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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Contract" in "Card Name" or "Card Text". Search result Showing 1 to 30 of 42
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.7 (10) | D/D/D Deviser King Deus Machinex |
Xyz Monster Pendulum Monster Effect Monster |
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- | 10 | Fiend | 3000 | 3000 | ||
Pendulum Effect While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. Card Text 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 9.7 (9) | D/D Gryphon |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1200 | 1200 | ||
Pendulum Effect You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. Card Text If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn. |
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▶︎ Deck | 9.5 (17) | D/D Lamia |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 100 | 1900 | ||
If this card is in your hand or GY: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up field to the GY, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn. | ||||||
▶︎ Deck | 9.4 (31) | Dark Contract with the Gate | Continuous Spell | |||
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
▶︎ Deck | 9.3 (19) | D/D/D Flame King Genghis |
Fusion Monster Effect Monster |
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- | 6 | Fiend | 2000 | 1500 | ||
2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand. |
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▶︎ Deck | 9.1 (31) | D/D/D Duo-Dawn King Kali Yuga |
Xyz Monster Effect Monster |
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- | 8 | Fiend | 3500 | 3000 | ||
2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card, then target 1 "Dark Contract" Spell/Trap in your GY; Set that target. |
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▶︎ Deck | 9.1 (12) | D/D Savant Copernicus |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 0 | 0 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. Card Text If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn. |
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▶︎ Deck | 9 (21) | D/D Savant Kepler |
Pendulum Monster Effect Monster |
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- | 1 | Fiend | 0 | 0 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. Card Text If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ●Target 1 other "D/D" card you control; return it to the hand. ●Add 1 "Dark Contract" card from your Deck to your hand. |
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▶︎ Deck | 8.8 (11) | D/D Ghost |
Effect Monster Tuner Monster |
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- | 2 | Fiend | 600 | 300 | ||
If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard. | ||||||
▶︎ Deck | 8.8 (24) | D/D/D Cursed King Siegfried |
Synchro Monster Effect Monster |
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- | 8 | Fiend | 2800 | 2200 | ||
1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control. |
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▶︎ Deck | 8.4 (18) | D/D/D Wave High King Caesar |
Xyz Monster Effect Monster |
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- | 6 | Fiend | 2800 | 1800 | ||
2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand. |
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▶︎ Deck | 8.3 (12) | D/D Orthros |
Pendulum Monster Tuner Monster Effect Monster |
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- | 4 | Fiend | 600 | 1800 | ||
Pendulum Effect Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. Card Text When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. |
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▶︎ Deck | 8.3 (11) | D/D/D Vice King Requiem |
Pendulum Monster Effect Monster |
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- | 8 | Fiend | 2800 | 2000 | ||
Pendulum Effect You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn. Card Text You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect. ●Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP. You can only use this effect of "D/D/D Vice King Requiem" once per turn. |
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▶︎ Deck | 8.3 (16) | Dark Contract with the Witch | Continuous Trap | |||
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
▶︎ Deck | 8.2 (21) | Dark Contract with the Swamp King | Continuous Spell | |||
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
▶︎ Deck | 7.8 (10) | D/D Savant Newton |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 0 | 0 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. Card Text You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. |
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▶︎ Deck | 7.7 (23) | Dark Master - Zorc |
Ritual Monster Effect Monster |
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- | 8 | Fiend | 2700 | 1500 | ||
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. | ||||||
▶︎ Deck | 7.6 (17) | Contract with Don Thousand | Continuous Spell | |||
When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn. | ||||||
▶︎ Deck | 7.5 (8) | Dark Contract with Errors | Continuous Trap | |||
Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
▶︎ Deck | 7.5 (8) | Dark Contract with the Eternal Darkness | Continuous Trap | |||
While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
▶︎ Deck | 7.3 (12) | D/D/D Wave Oblivion King Caesar Ragnarok |
Fusion Monster Effect Monster |
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- | 10 | Fiend | 3200 | 3000 | ||
2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. |
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▶︎ Deck | 7.3 (12) | D/D/D Wave King Caesar |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 2400 | 1200 | ||
2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn. |
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▶︎ Deck | 7.3 (3) | Dark Contract with Patent License | Field Spell | |||
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn. | ||||||
▶︎ Deck | 7.1 (15) | Magical Contract Door | Normal Spell | |||
Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand. | ||||||
▶︎ Deck | 6.9 (10) | D/D/D Stone King Darius |
Xyz Monster Effect Monster |
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- | 3 | Fiend | 1900 | 1000 | ||
2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent. |
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▶︎ Deck | 6.7 (11) | Archfiend's Awakening |
Ritual Monster Effect Monster |
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- | 6 | Fiend | 2500 | 1200 | ||
You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. | ||||||
▶︎ Deck | 6.4 (17) | Contract Laundering | Normal Trap | |||
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. | ||||||
▶︎ Deck | 6.2 (10) | D/D/D Marksman King Tell |
Xyz Monster Effect Monster |
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- | 5 | Fiend | 2300 | 2000 | ||
2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard. |
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▶︎ Deck | 5.8 (15) | D/D Savant Galilei |
Pendulum Monster Effect Monster |
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- | 10 | Fiend | 0 | 0 | ||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. Card Text During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn. |
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▶︎ Deck | 5.8 (11) | Dark Contract with the Yamimakai | Continuous Spell | |||
Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ●During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ●During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. |
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