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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 691 to 720 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.7 (6) | Fuhma Wave | Normal Trap | |||
Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster. | ||||||
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4.7 (3) | Marincess Snow | Normal Trap | |||
If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn. | ||||||
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4.7 (14) | High Tide on Fire Island | Normal Trap | |||
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. ●WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control. ●FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard. |
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4.7 (23) | Lightsworn Judgment | Normal Trap | |||
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand. | ||||||
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4.7 (34) | Acid Trap Hole | Normal Trap | |||
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. | ||||||
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4.7 (13) | Red-Eyes Burn | Normal Trap | |||
If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn. | ||||||
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4.6 (18) | Statue of the Wicked | Normal Trap | |||
If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000). | ||||||
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4.6 (7) | Harpie Lady Elegance | Normal Trap | |||
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn. | ||||||
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4.6 (11) | Melodious Illusion | Normal Trap | |||
Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase. | ||||||
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4.6 (8) | Expendable Dai | Normal Trap | |||
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. | ||||||
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4.6 (7) | At One With the Sword | Normal Trap | |||
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card. | ||||||
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4.6 (8) | Supercharge | Normal Trap | |||
When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards. | ||||||
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4.6 (22) | Wall of Thorns | Normal Trap | |||
When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls. | ||||||
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4.6 (24) | Chain Destruction | Normal Trap | |||
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. | ||||||
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4.6 (11) | Destruction Ring | Normal Trap | |||
Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. | ||||||
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4.6 (16) | Battle Mania | Normal Trap | |||
Activate only during your opponent's Standby Phase. All face-up monsters your opponent controls are changed to Attack Position, and cannot change their battle positions this turn. All monsters your opponent currently controls must attack this turn, if able. | ||||||
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4.6 (35) | Widespread Ruin | Normal Trap | |||
When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied). | ||||||
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4.6 (9) | The Phantom Knights of Dark Gauntlets | Normal Trap | |||
Send 1 "Phantom Knights" Spell/Trap from your Deck to the GY. When an opponent's monster declares a direct attack while you control no cards and this card is in your GY: Special Summon this card in Defense Position as an Effect Monster (Warrior/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap in your GY. | ||||||
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4.6 (14) | The Golden Apples | Normal Trap | |||
When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect. | ||||||
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4.6 (8) | Underworld Egg Clutch | Normal Trap | |||
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand. | ||||||
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4.5 (11) | Blessings for Gusto | Normal Trap | |||
Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target. | ||||||
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4.5 (2) | A Shattered, Colorless Realm | Normal Trap | |||
If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK. | ||||||
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4.5 (11) | Infestation Wave | Normal Trap | |||
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target. | ||||||
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4.5 (4) | Swordsoul Assessment | Normal Trap | |||
Target 1 face-up monster you control; banish up to 5 "Swordsoul" cards and/or Wyrm monsters from your GY, and if you do, that monster gains 300 ATK for each card banished this way. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Assessment" once per turn. | ||||||
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4.5 (4) | Zexal Alliance | Normal Trap | |||
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects. | ||||||
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4.5 (11) | Zekt Conversion | Normal Trap | |||
When a face-up "Inzektor" monster you control is targeted for an attack: Target the attacking monster; equip the attack target to that attacking monster. Take control of the equipped monster while it is equipped with an "Inzektor" monster by this effect. | ||||||
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4.5 (13) | Soul Rope | Normal Trap | |||
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. | ||||||
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4.5 (11) | Conscription | Normal Trap | |||
Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand. | ||||||
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4.5 (14) | Spiritual Earth Art - Kurogane | Normal Trap | |||
Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster. | ||||||
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4.5 (6) | Super Soldier Rebirth | Normal Trap | |||
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn. | ||||||
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