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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "reveal Ectra Deck cards". Search result Showing 1 to 21 of 21
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 10 (7) | A.I. Meet You | Normal Spell | ||||||||||
Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn. | |||||||||||||
▶︎ Deck | 9.9 (8) | Galaxy Hundred | Continuous Spell | ||||||||||
When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ●Banish 1 monster from it. ●Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn. |
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▶︎ Deck | 9.8 (4) | Synchro Overtake | Normal Spell | ||||||||||
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn. | |||||||||||||
▶︎ Deck | 9.4 (15) | Fusion Deployment | Normal Spell | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn. | |||||||||||||
▶︎ Deck | 9.4 (62) | Future Fusion | Continuous Spell | ||||||||||
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | |||||||||||||
▶︎ Deck | 9.3 (9) | Assault Sentinel | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1600 | 800 | |||||||||
You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (41) | Ghost Reaper & Winter Cherries |
Effect Monster Tuner Monster |
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- | 3 | Zombie | 0 | 1800 | |||||||||
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn. | |||||||||||||
▶︎ Deck | 9 (7) | Fusion Armament | Normal Spell | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn. | |||||||||||||
▶︎ Deck | 8.6 (11) | Astral Kuriboh | Effect Monster | ||||||||||
- | 1 | Fiend | 100 | 100 | |||||||||
You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ●Cannot be destroyed by battle or your opponent's card effects. |
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▶︎ Deck | 8.6 (12) | Ojamassimilation | Normal Spell | ||||||||||
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 8.5 (11) | Keeper of Dragon Magic | Effect Monster | ||||||||||
- | 4 | Dragon | 1800 | 1300 | |||||||||
If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials mentioned on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. | |||||||||||||
▶︎ Deck | 8.4 (17) | Fusion Conscription | Normal Spell | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn. | |||||||||||||
▶︎ Deck | 8.3 (23) | Formud Skipper | Effect Monster | ||||||||||
- | 1 | Cyberse | 0 | 0 | |||||||||
During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (27) | Fusion Reserve | Normal Trap | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. | |||||||||||||
▶︎ Deck | 8 (10) | Fusion Tag | Normal Spell | ||||||||||
Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn. | |||||||||||||
▶︎ Deck | 7 (9) | Xtra HERO Infernal Devicer |
Link Monster Effect Monster |
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- | - | Fiend | 1700 | - | |||||||||
2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Defiant Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
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▶︎ Deck | 6 (2) | Over Fusion | Quick-Play Spell | ||||||||||
Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn. | |||||||||||||
▶︎ Deck | 5.9 (9) | Cynet Storm | Field Spell | ||||||||||
All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck. | |||||||||||||
▶︎ Deck | 5 (9) | Pinpoint Dash | Normal Trap | ||||||||||
Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 "Pinpoint Dash" per turn. | |||||||||||||
▶︎ Deck | 4.7 (15) | Spy-C-Spy | Effect Monster | ||||||||||
- | 3 | Warrior | 1200 | 1300 | |||||||||
If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK. | |||||||||||||
▶︎ Deck | 2.1 (17) | Xyz Xtreme !! | Normal Trap | ||||||||||
When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster. | |||||||||||||
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