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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Spell". Search result Showing 511 to 540 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.5 (11) | The Big Cattle Drive | Normal Spell | |||
If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card. | ||||||
▶︎ Deck | 6.5 (19) | Monster Reborn Reborn | Normal Spell | |||
Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn. | ||||||
▶︎ Deck | 6.5 (2) | Majestic Absorption | Normal Spell | |||
Target 1 "Stardust Dragon", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects; ●Equip 1 face-up monster your opponent controls to that target. ●It can attack directly this turn. ●This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Majestic Absorption" per turn. |
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▶︎ Deck | 6.5 (62) | Brain Control | Normal Spell | |||
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase. | ||||||
▶︎ Deck | 6.5 (8) | Fragrance Storm | Normal Spell | |||
Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card. | ||||||
▶︎ Deck | 6.5 (6) | Vaalmonica Intonare | Normal Spell | |||
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect. ●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field. ●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand. You can only activate 1 "Vaalmonica Intonare" per turn. |
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▶︎ Deck | 6.4 (8) | Amazing Pendulum | Normal Spell | |||
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn. | ||||||
▶︎ Deck | 6.4 (22) | Ancient Rules | Normal Spell | |||
Special Summon 1 Level 5 or higher Normal Monster from your hand. | ||||||
▶︎ Deck | 6.4 (27) | Xyz Gift | Normal Spell | |||
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards. | ||||||
▶︎ Deck | 6.4 (5) | Packet Swap | Normal Spell | |||
Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 "Packet Swap" per turn. | ||||||
▶︎ Deck | 6.4 (15) | Iron Core of Koa'ki Meiru | Normal Spell | |||
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand. | ||||||
▶︎ Deck | 6.4 (9) | Leeching the Light | Normal Spell | |||
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase. | ||||||
▶︎ Deck | 6.4 (17) | Shadow Toon | Normal Spell | |||
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn. | ||||||
▶︎ Deck | 6.4 (10) | Jack-In-The-Hand | Normal Spell | |||
Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn. | ||||||
▶︎ Deck | 6.4 (18) | Fusion Substitute | Normal Spell | |||
(This card is always treated as "Polymerization".) Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card. |
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▶︎ Deck | 6.4 (18) | Hero Mask | Normal Spell | |||
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. | ||||||
▶︎ Deck | 6.4 (11) | Mimiclay | Normal Spell | |||
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn. | ||||||
▶︎ Deck | 6.4 (17) | Ledger of Legerdemain | Normal Spell | |||
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn. | ||||||
▶︎ Deck | 6.3 (13) | Faustian Bargain | Normal Spell | |||
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand. | ||||||
▶︎ Deck | 6.3 (13) | Zombie Necronize | Normal Spell | |||
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6.3 (4) | Evil Eye Reemergence | Normal Spell | |||
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn. | ||||||
▶︎ Deck | 6.3 (3) | Contact Gate | Normal Spell | |||
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn. | ||||||
▶︎ Deck | 6.3 (17) | Final Gesture | Normal Spell | |||
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card. | ||||||
▶︎ Deck | 6.3 (4) | Final Light | Normal Spell | |||
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn. | ||||||
▶︎ Deck | 6.3 (12) | Tuner's High | Normal Spell | |||
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand. | ||||||
▶︎ Deck | 6.3 (4) | Necroquip Prism | Normal Spell | |||
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn. | ||||||
▶︎ Deck | 6.3 (9) | Necroid Synchro | Normal Spell | |||
Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.) | ||||||
▶︎ Deck | 6.3 (9) | Harpie's Feather Rest | Normal Spell | |||
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn. | ||||||
▶︎ Deck | 6.3 (9) | Vehicroid Connection Zone | Normal Spell | |||
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated. | ||||||
▶︎ Deck | 6.3 (16) | Stardust Shimmer | Normal Spell | |||
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard. | ||||||
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