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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 511 to 540 of 2,451
Card-Type is "Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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8.7 (13) | Future Glow | Continuous Spell | |||
Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200. | ||||||
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8.7 (10) | Burning Bamboo Sword | Continuous Spell | |||
If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1. | ||||||
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8.7 (11) | War Rock Dignity | Quick-Play Spell | |||
You must control a "War Rock" monster to activate either of these effects. ●When a monster your opponent controls activates its effect: Negate that effect. ●During the Battle Phase, when your opponent activates a Spell/Trap Card, or monster effect: Negate that effect. You can only activate 1 "War Rock Dignity" per turn. |
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8.7 (54) | Forbidden Lance | Quick-Play Spell | |||
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps. | ||||||
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8.7 (39) | Silver's Cry | Quick-Play Spell | |||
Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn. | ||||||
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8.7 (26) | Spellbook of Fate | Quick-Play Spell | |||
If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ●1: Return 1 Set Spell/Trap on the field to the hand. ●2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ●3: Banish 1 card your opponent controls. |
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8.7 (26) | Infestation Pandemic | Quick-Play Spell | |||
All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn. | ||||||
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8.7 (17) | Squib Draw | Quick-Play Spell | |||
Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn. | ||||||
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8.7 (51) | Scapegoat | Quick-Play Spell | |||
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). | ||||||
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8.7 (16) | Chain Strike | Quick-Play Spell | |||
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | ||||||
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8.7 (19) | A Deal with Dark Ruler | Quick-Play Spell | |||
(This card is always treated as an "Archfiend" card.) If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck. |
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8.7 (29) | Mask Change | Quick-Play Spell | |||
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). | ||||||
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8.7 (44) | Mask Change II Limited | Quick-Play Spell | |||
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn. | ||||||
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8.7 (9) | Vendread Charge | Quick-Play Spell | |||
Send 1 Zombie monster from your hand or face-up from your field to the GY; Special Summon 1 "Vendread" monster from your Deck. You can only activate 1 "Vendread Charge" per turn. | ||||||
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8.7 (38) | Necrovalley | Field Spell | |||
All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY. | ||||||
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8.7 (13) | PSY-Frame Circuit | Field Spell | |||
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. | ||||||
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8.7 (31) | Domain of the True Monarchs | Field Spell | |||
While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). | ||||||
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8.7 (7) | S-Force Bridgehead | Field Spell | |||
When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn. | ||||||
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8.7 (18) | Lemuria, the Forgotten City | Field Spell | |||
(This card is always treated as "Umi".) All WATER monsters gain 200 ATK/DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the end of this turn. |
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8.7 (9) | Magician's Salvation | Field Spell | |||
When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn. | ||||||
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8.7 (6) | Recette de Poisson (Fish Recipe) | Ritual Spell | |||
This card can be used to Ritual Summon any "Nouvelles" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned "Buerillabaisse de Nouvelles", you can apply the following effect. ●Add 1 "Recipe" Ritual Spell from your Deck or GY to your hand, except "Recette de Poisson (Fish Recipe)". |
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8.6 (11) | Ultimate Slayer | Normal Spell | |||
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck. | ||||||
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8.6 (12) | Ojamassimilation | Normal Spell | |||
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | ||||||
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8.6 (7) | Evil Eye Awakening | Normal Spell | |||
Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn. | ||||||
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8.6 (11) | Galaxy Trance | Normal Spell | |||
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters. | ||||||
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8.6 (10) | Traptantalizing Tune | Normal Spell | |||
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn. | ||||||
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8.6 (31) | Summoner's Art | Normal Spell | |||
Add 1 Level 5 or higher Normal Monster from your Deck to your hand. | ||||||
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8.6 (17) | Short Circuit | Normal Spell | |||
Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls. | ||||||
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8.6 (36) | The Warrior Returning Alive | Normal Spell | |||
Target 1 Warrior monster in your GY; add that target to your hand. | ||||||
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8.6 (17) | Sky Striker Maneuver - Afterburners! | Normal Spell | |||
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field. | ||||||
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