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HOME > Yu-Gi-Oh! Card Search > Search result
Search result Showing 1,051 to 1,080 of 12,274
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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9.3 (34) | Quickdraw Synchron |
Effect Monster Tuner Monster |
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- | 5 | Machine | 700 | 1400 | ||
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material. | ||||||
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9.3 (44) | Witch of the Black Forest | Effect Monster | |||
- | 4 | Spellcaster | 1100 | 1200 | ||
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | ||||||
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9.3 (7) | Time Thief Winder | Effect Monster | |||
- | 4 | Psychic | 1800 | 1300 | ||
You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn. | ||||||
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9.3 (22) | Apprentice Illusion Magician | Effect Monster | |||
- | 6 | Spellcaster | 2000 | 1700 | ||
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only. | ||||||
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9.3 (82) | Cyber Dragon | Effect Monster | |||
- | 5 | Machine | 2100 | 1600 | ||
If only your opponent controls a monster, you can Special Summon this card (from your hand). | ||||||
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9.3 (32) | Shaddoll Hedgehog |
Effect Monster Flip Monster |
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- | 3 | Spellcaster | 800 | 200 | ||
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn. |
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9.3 (61) | Armageddon Knight | Effect Monster | |||
- | 4 | Warrior | 1400 | 1200 | ||
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. | ||||||
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9.3 (81) | Summoner Monk | Effect Monster | |||
- | 4 | Spellcaster | 800 | 1600 | ||
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. | ||||||
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9.3 (6) | Scar of the Vendread | Effect Monster | |||
- | 6 | Zombie | 2300 | 0 | ||
If this card is sent to the GY: You can add 1 "Vendread" Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except "Vendread" monsters. You can only use each effect of "Scar of the Vendread" once per turn. | ||||||
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9.3 (16) | SPYRAL Super Agent | Effect Monster | |||
- | 4 | Warrior | 1900 | 1200 | ||
If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn. | ||||||
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9.3 (10) | Constellar Caduceus | Effect Monster | |||
- | 4 | Spellcaster | 1600 | 1550 | ||
If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ●If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster. |
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9.3 (8) | Lee the World Chalice Fairy | Effect Monster | |||
- | 2 | Fairy | 100 | 2000 | ||
If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn. | ||||||
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9.3 (11) | Ancient Warriors - Masterful Sun Mou | Effect Monster | |||
- | 4 | Beast-Warrior | 1800 | 1500 | ||
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand. |
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9.3 (28) | Wind-Up Shark | Effect Monster | |||
- | 4 | Fish | 1500 | 1300 | ||
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ●Increase this card's Level by 1, until the End Phase. ●Reduce this card's Level by 1, until the End Phase. |
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9.3 (12) | Wind-Up Rat | Effect Monster | |||
- | 3 | Beast | 600 | 600 | ||
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | ||||||
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9.3 (19) | Batteryman Solar | Effect Monster | |||
- | 4 | Thunder | 1500 | 1500 | ||
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn. | ||||||
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9.3 (30) | XX-Saber Faultroll | Effect Monster | |||
- | 6 | Warrior | 2400 | 1800 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target. | ||||||
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9.3 (15) | Super Express Bullet Train | Effect Monster | |||
- | 10 | Machine | 3000 | 0 | ||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
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9.3 (9) | Super Quantum Red Layer | Effect Monster | |||
- | 5 | Warrior | 2000 | 800 | ||
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ●When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ●If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects. |
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9.3 (8) | Tellarknight Altairan | Effect Monster | |||
- | 4 | Warrior | 1700 | 1300 | ||
(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn. |
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9.3 (10) | Destiny HERO - Denier | Effect Monster | |||
- | 3 | Warrior | 1100 | 600 | ||
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel. | ||||||
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9.3 (13) | Toon Dark Magician |
Effect Monster Toon Monster |
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- | 7 | Spellcaster | 2500 | 2100 | ||
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ●Special Summon 1 Toon Monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ●Add 1 "Toon" Spell/Trap from your Deck to your hand. |
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9.3 (10) | Sauge de Fleur | Effect Monster | |||
- | 8 | Spellcaster | 2900 | 0 | ||
You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn. | ||||||
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9.3 (6) | Tri-Brigade Mercourier | Effect Monster | |||
- | 4 | Winged Beast | 800 | 0 | ||
When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn. | ||||||
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9.3 (66) | Traptrix Myrmeleo | Effect Monster | |||
- | 4 | Insect | 1600 | 1200 | ||
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target. | ||||||
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9.3 (13) | Trickstar Corobane | Effect Monster | |||
- | 5 | Fairy | 2000 | 1000 | ||
If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn. | ||||||
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9.3 (6) | Drytron Zeta Aldhibah | Effect Monster | |||
- | 1 | Machine | 2000 | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn. | ||||||
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9.3 (16) | Parlor Dragonmaid | Effect Monster | |||
- | 3 | Dragon | 500 | 1700 | ||
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | ||||||
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9.3 (27) | Ninja Grandmaster Hanzo | Effect Monster | |||
- | 4 | Warrior | 1800 | 1000 | ||
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo". | ||||||
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9.3 (9) | Unchained Twins - Aruha | Effect Monster | |||
- | 3 | Fiend | 1500 | 1500 | ||
You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn. | ||||||
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