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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.7 (30) | Solemn Scolding | Counter Trap | |||
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. | ||||||
▶︎ Deck | 6.6 (17) | Puppet Master | Effect Monster | |||
- | 6 | Fiend | 0 | 0 | ||
When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn. | ||||||
▶︎ Deck | 6.6 (12) | Vampire Grace | Effect Monster | |||
- | 6 | Zombie | 2000 | 1200 | ||
When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. | ||||||
▶︎ Deck | 6.6 (19) | Fiend's Sanctuary | Normal Spell | |||
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token. | ||||||
▶︎ Deck | 6.6 (22) | Mirror Wall | Continuous Trap | |||
Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card. | ||||||
▶︎ Deck | 6.5 (20) | Amazoness Chain Master | Effect Monster | |||
- | 4 | Warrior | 1500 | 1300 | ||
When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand. | ||||||
▶︎ Deck | 6.5 (8) | Vylon Tetra |
Effect Monster Tuner Monster |
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- | 2 | Machine | 900 | 900 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. If the equipped monster would be destroyed, you can destroy this Equip Card instead. | ||||||
▶︎ Deck | 6.5 (62) | Brain Control | Normal Spell | |||
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase. | ||||||
▶︎ Deck | 6.5 (14) | Psychic Blade | Equip Spell | |||
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn. | ||||||
▶︎ Deck | 6.4 (5) | Kozmo Soartroopers | Effect Monster | |||
- | 3 | Psychic | 1000 | 1000 | ||
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 6.4 (14) | Divine Serpent Geh | Effect Monster | |||
- | 12 | Reptile | ? | 0 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied). | ||||||
▶︎ Deck | 6.3 (11) | X-Saber Palomuro |
Effect Monster Tuner Monster |
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- | 1 | Reptile | 200 | 300 | ||
When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard. | ||||||
▶︎ Deck | 6.3 (4) | Final Light | Normal Spell | |||
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn. | ||||||
▶︎ Deck | 6.3 (18) | Re-Fusion | Equip Spell | |||
Activate this card by paying 800 LP, then target 1 Fusion Monster in your Graveyard; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. | ||||||
▶︎ Deck | 6.2 (25) | Garbage Lord | Effect Monster | |||
- | 5 | Fiend | 0 | 2400 | ||
You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. | ||||||
▶︎ Deck | 6.2 (13) | Vylon Sphere |
Effect Monster Tuner Monster |
|||
- | 1 | Machine | 400 | 400 | ||
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to. | ||||||
▶︎ Deck | 6.2 (30) | Appointer of the Red Lotus | Normal Trap | |||
Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase. | ||||||
▶︎ Deck | 6.2 (24) | Prideful Roar | Normal Trap | |||
During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only. | ||||||
▶︎ Deck | 6.1 (14) | Sasuke Samurai #2 | Effect Monster | |||
- | 1 | Warrior | 200 | 300 | ||
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated. | ||||||
▶︎ Deck | 6.1 (9) | Psychic Snail | Effect Monster | |||
- | 4 | Psychic | 1900 | 1200 | ||
You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 6.1 (19) | Light of Redemption | Normal Spell | |||
Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand. | ||||||
▶︎ Deck | 6 (12) | Destructotron | Effect Monster | |||
- | 4 | Psychic | 1600 | 400 | ||
During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target. | ||||||
▶︎ Deck | 6 (6) | Dr. Frankenderp | Effect Monster | |||
- | 3 | Psychic | 300 | 300 | ||
If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of your Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn. | ||||||
▶︎ Deck | 6 (11) | Degenerate Circuit | Continuous Spell | |||
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead. | ||||||
▶︎ Deck | 6 (14) | Wild Fire | Quick-Play Spell | |||
Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card. | ||||||
▶︎ Deck | 6 (4) | Ghostrick or Treat | Normal Trap | |||
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn. | ||||||
▶︎ Deck | 6 (6) | PSY-Frame Accelerator | Continuous Trap | |||
Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand. | ||||||
▶︎ Deck | 6 (29) | Seven Tools of the Bandit | Counter Trap | |||
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it. | ||||||
▶︎ Deck | 5.9 (13) | Steelswarm Mantis | Effect Monster | |||
- | 5 | Fiend | 2200 | 0 | ||
When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target. | ||||||
▶︎ Deck | 5.9 (10) | Archfiend Giant | Effect Monster | |||
- | 6 | Fiend | 2400 | 1600 | ||
If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand. | ||||||
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