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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Normal Trap". Search result  Showing 211 to 240 of 1,199

Card-Type is "Normal Trap".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
ブラック・ソニック ▶︎ Deck 7.9 20 Black Sonic Normal Trap
When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.
鳳翼の爆風 ▶︎ Deck 7.9 28 Phoenix Wing Wind Blast Normal Trap
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
マグネット・コンバージョン ▶︎ Deck 7.9 7 Magnet Conversion Normal Trap
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
未界域の危険地帯 ▶︎ Deck 7.9 8 Danger! Zone Normal Trap
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
猛進する剣闘獣 ▶︎ Deck 7.9 7 Gladiator Beast Charge Normal Trap
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.
ヴァンパイア・シフト ▶︎ Deck 7.9 9 Vampire Takeover Normal Trap
If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your GY in Defense Position. You can only activate 1 "Vampire Takeover" per turn.
ヴェンデット・リボーン ▶︎ Deck 7.9 7 Vendread Reorigin Normal Trap
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
神の桎梏グレイプニル ▶︎ Deck 7.8 21 Gleipnir, the Fetters of Fenrir Normal Trap
Add 1 "Nordic" monster from your Deck to your hand.
業炎のバリア -ファイヤー・フォース- ▶︎ Deck 7.8 25 Blazing Mirror Force Normal Trap
When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
サイバネティック・オーバーフロー ▶︎ Deck 7.8 11 Cybernetic Overflow Normal Trap
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
弑逆の魔轟神 ▶︎ Deck 7.8 5 Fabled Treason Normal Trap
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.
時空の落とし穴 ▶︎ Deck 7.8 15 Time-Space Trap Hole Normal Trap
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
水霊術-「葵」 ▶︎ Deck 7.8 25 Spiritual Water Art - Aoi Normal Trap
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
創星改帰 ▶︎ Deck 7.8 6 World Reassembly Normal Trap
Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn.
双天の使命 ▶︎ Deck 7.8 4 Dual Avatar Compact Normal Trap
During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.
魂の転身 ▶︎ Deck 7.8 19 Soul Transition Normal Trap
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card.
破械雙極 ▶︎ Deck 7.8 6 Abominable Chamber of the Unchained Normal Trap
Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
バージェストマ・マーレラ ▶︎ Deck 7.8 15 Paleozoic Marrella Normal Trap
Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
フル・アーマード・エクシーズ ▶︎ Deck 7.8 6 Full-Armored Xyz Normal Trap
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
●The equipped monster gains ATK equal to this card's ATK.
●If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
捕食計画 ▶︎ Deck 7.8 12 Predaplanning Normal Trap
Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.
月光輪廻舞踊 ▶︎ Deck 7.8 8 Lunalight Reincarnation Dance Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn.
悪魔の嘆き ▶︎ Deck 7.7 16 Fiend Griefing Normal Trap
Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY.
炎王の結襲 ▶︎ Deck 7.7 3 Echelon of the Fire Kings Normal Trap
Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn.
究極宝玉陣 ▶︎ Deck 7.7 14 Ultimate Crystal Magic Normal Trap
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.
くず鉄のかかし ▶︎ Deck 7.7 38 Scrap-Iron Scarecrow Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
ゲットライド! ▶︎ Deck 7.7 17 Roll Out! Normal Trap
Target 1 Union Monster in your GY; equip that target to an appropriate monster you control for that Union Monster's effect.
仕込みマシンガン ▶︎ Deck 7.7 23 Secret Barrel Normal Trap
Inflict 200 damage to your opponent for each card in their hand and for each card they control.
王の襲来 ▶︎ Deck 7.7 12 Generaider Boss Fight Normal Trap
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.
Jo-P.U.N.K.ナシワリ・サプライズ ▶︎ Deck 7.7 7 Joruri-P.U.N.K. Nashiwari Surprise Normal Trap
Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.
ダイノルフィア・アラート ▶︎ Deck 7.7 6 Dinomorphia Alert Normal Trap
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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