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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Effect Monster". Search result Showing 691 to 720 of 7,339
Card-Type is "Effect Monster".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.4 (5) | Vampire Fascinator |
Link Monster Effect Monster |
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- | - | Zombie | 2400 | - | |||||||||
2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.
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▶︎ Deck | 9.3 (8) | Amazement Attendant Comica | Effect Monster | ||||||||||
- | 4 | Machine | 1400 | 1800 | |||||||||
When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (11) | Amazement Administrator Arlekino | Effect Monster | ||||||||||
- | 7 | Psychic | 2600 | 2200 | |||||||||
Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target. | |||||||||||||
▶︎ Deck | 9.3 (30) | Edge Imp Chain | Effect Monster | ||||||||||
- | 4 | Fiend | 1200 | 1800 | |||||||||
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.3 (7) | Elementsaber Lapauila Mana | Effect Monster | ||||||||||
- | 6 | Warrior | 2400 | 2100 | |||||||||
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ●EARTH or WIND: Cannot be destroyed by battle. ●WATER or FIRE: Cannot be destroyed by effects. ●LIGHT or DARK: Your opponent cannot target it with card effects. |
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▶︎ Deck | 9.3 (16) | Altergeist Malwisp |
Effect Monster Tuner Monster |
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- | 3 | Spellcaster | 1500 | 0 | |||||||||
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (118) | Chaos Emperor Dragon - Envoy of the End | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect. | |||||||||||||
▶︎ Deck | 9.3 (4) | Ni-Ni the Mirror Mikanko | Effect Monster | ||||||||||
- | 3 | Spellcaster | 0 | 0 | |||||||||
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (15) | Karakuri Merchant mdl 177 "Inashichi" | Effect Monster | ||||||||||
- | 2 | Machine | 500 | 1500 | |||||||||
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand. | |||||||||||||
▶︎ Deck | 9.3 (32) | Gagaga Sister | Effect Monster | ||||||||||
- | 2 | Spellcaster | 200 | 800 | |||||||||
When this card is Normal Summoned: You can add 1 "Gagaga" Spell/Trap Card from your Deck to your hand. You can target 1 other "Gagaga" monster you control; the Levels of that monster and this card become their combined current Levels, until the end of this turn. You can only use this effect of "Gagaga Sister" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Gizmek Naganaki, the Sunrise Signaler | Effect Monster | ||||||||||
- | 2 | Machine | 950 | 950 | |||||||||
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Gizmek Taniguku, the Immobile Intellect | Effect Monster | ||||||||||
- | 3 | Machine | 1450 | 1450 | |||||||||
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (18) | Galaxy-Eyes Afterglow Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (34) | Quickdraw Synchron |
Effect Monster Tuner Monster |
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- | 5 | Machine | 700 | 1400 | |||||||||
You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that mentions a "Synchron" Tuner as material. | |||||||||||||
▶︎ Deck | 9.3 (43) | Witch of the Black Forest | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1100 | 1200 | |||||||||
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (7) | Time Thief Winder | Effect Monster | ||||||||||
- | 4 | Psychic | 1800 | 1300 | |||||||||
You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (24) | Chaos Dragon Levianeer | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ●Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ●Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
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▶︎ Deck | 9.3 (36) | Cyber Eltanin | Effect Monster | ||||||||||
- | 10 | Machine | ? | ? | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY. | |||||||||||||
▶︎ Deck | 9.3 (32) | Shaddoll Hedgehog |
Effect Monster Flip Monster |
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- | 3 | Spellcaster | 800 | 200 | |||||||||
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn. |
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▶︎ Deck | 9.3 (61) | Armageddon Knight | Effect Monster | ||||||||||
- | 4 | Warrior | 1400 | 1200 | |||||||||
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY. | |||||||||||||
▶︎ Deck | 9.3 (81) | Summoner Monk | Effect Monster | ||||||||||
- | 4 | Spellcaster | 800 | 1600 | |||||||||
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn. | |||||||||||||
▶︎ Deck | 9.3 (6) | Scar of the Vendread | Effect Monster | ||||||||||
- | 6 | Zombie | 2300 | 0 | |||||||||
If this card is sent to the GY: You can add 1 "Vendread" Spell/Trap from your Deck to the hand. If a monster(s) on the field is Tributed, while this card is in your GY (except during the Damage Step): You can banish 1 other Zombie monster from your GY; Special Summon this card, and if you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters, except "Vendread" monsters. You can only use each effect of "Scar of the Vendread" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (16) | SPYRAL Super Agent | Effect Monster | ||||||||||
- | 4 | Warrior | 1900 | 1200 | |||||||||
If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (8) | Lee the World Chalice Fairy | Effect Monster | ||||||||||
- | 2 | Fairy | 100 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (11) | Ancient Warriors - Masterful Sun Mou | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1800 | 1500 | |||||||||
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand. |
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▶︎ Deck | 9.3 (28) | Wind-Up Shark | Effect Monster | ||||||||||
- | 4 | Fish | 1500 | 1300 | |||||||||
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ●Increase this card's Level by 1, until the End Phase. ●Reduce this card's Level by 1, until the End Phase. |
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▶︎ Deck | 9.3 (12) | Wind-Up Rat | Effect Monster | ||||||||||
- | 3 | Beast | 600 | 600 | |||||||||
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 9.3 (19) | Batteryman Solar | Effect Monster | ||||||||||
- | 4 | Thunder | 1500 | 1500 | |||||||||
If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (30) | XX-Saber Faultroll | Effect Monster | ||||||||||
- | 6 | Warrior | 2400 | 1800 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target. | |||||||||||||
▶︎ Deck | 9.3 (9) | Super Quantum Red Layer | Effect Monster | ||||||||||
- | 5 | Warrior | 2000 | 800 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ●When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ●If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects. |
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