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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 31 to 60 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 9.9 (22) | Duelist Alliance | Normal Spell | |||
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn. | ||||||
▶︎ Deck | 9.9 (23) | Neos Fusion | Normal Spell | |||
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 9.9 (13) | Necrovalley Throne | Normal Spell | |||
Activate 1 of these effects. ●Add 1 "Gravekeeper's" monster from your Deck to your hand. ●Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn. |
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▶︎ Deck | 9.9 (45) | Pantheism of the Monarchs | Normal Spell | |||
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn. | ||||||
▶︎ Deck | 9.9 (120) | Harpie's Feather Duster Limited | Normal Spell | |||
Destroy all Spells and Traps your opponent controls. | ||||||
▶︎ Deck | 9.9 (8) | Icejade Cradle | Normal Spell | |||
Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY. | ||||||
▶︎ Deck | 9.9 (10) | Heroic Envoy | Normal Spell | |||
Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn. | ||||||
▶︎ Deck | 9.9 (31) | Fusion Destiny Semi-Limited | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn. | ||||||
▶︎ Deck | 9.9 (8) | This Creepy Little Punk | Normal Spell | |||
(This card is always treated as an "Infernity" card.) Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn. |
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▶︎ Deck | 9.9 (7) | Abyss Actors' Dress Rehearsal | Normal Spell | |||
At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters. | ||||||
▶︎ Deck | 9.9 (20) | Mayakashi Return | Normal Spell | |||
Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn. | ||||||
▶︎ Deck | 9.9 (20) | Metalfoes Fusion | Normal Spell | |||
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn. | ||||||
▶︎ Deck | 9.9 (37) | Branded Fusion Limited | Normal Spell | |||
Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn. | ||||||
▶︎ Deck | 9.8 (13) | Instant Contact | Normal Spell | |||
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn. | ||||||
▶︎ Deck | 9.8 (14) | Kashtiratheosis | Normal Spell | |||
Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn. | ||||||
▶︎ Deck | 9.8 (5) | Ground Xeno | Normal Spell | |||
Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn. | ||||||
▶︎ Deck | 9.8 (6) | Ghostrick Shot | Normal Spell | |||
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn. | ||||||
▶︎ Deck | 9.8 (24) | Cynet Mining | Normal Spell | |||
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn. | ||||||
▶︎ Deck | 9.8 (15) | Thunder Dragon Fusion | Normal Spell | |||
Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn. | ||||||
▶︎ Deck | 9.8 (202) | Monster Reborn Limited | Normal Spell | |||
Target 1 monster in either GY; Special Summon it. | ||||||
▶︎ Deck | 9.8 (18) | Invocation | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn. | ||||||
▶︎ Deck | 9.8 (47) | Rekindling | Normal Spell | |||
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn. | ||||||
▶︎ Deck | 9.8 (4) | Synchro Overtake | Normal Spell | |||
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn. | ||||||
▶︎ Deck | 9.8 (31) | Dimension Fusion Forbidden | Normal Spell | |||
Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible. | ||||||
▶︎ Deck | 9.8 (10) | Heritage of the Chalice | Normal Spell | |||
Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 9.8 (114) | Soul Charge Forbidden | Normal Spell | |||
Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn. | ||||||
▶︎ Deck | 9.8 (20) | Darklord Contact | Normal Spell | |||
Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn. | ||||||
▶︎ Deck | 9.8 (12) | Numeron Calling | Normal Spell | |||
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn. | ||||||
▶︎ Deck | 9.8 (6) | Fire Ejection | Normal Spell | |||
Send 1 Pyro monster from your Deck to the GY, then, if you sent a "Volcanic" monster to the GY, you can apply 1 of these effects. ●Inflict damage to your opponent equal to its Level x 100. ●Special Summon 1 "Bomb Token" (Pyro/FIRE/Level 1/ATK 1000/DEF 1000) to your opponent's field. Each time 1 is destroyed, its controller takes 500 damage. You can only activate 1 "Fire Ejection" per turn. |
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▶︎ Deck | 9.8 (52) | Return of the Dragon Lords | Normal Spell | |||
Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | ||||||
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