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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.7 (3) | Skilled Brown Magician | Effect Monster | |||
- | 4 | Spellcaster | 300 | 200 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects; ●This card gains 1500 ATK, and its Level is increased by 1. ●Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand. You can only use this effect of "Skilled Brown Magician" once per turn. |
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▶︎ Deck | 7.7 (7) | Speedroid Fuki-Modoshi Piper |
Effect Monster Tuner Monster |
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- | 4 | Machine | 1000 | 1000 | ||
If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn. | ||||||
▶︎ Deck | 7.7 (26) | Risebell the Star Adjuster | Effect Monster | |||
- | 3 | Psychic | 800 | 800 | ||
When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the end of this turn. | ||||||
▶︎ Deck | 7.7 (7) | Super Quantum White Layer | Effect Monster | |||
- | 7 | Fairy | 2400 | 2400 | ||
You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn. | ||||||
▶︎ Deck | 7.7 (3) | Necro Synchron |
Effect Monster Tuner Monster |
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- | 2 | Machine | 200 | 400 | ||
This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck. | ||||||
▶︎ Deck | 7.7 (22) | Photon Satellite | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters. | ||||||
▶︎ Deck | 7.7 (3) | Xyz Entrust | Normal Spell | |||
Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn. | ||||||
▶︎ Deck | 7.7 (14) | Predaplast | Quick-Play Spell | |||
Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead. | ||||||
▶︎ Deck | 7.6 (17) | Performapal Stamp Turtle | Effect Monster | |||
- | 4 | Aqua | 100 | 1800 | ||
Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1. | ||||||
▶︎ Deck | 7.6 (9) | Jinzo the Machine Menace | Effect Monster | |||
- | 7 | Machine | 2400 | 1500 | ||
If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn. | ||||||
▶︎ Deck | 7.6 (8) | Dododo Driver | Effect Monster | |||
- | 4 | Warrior | 1800 | 200 | ||
Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects; ●Increase its Level by 1. ●Reduce its Level by 1. |
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▶︎ Deck | 7.6 (11) | Dragard | Effect Monster | |||
- | 4 | Dragon | 1300 | 1900 | ||
When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK. | ||||||
▶︎ Deck | 7.6 (13) | Spellbook of Life | Equip Spell | |||
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn. | ||||||
▶︎ Deck | 7.6 (5) | Magellanica, the Deep Sea City | Field Spell | |||
(This card's name is always treated as "Umi".) When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase. |
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▶︎ Deck | 7.5 (13) | Mecha Phantom Beast Coltwing | Effect Monster | |||
- | 4 | Machine | 1600 | 1500 | ||
If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. | ||||||
▶︎ Deck | 7.5 (12) | Cyberse Synchron |
Effect Monster Tuner Monster |
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- | 1 | Cyberse | 100 | 100 | ||
Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn. | ||||||
▶︎ Deck | 7.5 (20) | The Agent of Entropy - Uranus |
Effect Monster Tuner Monster |
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- | 5 | Fairy | 2200 | 1200 | ||
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the GY, and if you do, this card's Level becomes the Level of the monster sent to the GY by this effect. | ||||||
▶︎ Deck | 7.5 (26) | Solar Wind Jammer | Effect Monster | |||
- | 5 | Machine | 800 | 2400 | ||
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field. | ||||||
▶︎ Deck | 7.5 (17) | Delta Flyer |
Effect Monster Tuner Monster |
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- | 3 | Dragon | 1500 | 900 | ||
Once per turn, you can select 1 other face-up monster you control and increase its Level by 1. | ||||||
▶︎ Deck | 7.5 (17) | Phonon Pulse Dragon |
Synchro Monster Tuner Monster Effect Monster |
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- | 4 | Dragon | 1900 | 800 | ||
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can declare a Level from 1 to 3; this card becomes that Level, also you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as material. You can only Special Summon "Phonon Pulse Dragon(s)" once per turn. |
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▶︎ Deck | 7.4 (20) | Copy Plant |
Effect Monster Tuner Monster |
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- | 1 | Plant | 0 | 0 | ||
Once per turn: You can target 1 other Plant-Type monster on the field that has a Level; this card's Level becomes that monster's current Level, until the end of this turn. | ||||||
▶︎ Deck | 7.4 (12) | Symphonic Warrior Basses |
Effect Monster Tuner Monster |
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- | 1 | Machine | 600 | 400 | ||
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase. | ||||||
▶︎ Deck | 7.4 (5) | F.A. Whip Crosser | Effect Monster | |||
- | 4 | Machine | 0 | 1000 | ||
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. | ||||||
▶︎ Deck | 7.4 (5) | Morph King Stygi-Gel |
Effect Monster Tuner Monster |
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- | 1 | Fiend | 100 | 100 | ||
If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn, also change this card's Level to the Level of that target, and if you do, gain LP equal to that target's Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster with a Level lower than this card from your hand. You can only use this effect of "Morph King Stygi-Gel" once per turn. | ||||||
▶︎ Deck | 7.4 (14) | Marshalling Field | Continuous Trap | |||
You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand. | ||||||
▶︎ Deck | 7.3 (21) | Chronomaly Golden Jet | Effect Monster | |||
- | 4 | Machine | 1300 | 1400 | ||
Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1. | ||||||
▶︎ Deck | 7.3 (13) | Magical King Moonstar | Effect Monster | |||
- | 3 | Fiend | 900 | 600 | ||
Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon. | ||||||
▶︎ Deck | 7.3 (21) | Dododo Buster | Effect Monster | |||
- | 6 | Warrior | 1900 | 800 | ||
If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your GY; Special Summon that target in Defense Position. | ||||||
▶︎ Deck | 7.3 (11) | Power Giant | Effect Monster | |||
- | 6 | Rock | 2200 | 0 | ||
You can Special Summon this card (from your hand) by sending 1 Level 4 or lower monster from your hand to the Graveyard. If you do, decrease this card's Level by the Level of that monster. If this card attacks or is attacked, until the end of the Damage Step any effect damage you take becomes 0. | ||||||
▶︎ Deck | 7.3 (10) | The Phantom Knights of Stained Greaves | Effect Monster | |||
- | 3 | Warrior | 1200 | 600 | ||
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn. | ||||||
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