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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Normal Spell". Search result  Showing 511 to 540 of 940

Card-Type is "Normal Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
烏合の行進 ▶︎ Deck 6.5 11 The Big Cattle Drive Normal Spell
If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.
取捨蘇生 ▶︎ Deck 6.5 19 Monster Reborn Reborn Normal Spell
Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn.
セイヴァー・アブソープション ▶︎ Deck 6.5 2 Majestic Absorption Normal Spell
Target 1 "Stardust Dragon", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects;
●Equip 1 face-up monster your opponent controls to that target.
●It can attack directly this turn.
●This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Majestic Absorption" per turn.
洗脳-ブレインコントロール ▶︎ Deck 6.5 62 Brain Control Normal Spell
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
フレグランス・ストーム ▶︎ Deck 6.5 8 Fragrance Storm Normal Spell
Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card.
ヴァルモニカ・イントナーレ ▶︎ Deck 6.5 6 Vaalmonica Intonare Normal Spell
Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
●Gain 500 LP, then if you have any monsters in your GY that can be Special Summoned, your opponent chooses 1 for you to Special Summon to your field.
●Take 500 damage, then you can add 1 Level 4 monster from your GY to your hand.
You can only activate 1 "Vaalmonica Intonare" per turn.
アメイジング・ペンデュラム ▶︎ Deck 6.4 8 Amazing Pendulum Normal Spell
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
古のルール ▶︎ Deck 6.4 22 Ancient Rules Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
エクシーズ・ギフト ▶︎ Deck 6.4 27 Xyz Gift Normal Spell
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.
強制切断 ▶︎ Deck 6.4 5 Packet Swap Normal Spell
Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 "Packet Swap" per turn.
コアキメイルの鋼核 ▶︎ Deck 6.4 15 Iron Core of Koa'ki Meiru Normal Spell
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
シャイニング・アブソーブ ▶︎ Deck 6.4 9 Leeching the Light Normal Spell
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
シャドー・トゥーン ▶︎ Deck 6.4 17 Shadow Toon Normal Spell
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
ジャック・イン・ザ・ハンド ▶︎ Deck 6.4 10 Jack-In-The-Hand Normal Spell
Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.
置換融合 ▶︎ Deck 6.4 18 Fusion Substitute Normal Spell
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
ヒーロー・マスク ▶︎ Deck 6.4 18 Hero Mask Normal Spell
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
モノマネンド ▶︎ Deck 6.4 11 Mimiclay Normal Spell
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
予見通帳 ▶︎ Deck 6.4 17 Ledger of Legerdemain Normal Spell
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
悪魔への貢物 ▶︎ Deck 6.3 13 Faustian Bargain Normal Spell
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
アンデット・ネクロナイズ ▶︎ Deck 6.3 13 Zombie Necronize Normal Spell
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.
眷現の呪眼 ▶︎ Deck 6.3 4 Evil Eye Reemergence Normal Spell
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn.
コンタクト・ゲート ▶︎ Deck 6.3 3 Contact Gate Normal Spell
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
最期の同調 ▶︎ Deck 6.3 17 Final Gesture Normal Spell
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
終幕の光 ▶︎ Deck 6.3 4 Final Light Normal Spell
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn.
チューナーズ・ハイ ▶︎ Deck 6.3 12 Tuner's High Normal Spell
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.
優麗なる霊鏡 ▶︎ Deck 6.3 4 Necroquip Prism Normal Spell
Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn.
ネクロイド・シンクロ ▶︎ Deck 6.3 9 Necroid Synchro Normal Spell
Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
ハーピィの羽根休め ▶︎ Deck 6.3 9 Harpie's Feather Rest Normal Spell
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.
ビークロイド・コネクション・ゾーン ▶︎ Deck 6.3 9 Vehicroid Connection Zone Normal Spell
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
星屑のきらめき ▶︎ Deck 6.3 16 Stardust Shimmer Normal Spell
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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