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HOME > Yu-Gi-Oh! Card Search > Search result
Include "F.A." in "Card Name" or "Card Text". Search result Showing 1 to 21 of 21
Include "F.A." in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (9) | U.A. Hyper Stadium | Field Spell | ||||||||||
(This card is always treated as a "F.A." card.) When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn. |
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▶︎ Deck | 9.4 (13) | F.A. Dawn Dragster |
Synchro Monster Effect Monster |
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- | 7 | Machine | 0 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card. |
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▶︎ Deck | 9.3 (6) | F.A. Pit Stop | Quick-Play Spell | ||||||||||
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn. | |||||||||||||
▶︎ Deck | 8.9 (7) | F.A. City Grand Prix | Field Spell | ||||||||||
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (6) | F.A. Auto Navigator |
Effect Monster Tuner Monster |
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- | 1 | Machine | 0 | 0 | |||||||||
If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (4) | F.A. Test Run | Quick-Play Spell | ||||||||||
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (9) | F.A. Hang On Mach | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 1800 | |||||||||
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. | |||||||||||||
▶︎ Deck | 8 (4) | F.A. Motorhome Transport |
Synchro Monster Effect Monster |
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- | 9 | Machine | 0 | 3000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. This card gains the following effect(s), based on its current Level. ●Level 11 or higher: Cannot be destroyed by battle or card effects. ●Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it. |
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▶︎ Deck | 8 (6) | F.A. Circuit Grand Prix | Field Spell | ||||||||||
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | F.A. Sonic Meister | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 1000 | |||||||||
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase. | |||||||||||||
▶︎ Deck | 7.8 (4) | F.A. Shining Star GT |
Link Monster Effect Monster |
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- | - | Machine | 0 | - | |||||||||
2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
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▶︎ Deck | 7.8 (4) | F.A. Downforce | Quick-Play Spell | ||||||||||
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (5) | F.A. Whip Crosser | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 1000 | |||||||||
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. | |||||||||||||
▶︎ Deck | 7.3 (3) | F.A. Dark Dragster | Effect Monster | ||||||||||
- | 7 | Machine | 0 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having a Level 7 or higher "F.A." monster on the field, but no "F.A. Dark Dragster" in your Monster Zone. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn: You can target 1 card on the field; reduce this card's Level by 3, and if you do, destroy that target. | |||||||||||||
▶︎ Deck | 5.5 (4) | F.A. Off-Road Grand Prix | Field Spell | ||||||||||
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn. ●When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. ●If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix". |
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▶︎ Deck | 5 (2) | F.A. Overheat | Normal Trap | ||||||||||
If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn. | |||||||||||||
▶︎ Deck | 5 (1) | F.A. Dead Heat | Continuous Trap | ||||||||||
When an opponent's monster declares a direct attack: You can Special Summon 1 "F.A." monster from your Deck. You can only use this effect of "F.A. Dead Heat" once per turn. Once per battle, if your "F.A." monster battles an opponent's monster, before damage calculation: You can have both players roll a six-sided die. If your result is higher, increase the Level of your battling monster by 4, until the end of this turn (even if this card leaves the field). If your result is lower, destroy your battling monster. If it's a tie, both players roll again. | |||||||||||||
▶︎ Deck | 4.3 (3) | U.A. Man of the Match | Normal Trap | ||||||||||
(This card is always treated as a "F.A." card.) After damage calculation, if your "U.A." or "F.A." monster destroyed an opponent's monster by battle, OR when your "U.A." or "F.A." monster inflicts battle damage to your opponent: Special Summon any number of "U.A." and/or "F.A." monsters with different names from your hand and/or GY in Defense Position. You can only activate 1 "U.A. Man of the Match" per turn. |
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▶︎ Deck | 4 (3) | U.A. Locker Room | Quick-Play Spell | ||||||||||
(This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect. ●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards. You can only activate 1 "U.A. Locker Room" per turn. |
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▶︎ Deck | 3.5 (2) | F.A. Turbo Charger | Effect Monster | ||||||||||
- | 6 | Machine | 0 | 1500 | |||||||||
Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step. | |||||||||||||
▶︎ Deck | 3.5 (4) | F.A. Winners | Continuous Spell | ||||||||||
If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only activate this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel. | |||||||||||||
Other sorts : Card Registration Date, scale blue, scale red |
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