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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Normal Monster". Search result  Showing 151 to 180 of 624

Card-Type is "Normal Monster".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
きのこマン ▶︎ Deck 5.3 31 Mushroom Man Normal Monster
- 2 Plant 800 600
Found in humid regions, this creature attacks enemies with a lethal rain of poison spores.
超時空戦闘機ビック・バイパー ▶︎ Deck 5.3 13 Gradius Normal Monster
- 4 Machine 1200 800
A high-performance jet fighter with power capsules for variable attack capabilities.
ドール・モンスター 熊っち ▶︎ Deck 5.3 3 Doll Monster Bear-Bear Normal Monster
- 4 Beast 0 0
Even if we get damaged, it's okay.
Grandpa Demetto can patch us up!
マーダーサーカス・ゾンビ ▶︎ Deck 5.3 19 Clown Zombie Normal Monster
- 2 Zombie 1350 0
A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.
クリッチー ▶︎ Deck 5.3 24 Sanwitch Fusion Monster
Normal Monster
- 6 Spellcaster 2100 1800
"Sangan" + "Witch of the Black Forest"
双頭の雷龍 ▶︎ Deck 5.3 28 Twin-Headed Thunder Dragon Fusion Monster
Normal Monster
- 7 Thunder 2800 2100
"Thunder Dragon" + "Thunder Dragon"
クィーンズ・ナイト ▶︎ Deck 5.2 17 Queen's Knight Normal Monster
- 4 Warrior 1500 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
ハーピィ・レディ ▶︎ Deck 5.2 19 Harpie Lady Normal Monster
- 4 Winged Beast 1300 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
磁石の戦士β ▶︎ Deck 5.2 20 Beta The Magnet Warrior Normal Monster
- 4 Rock 1700 1600
Alpha, Beta, and Gamma meld as one to form a powerful monster.
マッド・ロブスター ▶︎ Deck 5.2 13 Mad Lobster Normal Monster
- 3 Aqua 1700 1000
A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
魔法剣士トランス ▶︎ Deck 5.2 21 Trance the Magic Swordsman Normal Monster
- 6 Spellcaster 2600 200
A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
雷神の怒り ▶︎ Deck 5.2 17 Kaminari Attack Fusion Monster
Normal Monster
- 5 Thunder 1900 1400
"Ocubeam" + "Mega Thunderball"
レア・フィッシュ ▶︎ Deck 5.2 23 Rare Fish Fusion Monster
Normal Monster
- 4 Fish 1500 1200
"Fusionist" + "Enchanting Mermaid"
A・マインド ▶︎ Deck 5.1 18 Ally Mind Normal Monster
Tuner Monster
- 5 Machine 1800 1400
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
メルキド四面獣 ▶︎ Deck 5.1 15 Melchid the Four-Face Beast Normal Monster
- 4 Fiend 1500 1200
This monster has four different masks for four different attacks.
レッド・サイクロプス ▶︎ Deck 5.1 15 Opticlops Normal Monster
- 4 Fiend 1800 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
レッド・ドラゴン ▶︎ Deck 5.1 18 Tyhone #2 Normal Monster
- 6 Dragon 1700 1900
A crimson dragon that spits fireballs to create a blazing sea of fire.
聖女ジャンヌ ▶︎ Deck 5.1 15 St. Joan Fusion Monster
Normal Monster
- 7 Fairy 2800 2000
"The Forgiving Maiden" + "Darklord Marie"
ハングリーバーガー ▶︎ Deck 5.1 49 Hungry Burger Ritual Monster
Normal Monster
- 6 Warrior 2000 1850
You can Ritual Summon this card with "Hamburger Recipe".
アイツ ▶︎ Deck 5 20 Aitsu Normal Monster
- 5 Fairy 100 100
He seems to be very unreliable, but he might have incredible potential.
千年の盾 ▶︎ Deck 5 31 Millennium Shield Normal Monster
- 5 Warrior 0 3000
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
ゼラの戦士 ▶︎ Deck 5 13 Warrior of Zera Normal Monster
- 4 Warrior 1600 1600
A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
魂虎 ▶︎ Deck 5 11 Soul Tiger Normal Monster
- 4 Beast 0 2100
The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
ドール・モンスター ガールちゃん ▶︎ Deck 5 3 Doll Monster Miss Mädchen Normal Monster
- 4 Fairy 0 0
Welcome to our house!
Here I live with Cologne, Grandpa Demetto, and all the other dolls!
バトルフットボーラー ▶︎ Deck 5 14 Battle Footballer Normal Monster
- 4 Machine 1000 2100
A cyborg with high defense power. Originally it was invented for a football machine.
アクア・マドール ▶︎ Deck 4.9 15 Aqua Madoor Normal Monster
- 4 Spellcaster 1200 2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
暗黒界の番兵 レンジ ▶︎ Deck 4.9 25 Renge, Gatekeeper of Dark World Normal Monster
- 4 Fiend 100 2100
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
火炎木人18 ▶︎ Deck 4.9 15 Blazing Inpachi Normal Monster
- 4 Pyro 1850 0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
仮面呪術師カースド・ギュラ ▶︎ Deck 4.9 16 Grand Tiki Elder Normal Monster
- 4 Fiend 1500 800
A masked monster that wields the most deadly of curses.
ゴギガ・ガガギゴ ▶︎ Deck 4.9 23 Gogiga Gagagigo Normal Monster
- 8 Reptile 2950 2800
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
Other sorts : Card Registration Date, scale blue, scale red

(6/21 pages) 151 - 180

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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