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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Elf" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 65
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (3) | Melffy Wally | Effect Monster | ||||||||||
- | 2 | Beast | 0 | 400 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn. | |||||||||||||
▶︎ Deck | 10 (27) | Spright Elf Forbidden |
Link Monster Effect Monster |
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- | - | Thunder | 1400 | - | |||||||||
2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.
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▶︎ Deck | 9.9 (17) | Prank-Kids Meow-Meow-Mu |
Link Monster Effect Monster |
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- | - | Rock | 1000 | - | |||||||||
1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
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▶︎ Deck | 9.7 (3) | Merry Melffys |
Synchro Monster Effect Monster |
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- | 4 | Beast | 1500 | 1000 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn. |
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▶︎ Deck | 9.6 (12) | Malefic Paradox Gear | Effect Monster | ||||||||||
- | 1 | Machine | 0 | 0 | |||||||||
If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn. | |||||||||||||
▶︎ Deck | 9.6 (5) | Melffy Pinny |
Effect Monster Tuner Monster |
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- | 2 | Beast | 300 | 100 | |||||||||
If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn. | |||||||||||||
▶︎ Deck | 9.5 (10) | Infernal Flame Banshee |
Xyz Monster Effect Monster |
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- | 4 | Pyro | 1700 | 600 | |||||||||
2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn. |
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▶︎ Deck | 9 (21) | Morphtronic Celfon | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
●While in Attack Position: Once per turn, you can roll a six-sided die. Reveal cards from top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ●While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from top of your Deck equal to the roll, then return them in the same order. |
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▶︎ Deck | 8.8 (9) | Joyous Melffys |
Xyz Monster Effect Monster |
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- | 2 | Beast | 2000 | 500 | |||||||||
2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn. |
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▶︎ Deck | 8.7 (6) | Melffy Puppy | Effect Monster | ||||||||||
- | 2 | Beast | 300 | 100 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn. | |||||||||||||
▶︎ Deck | 8.5 (6) | Melffy Catty | Effect Monster | ||||||||||
- | 2 | Beast | 200 | 200 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn. | |||||||||||||
▶︎ Deck | 8.4 (7) | Melffy of the Forest |
Xyz Monster Effect Monster |
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- | 2 | Beast | 500 | 2000 | |||||||||
2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn. |
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▶︎ Deck | 8.2 (33) | Blackwing - Sirocco the Dawn | Effect Monster | ||||||||||
- | 5 | Winged Beast | 2000 | 900 | |||||||||
If only your opponent controls a monster, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the combined ATK of all "Blackwing" monsters currently on the field, except itself, also for the rest of this turn, you can only attack with that monster. | |||||||||||||
▶︎ Deck | 8 (6) | Branded in White | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn. | |||||||||||||
▶︎ Deck | 7.9 (14) | Destiny HERO - Dynatag | Effect Monster | ||||||||||
- | 5 | Warrior | 1000 | 1000 | |||||||||
During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Melffy Staring Contest | Continuous Spell | ||||||||||
You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect. | |||||||||||||
▶︎ Deck | 7.7 (7) | Melffy Hide-and-Seek | Continuous Spell | ||||||||||
The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn. | |||||||||||||
▶︎ Deck | 7.6 (5) | Melffy Pony | Effect Monster | ||||||||||
- | 2 | Beast | 400 | 0 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn. | |||||||||||||
▶︎ Deck | 7.5 (6) | Melffy Tag | Quick-Play Spell | ||||||||||
Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn. | |||||||||||||
▶︎ Deck | 7.4 (18) | Toon Gemini Elf |
Effect Monster Toon Monster |
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- | 4 | Spellcaster | 1900 | 900 | |||||||||
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand. | |||||||||||||
▶︎ Deck | 7.3 (4) | Melffy Fenny | Effect Monster | ||||||||||
- | 2 | Beast | 100 | 300 | |||||||||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (12) | Mysterion the Dragon Crown |
Fusion Monster Effect Monster |
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- | 8 | Spellcaster | 3000 | 1500 | |||||||||
1 Spellcaster monster + 1 Dragon monster Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn. |
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▶︎ Deck | 7 (4) | Mystical Elf - White Lightning | Effect Monster | ||||||||||
- | 4 | Spellcaster | 800 | 2000 | |||||||||
When a monster your opponent controls activates its effect, while you control a Level 5 or higher Normal Monster (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. During your opponent's Battle Phase (Quick Effect): You can target 1 Normal Monster in either GY; Special Summon it to your field, and if you do, all monsters your opponent controls must attack that monster this turn, if able, while you control it. You can only use each effect of "Mystical Elf - White Lightning" once per turn. | |||||||||||||
▶︎ Deck | 7 (16) | Altergeist Emulatelf | Continuous Trap | ||||||||||
Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. | |||||||||||||
▶︎ Deck | 6.5 (33) | Self-Destruct Button | Normal Trap | ||||||||||
You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0. | |||||||||||||
▶︎ Deck | 6.4 (10) | Prediction Princess Petalelf |
Effect Monster Flip Monster |
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- | 3 | Fairy | 800 | 700 | |||||||||
FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions. | |||||||||||||
▶︎ Deck | 6.2 (24) | Gem-Knight Crystal | Normal Monster | ||||||||||
- | 7 | Rock | 2450 | 1950 | |||||||||
A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades. | |||||||||||||
▶︎ Deck | 6.1 (7) | Melffy Rabby | Normal Monster | ||||||||||
- | 2 | Beast | 0 | 2100 | |||||||||
Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby! | |||||||||||||
▶︎ Deck | 6 (13) | Ghost Fairy Elfobia | Effect Monster | ||||||||||
- | 3 | Psychic | 900 | 500 | |||||||||
Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects. | |||||||||||||
▶︎ Deck | 5.7 (35) | Hieratic Seal of the Sun Dragon Overlord | Normal Monster | ||||||||||
- | 8 | Dragon | 0 | 0 | |||||||||
A mysterious engraved Hieratic relic. It was thought to be a simple stone, but it was actually infused with the power of a sun-wielding dragon. Aeons passed, and the power of the relic grew and grew until it finally shone like the sun itself. | |||||||||||||
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