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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Striker" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 32
Include "Striker" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (11) | T.G. Mighty Striker |
Synchro Monster Effect Monster Tuner Monster |
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- | 2 | Warrior | 1800 | 0 | |||||||||
1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY. |
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▶︎ Deck | 9.8 (21) | Striker Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 1000 | - | |||||||||
1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
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▶︎ Deck | 9.7 (18) | Sky Striker Ace - Hayate |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
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▶︎ Deck | 9.7 (43) | Sky Striker Mobilize - Engage! | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. | |||||||||||||
▶︎ Deck | 9.6 (29) | Sky Striker Ace - Kagari |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
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▶︎ Deck | 9.5 (23) | Sky Striker Ace - Raye | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (8) | Sky Striker Ace - Zeke |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
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▶︎ Deck | 9.4 (22) | Sky Striker Mecha - Hornet Drones Limited | Quick-Play Spell | ||||||||||
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead. | |||||||||||||
▶︎ Deck | 9.3 (15) | Sky Striker Mecha Modules - Multirole | Continuous Spell | ||||||||||
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field. | |||||||||||||
▶︎ Deck | 9.3 (15) | Sky Striker Mecha - Widow Anchor | Quick-Play Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase. | |||||||||||||
▶︎ Deck | 9.3 (12) | Sky Striker Mobilize - Linkage! | Quick-Play Spell | ||||||||||
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK. | |||||||||||||
▶︎ Deck | 9.1 (19) | Sky Striker Ace - Azalea |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.
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▶︎ Deck | 8.7 (16) | Sky Striker Maneuver - Afterburners! | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. | |||||||||||||
▶︎ Deck | 8.6 (10) | Surgical Striker - H.A.M.P. | Effect Monster | ||||||||||
- | 8 | Machine | 2500 | 2500 | |||||||||
(This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it. |
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▶︎ Deck | 8.6 (13) | Sky Striker Mecha - Eagle Booster | Quick-Play Spell | ||||||||||
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn. | |||||||||||||
▶︎ Deck | 8.3 (12) | Sky Striker Ace - Roze | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (22) | T.G. Striker |
Effect Monster Tuner Monster |
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- | 2 | Warrior | 800 | 0 | |||||||||
If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker". | |||||||||||||
▶︎ Deck | 8.2 (18) | Sky Striker Ace - Shizuku |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
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▶︎ Deck | 7.8 (14) | Sky Striker Ace - Kaina |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
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▶︎ Deck | 7.8 (10) | Sky Striker Maneuver - Vector Blast | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck. | |||||||||||||
▶︎ Deck | 7.7 (25) | Spell Striker | Effect Monster | ||||||||||
- | 3 | Warrior | 600 | 200 | |||||||||
You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card. | |||||||||||||
▶︎ Deck | 7.7 (10) | Sky Striker Airspace - Area Zero | Field Spell | ||||||||||
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (11) | Sky Striker Maneuver - Jamming Waves! | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | |||||||||||||
▶︎ Deck | 7.6 (11) | Sky Striker Mecha - Shark Cannon | Quick-Play Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack. | |||||||||||||
▶︎ Deck | 6.4 (8) | Beast Striker | Effect Monster | ||||||||||
- | 4 | Beast | 1850 | 400 | |||||||||
Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck. | |||||||||||||
▶︎ Deck | 6.4 (13) | Sky Striker Mecharmory - Hercules Base | Equip Spell | ||||||||||
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | |||||||||||||
▶︎ Deck | 6 (4) | Sky Striker Maneuver - Scissors Cross | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead. | |||||||||||||
▶︎ Deck | 5.5 (8) | Sage of Benevolence - Ciela | Effect Monster | ||||||||||
- | 6 | Machine | 2200 | 1000 | |||||||||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn. |
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▶︎ Deck | 4.8 (9) | Sage of Wisdom - Himmel | Effect Monster | ||||||||||
- | 5 | Machine | 500 | 2500 | |||||||||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn. |
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▶︎ Deck | 4.3 (6) | Sage of Strength - Akash | Effect Monster | ||||||||||
- | 5 | Machine | 2400 | 200 | |||||||||
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn. |
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