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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 631 to 660 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.3 (13) | Falling Current | Normal Spell | |||
Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level. | ||||||
▶︎ Deck | 5.3 (12) | Armor Ninjitsu Art of Alchemy | Normal Spell | |||
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards. | ||||||
▶︎ Deck | 5.3 (21) | Miracle Dig | Normal Spell | |||
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY. | ||||||
▶︎ Deck | 5.3 (25) | Mystic Box | Normal Spell | |||
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent. | ||||||
▶︎ Deck | 5.3 (9) | Greater Polymerization | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ●This card cannot be destroyed by card effects. ●If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 5.3 (7) | Tail Swipe | Normal Spell | |||
Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand. | ||||||
▶︎ Deck | 5.3 (3) | Scareclaw Decline | Normal Spell | |||
Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn. | ||||||
▶︎ Deck | 5.3 (11) | Murmur of the Forest | Normal Spell | |||
Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand. | ||||||
▶︎ Deck | 5.2 (5) | Aqua Chorus Round | Normal Spell | |||
Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card. | ||||||
▶︎ Deck | 5.2 (9) | Arcana Reading | Normal Spell | |||
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ●Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ●Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn. |
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▶︎ Deck | 5.2 (13) | Xyz Shift | Normal Spell | |||
Tribute 1 Xyz Monster; Special Summon from your Extra Deck, 1 monster with the same Type, Attribute, and Rank as that Tributed monster had on the field, but with a different name, and if you do, attach this card to it as an Xyz Material. During the End Phase, send it to the Graveyard. You can only activate 1 "Xyz Shift" per turn. | ||||||
▶︎ Deck | 5.2 (15) | Overlay Regen | Normal Spell | |||
Target 1 face-up Xyz Monster on the field; attach this card to it as material. | ||||||
▶︎ Deck | 5.2 (11) | Earthbound Immortal Revival | Normal Spell | |||
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand. | ||||||
▶︎ Deck | 5.2 (5) | Beetrooper Landing | Normal Spell | |||
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn. | ||||||
▶︎ Deck | 5.2 (5) | Pendulum Storm | Normal Spell | |||
Destroy as many cards in the Pendulum Zones as possible, then you can destroy 1 Spell/Trap your opponent controls. | ||||||
▶︎ Deck | 5.2 (5) | Materiactor Annulus | Normal Spell | |||
Detach 1 Xyz Material from a monster you control, then if the detached material was sent to your GY, you can Set that card to your field. You can only activate 1 "Materiactor Annulus" per turn. | ||||||
▶︎ Deck | 5.2 (16) | Silent Doom | Normal Spell | |||
Target 1 Normal Monster in your GY; Special Summon it in face-up Defense Position, but it cannot attack. | ||||||
▶︎ Deck | 5.1 (20) | Back-Up Rider | Normal Spell | |||
Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn. | ||||||
▶︎ Deck | 5.1 (11) | Timidity | Normal Spell | |||
Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. | ||||||
▶︎ Deck | 5.1 (19) | Question | Normal Spell | |||
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field. | ||||||
▶︎ Deck | 5.1 (14) | Hieratic Seal of Supremacy | Normal Spell | |||
Special Summon 1 "Hieratic" monster from your hand. | ||||||
▶︎ Deck | 5.1 (12) | Fish and Swaps | Normal Spell | |||
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. | ||||||
▶︎ Deck | 5.1 (8) | Dark Magic Twin Burst | Normal Spell | |||
Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn. | ||||||
▶︎ Deck | 5.1 (16) | Star Light, Star Bright | Normal Spell | |||
Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase. | ||||||
▶︎ Deck | 5.1 (15) | The Mask of Remnants | Normal Spell | |||
When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster. | ||||||
▶︎ Deck | 5.1 (36) | Yu-Jo Friendship | Normal Spell | |||
Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake. | ||||||
▶︎ Deck | 5 (8) | Ancient Gear Drill | Normal Spell | |||
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated. | ||||||
▶︎ Deck | 5 (23) | R - Righteous Justice | Normal Spell | |||
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control. | ||||||
▶︎ Deck | 5 (7) | Made to Order Mermaid Outfit Outfitter | Normal Spell | |||
Target 1 card in your opponent's GY; banish it, then you can add 1 card from your Deck to your hand with the same name as that banished card. You can only activate 1 "Made to Order Mermaid Outfit Outfitter" per turn. | ||||||
▶︎ Deck | 5 (6) | Shining Draw | Normal Spell | |||
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can target 1 "Utopia" Xyz Monster you control, then activate 1 of these effects; ●Equip any number of "ZW -" monsters with different names from your Deck/Extra Deck to it. ●Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster with a different name from that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) |
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