. The effect itself is very bluffing and interesting, so for those who want to play an unpredictable duel.
プンプン丸
2020/08/03 15:59
2020/08/03 15:59
After all, the advantage of using a back road route like "Cyber-Stein" is huge.Even if you use "Chaos Core", it's very difficult to put three "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" into the Deck and use "Dimension Fusion Destruction". I am very grateful to be able to reach 《Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)》with one 《Cyber-Stein》.
The Sacred Beasts also has a huge LP recovery method of 《Awakening of the Sacred Beasts》, so I think it can cover the 5000 LP cost of 《Cyber-Stein》.
I think the achievement of this card is huge, as he can put one 《Cyber-Stein》into his deck that specializes in 《Raviel, Lord of Phantasms》and aim for one 《Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)》.
The Sacred Beasts also has a huge LP recovery method of 《Awakening of the Sacred Beasts》, so I think it can cover the 5000 LP cost of 《Cyber-Stein》.
I think the achievement of this card is huge, as he can put one 《Cyber-Stein》into his deck that specializes in 《Raviel, Lord of Phantasms》and aim for one 《Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)》.
シエスタ
2020/07/30 17:30
2020/07/30 17:30
†Void Illusion Rashomon†
By using this card, you can reproduce the animation effect of Armitile.
It's a slightly unusual sweeper, and by transferring control, you can deal with cards that only work against "opponent" effects, even if they're completely resistant.
However, there are many people with perfect resistance who do not accept the effect regardless of themselves or others.
Also, since Armitiles that are summoned from this card are not treated as fusion summons, they cannot be revived.
It can be expected to be useful as a target as well as a removal agent, but is it a little too much work to call it a target?
Another difference from the original Armitile is that there are no restrictions on fusion summons, and if hand fusion is possible, it can be used for non-regular summons.
It's possible to start with just one Devil Franken, and with Phantasm you can get a huge amount of LP with 《Awakening of the Sacred Beasts》, so it's relatively easy to use.
As a removal method, it's slow and undeniably roundabout, but I think it's an irresistible card for fans.
By using this card, you can reproduce the animation effect of Armitile.
It's a slightly unusual sweeper, and by transferring control, you can deal with cards that only work against "opponent" effects, even if they're completely resistant.
However, there are many people with perfect resistance who do not accept the effect regardless of themselves or others.
Also, since Armitiles that are summoned from this card are not treated as fusion summons, they cannot be revived.
It can be expected to be useful as a target as well as a removal agent, but is it a little too much work to call it a target?
Another difference from the original Armitile is that there are no restrictions on fusion summons, and if hand fusion is possible, it can be used for non-regular summons.
It's possible to start with just one Devil Franken, and with Phantasm you can get a huge amount of LP with 《Awakening of the Sacred Beasts》, so it's relatively easy to use.
As a removal method, it's slow and undeniably roundabout, but I think it's an irresistible card for fans.
めいだが
2023/10/15 12:50
2023/10/15 12:50
Decks with "Armityle the Chaos Phantasm - Phantom of Fury"
* is adopted as a key card.
● 2023-01-01 Eternal King (Special Summon will never let you!)
● 2020-07-11 Hamon spindle (with Armitile)
● 2021-02-17 Battle with the Sacred Beasts Deck [Includes all special move cards]
● 2021-09-20 Temporary jibaku Phantasm Ra
● 2020-04-14 the Sacred Beasts 2020/10
● 2020-08-07 Object A from the planet Adjusting
● 2020-03-20 the Sacred Beasts
● 2020-12-31 Phantasm Tindangle
Card Category and Effect Category
Effect:Special Summon this card from Extra Deck
Effect:Special Summon. ignoring its Summoning conditions
Effect:banish Monster
Effect:banish Spell
Effect:banish Trap
Effect:change Card Control
Effect:This card's name becomes another card's name
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PHANTOM RAGE | PHRA-JP035 | 2020-08-08 | Secret、Ultimate、Ultra |
Ranking and View Num
Rating Score Rank | 6,841 / 13,172 Cards |
---|---|
View Num | 16,277 |
Level 12 Best Monster Ranking | 47th |
Others
Japanese card name | 混沌幻魔アーミタイル-虚無幻影羅生悶 |
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