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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 451 to 480 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.3 (8) | Adamancipator Relief | Normal Trap | |||
Tribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them. | ||||||
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6.3 (9) | Crevice Into the Different Dimension | Normal Trap | |||
Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play. | ||||||
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6.3 (12) | Disturbance Strategy | Normal Trap | |||
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards. | ||||||
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6.3 (3) | Thunder Discharge | Normal Trap | |||
If you control an "Adventurer Token": You can target 1 monster you control equipped with an Equip Card that mentions "Adventurer Token"; destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster, then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Thunder Discharge" per turn. | ||||||
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6.3 (30) | Malevolent Catastrophe | Normal Trap | |||
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field. | ||||||
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6.3 (15) | Corrupted Keys | Normal Trap | |||
Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these tokens. | ||||||
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6.3 (3) | Vernusylph and the Flower Buds | Normal Trap | |||
Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn. | ||||||
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6.3 (3) | Parallel Port Armor | Normal Trap | |||
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn. | ||||||
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6.3 (12) | The Phantom Knights of Lost Vambrace | Normal Trap | |||
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.) | ||||||
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6.3 (8) | Bad Luck Blast | Normal Trap | |||
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn. | ||||||
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6.3 (8) | White Howling | Normal Trap | |||
If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field. | ||||||
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6.3 (8) | Bonding - DHO | Normal Trap | |||
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand. | ||||||
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6.3 (17) | Mischief of the Yokai | Normal Trap | |||
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster, and reduce its Level by 1, until the End Phase. This effect cannot be activated the turn this card is sent to the Graveyard. | ||||||
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6.2 (61) | Trap Hole | Normal Trap | |||
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target. | ||||||
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6.2 (14) | Overworked | Normal Trap | |||
Destroy each monster whose ATK is higher than its original ATK. | ||||||
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6.2 (30) | Appointer of the Red Lotus | Normal Trap | |||
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase. | ||||||
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6.2 (14) | Qlimate Change | Normal Trap | |||
Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn. | ||||||
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6.2 (6) | Plant Food Chain | Normal Trap | |||
Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. | ||||||
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6.2 (9) | Spiral Reborn | Normal Trap | |||
Target 1 Level 7 or lower Dragon monster in your GY; Special Summon it. If you Special Summoned a "Gaia the Dragon Champion" by this effect, your opponent cannot target it with card effects, and it cannot be destroyed by their card effects. You can only activate 1 "Spiral Reborn" per turn. | ||||||
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6.2 (13) | Survival of the Fittest | Normal Trap | |||
Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When that attacking monster destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; the equipped monster can make a second attack on an opponent's monster in a row. | ||||||
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6.2 (6) | Switch Point | Normal Trap | |||
Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY. ●The chosen monster. ●The other monsters they control. Your opponent must control 3 or more monsters for you to activate and resolve this effect. |
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6.2 (19) | Dimension Slice | Normal Trap | |||
When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set. | ||||||
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6.2 (24) | Draining Shield | Normal Trap | |||
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK. | ||||||
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6.2 (6) | Side Effects? | Normal Trap | |||
Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect. | ||||||
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6.2 (9) | Boo-Boo Game | Normal Trap | |||
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn. | ||||||
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6.2 (24) | Prideful Roar | Normal Trap | |||
During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only. | ||||||
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6.2 (10) | Magnet Force | Normal Trap | |||
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own). | ||||||
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6.2 (17) | Magic Deflector | Normal Trap | |||
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field. | ||||||
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6.2 (9) | Inverse Universe | Normal Trap | |||
Switch the ATK and DEF of all face-up Effect Monsters on the field. | ||||||
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6.1 (7) | Beast Soul Swap | Normal Trap | |||
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. | ||||||
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