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With the effect of "cannot Special Summon". Search result Showing 331 to 360 of 672
With the effect of "cannot Special Summon".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8 (3) | Gravekeeper's Inscription | Normal Spell | ||||||||||
At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ●Neither player can activate card effects in the GY. ●Neither player can banish cards from the GY. ●Neither player can Special Summon monsters from the GYs. |
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▶︎ Deck | 8 (13) | Worm Bait | Normal Spell | ||||||||||
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card. | |||||||||||||
▶︎ Deck | 8 (9) | Aquarium Stage | Continuous Spell | ||||||||||
WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. | |||||||||||||
▶︎ Deck | 8 (9) | Dragonoid Generator | Continuous Spell | ||||||||||
Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn. | |||||||||||||
▶︎ Deck | 8 (14) | Void Vanishment | Continuous Spell | ||||||||||
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. | |||||||||||||
▶︎ Deck | 8 (10) | Prank-Kids Pandemonium | Quick-Play Spell | ||||||||||
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters. | |||||||||||||
▶︎ Deck | 8 (6) | Trickstar Live Stage | Field Spell | ||||||||||
When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). ●If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). ●If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". |
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▶︎ Deck | 8 (5) | Bug Emergency | Normal Trap | ||||||||||
Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn. | |||||||||||||
▶︎ Deck | 8 (9) | Thunder Dragons' Hundred Thunders | Normal Trap | ||||||||||
Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. | |||||||||||||
▶︎ Deck | 8 (5) | Floowandereeze and the Scary Sea | Counter Trap | ||||||||||
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn. | |||||||||||||
▶︎ Deck | 7.9 (7) | Gizmek Yata, the Gleaming Vanguard | Effect Monster | ||||||||||
- | 5 | Machine | 2050 | 2050 | |||||||||
You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn. ●During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster. ●If this card Special Summoned by its own effect is Tributed: Gain 2050 LP. |
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▶︎ Deck | 7.9 (14) | Geargiauger | Effect Monster | ||||||||||
- | 4 | Machine | 500 | 500 | |||||||||
When this card is Normal Summoned: You can add 1 Level 4 EARTH Machine-Type monster from your Deck to your hand, except "Geargiauger", also you cannot declare attacks, nor Special Summon monsters except Machine-Type monsters, for the rest of this turn. | |||||||||||||
▶︎ Deck | 7.9 (12) | Amorphage Goliath |
Pendulum Monster Effect Monster |
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- | 8 | Dragon | 2750 | 0 | |||||||||
Pendulum Effect While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. Card Text Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters. |
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▶︎ Deck | 7.9 (9) | Quadborrel Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 1000 | - | |||||||||
2 Dragon monsters, including a "Rokket" monster You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.
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▶︎ Deck | 7.9 (52) | Red-Eyes Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. | |||||||||||||
▶︎ Deck | 7.9 (7) | Outrigger Extension | Continuous Spell | ||||||||||
Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) | |||||||||||||
▶︎ Deck | 7.9 (7) | Vendread Reorigin | Normal Trap | ||||||||||
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters. | |||||||||||||
▶︎ Deck | 7.8 (19) | Utopic Onomatopoeia | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1500 | |||||||||
(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopoeia" once per turn. |
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▶︎ Deck | 7.8 (12) | Supay, Duskwalker | Effect Monster | ||||||||||
- | 5 | Spellcaster | 2200 | 1900 | |||||||||
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Simorgh, Bird of Calamity | Effect Monster | ||||||||||
- | 3 | Winged Beast | 1500 | 200 | |||||||||
When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (4) | Brotherhood of the Fire Fist - Panda | Effect Monster | ||||||||||
- | 5 | Beast-Warrior | 2100 | 400 | |||||||||
If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (19) | Double Fin Shark | Effect Monster | ||||||||||
- | 4 | Fish | 1000 | 1200 | |||||||||
When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish monster in your GY; Special Summon that target in Defense Position, but negate its effects. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. | |||||||||||||
▶︎ Deck | 7.8 (6) | Impcantation Penciplume | Effect Monster | ||||||||||
- | 3 | Psychic | 0 | 0 | |||||||||
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck. | |||||||||||||
▶︎ Deck | 7.8 (6) | Virtual World Xiezhi - Jiji | Effect Monster | ||||||||||
- | 3 | Wyrm | 1000 | 1600 | |||||||||
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (6) | Virtual World Kirin - Lili | Effect Monster | ||||||||||
- | 6 | Wyrm | 1800 | 600 | |||||||||
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Nephilabyss, the Ogdoadic Overlord | Effect Monster | ||||||||||
- | 10 | Reptile | 2200 | 3100 | |||||||||
If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (10) | D/D Savant Newton |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 0 | 0 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. Card Text You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. |
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▶︎ Deck | 7.8 (14) | Sky Striker Ace - Kaina |
Link Monster Effect Monster |
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- | - | Machine | 1500 | - | |||||||||
1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
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▶︎ Deck | 7.8 (6) | Beetrooper Armor Horn |
Link Monster Effect Monster |
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- | - | Insect | 1000 | - | |||||||||
2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
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▶︎ Deck | 7.8 (5) | EN - Engage Neo Space | Normal Spell | ||||||||||
Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn. | |||||||||||||
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