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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 211 to 240 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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7.8 (25) | Spiritual Water Art - Aoi | Normal Trap | |||
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY. | ||||||
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7.8 (6) | World Reassembly | Normal Trap | |||
Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn. | ||||||
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7.8 (4) | Dual Avatar Compact | Normal Trap | |||
During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn. | ||||||
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7.8 (6) | Abominable Chamber of the Unchained | Normal Trap | |||
Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn. | ||||||
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7.8 (15) | Paleozoic Marrella | Normal Trap | |||
Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
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7.8 (9) | Thunder Dragons' Hundred Thunders | Normal Trap | |||
Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. | ||||||
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7.8 (17) | The Deep Grave | Normal Trap | |||
Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY. | ||||||
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7.8 (6) | Full-Armored Xyz | Normal Trap | |||
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ●The equipped monster gains ATK equal to this card's ATK. ●If the equipped monster would be destroyed by battle or card effect, destroy this card instead. |
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7.8 (10) | Halfway to Forever | Normal Trap | |||
Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters. | ||||||
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7.8 (8) | Lunalight Reincarnation Dance | Normal Trap | |||
If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn. | ||||||
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7.8 (8) | Gladiator Beast Charge | Normal Trap | |||
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them. | ||||||
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7.7 (22) | Gleipnir, the Fetters of Fenrir | Normal Trap | |||
Add 1 "Nordic" monster from your Deck to your hand. | ||||||
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7.7 (14) | Ultimate Crystal Magic | Normal Trap | |||
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
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7.7 (17) | Roll Out! | Normal Trap | |||
Target 1 Union Monster in your GY; equip that target to an appropriate monster you control for that Union Monster's effect. | ||||||
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7.7 (42) | Raigeki Break | Normal Trap | |||
Discard 1 card, then target 1 card on the field; destroy it. | ||||||
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7.7 (12) | Generaider Boss Fight | Normal Trap | |||
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn. | ||||||
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7.7 (18) | Time-Space Trap Hole | Normal Trap | |||
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster. | ||||||
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7.7 (7) | Joruri-P.U.N.K. Nashiwari Surprise | Normal Trap | |||
Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn. | ||||||
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7.7 (6) | Dinomorphia Alert | Normal Trap | |||
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn. | ||||||
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7.7 (36) | Drowning Mirror Force | Normal Trap | |||
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck. | ||||||
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7.7 (12) | Darklord Enchantment | Normal Trap | |||
Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn. | ||||||
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7.6 (9) | Aqua Story - Urashima | Normal Trap | |||
If you have an "Aquaactress" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects. | ||||||
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7.6 (21) | Puppet Parade | Normal Trap | |||
If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn. | ||||||
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7.6 (5) | Kashtira Big Bang | Normal Trap | |||
If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn. | ||||||
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7.6 (39) | Scrap-Iron Scarecrow | Normal Trap | |||
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY. | ||||||
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7.6 (31) | Traptrix Trap Hole Nightmare | Normal Trap | |||
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. | ||||||
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7.6 (7) | Fabled Treason | Normal Trap | |||
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn. | ||||||
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7.6 (20) | Secret Blast | Normal Trap | |||
Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. | ||||||
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7.6 (24) | Secret Barrel | Normal Trap | |||
Inflict 200 damage to your opponent for each card in their hand and for each card they control. | ||||||
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7.6 (53) | Crush Card Virus | Normal Trap | |||
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck. | ||||||
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Update Information - NEW -
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