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Card-Type is "Normal Spell". Search result Showing 301 to 330 of 940
Card-Type is "Normal Spell".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.2 (16) | Bond Between Teacher and Student | Normal Spell | |||
If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn. | ||||||
▶︎ Deck | 8.2 (6) | Simorgh Repulsion | Normal Spell | |||
Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn. | ||||||
▶︎ Deck | 8.2 (5) | The Chorus in the Sky | Normal Spell | |||
Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn. | ||||||
▶︎ Deck | 8.2 (11) | Sales Ban | Normal Spell | |||
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn. | ||||||
▶︎ Deck | 8.2 (5) | Pendulum Treasure | Normal Spell | |||
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn. | ||||||
▶︎ Deck | 8.2 (20) | Crystal Beacon | Normal Spell | |||
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect. | ||||||
▶︎ Deck | 8.2 (17) | Miracle Synchro Fusion | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card. | ||||||
▶︎ Deck | 8.2 (5) | Rank-Up-Magic Zexal Force | Normal Spell | |||
Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn. | ||||||
▶︎ Deck | 8.1 (13) | Ancient Chant | Normal Spell | |||
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn. | ||||||
▶︎ Deck | 8.1 (15) | Gottoms' Second Call | Normal Spell | |||
If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 8.1 (24) | Hey, Trunade! | Normal Spell | |||
Return all Set Spells and Traps on the field to the hand. | ||||||
▶︎ Deck | 8.1 (32) | Cyber Repair Plant | Normal Spell | |||
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck. |
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▶︎ Deck | 8.1 (19) | Spellbook of the Master | Normal Spell | |||
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn. | ||||||
▶︎ Deck | 8.1 (9) | Tearlaments Grief | Normal Spell | |||
Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.1 (31) | Ties of the Brethren | Normal Spell | |||
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 8.1 (9) | Pendulum Fusion | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn. | ||||||
▶︎ Deck | 8.1 (7) | Magistus Invocation | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn. | ||||||
▶︎ Deck | 8.1 (16) | Heraldry Reborn | Normal Spell | |||
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 8.1 (11) | Reptilianne Spawn | Normal Spell | |||
Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0). | ||||||
▶︎ Deck | 8 (24) | Iron Call | Normal Spell | |||
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase. | ||||||
▶︎ Deck | 8 (4) | A.I. Love Fusion | Normal Spell | |||
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn. | ||||||
▶︎ Deck | 8 (5) | Link into the VRAINS! | Normal Spell | |||
Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn. | ||||||
▶︎ Deck | 8 (9) | Law of the Cosmos | Normal Spell | |||
Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn. | ||||||
▶︎ Deck | 8 (41) | Galaxy Cyclone | Normal Spell | |||
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn. | ||||||
▶︎ Deck | 8 (7) | Cynet Fusion | Normal Spell | |||
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material. | ||||||
▶︎ Deck | 8 (7) | Salamangreat Recureance | Normal Spell | |||
Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn. | ||||||
▶︎ Deck | 8 (6) | Branded in White | Normal Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn. | ||||||
▶︎ Deck | 8 (3) | Synchro Rumble | Normal Spell | |||
Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn. | ||||||
▶︎ Deck | 8 (3) | Forge of the True Dracos | Normal Spell | |||
If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions. | ||||||
▶︎ Deck | 8 (28) | Junk Puppet | Normal Spell | |||
Target 1 "Gimmick Puppet" monster in your GY; Special Summon it. You can only activate 1 "Junk Puppet" per turn. | ||||||
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