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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "banish Monster". Search result Showing 511 to 540 of 1,498
With the effect of "banish Monster".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.2 (6) | Stardust Trail | Effect Monster | ||||||||||
- | 4 | Dragon | 500 | 2000 | |||||||||
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (10) | Speedroid Horse Stilts | Effect Monster | ||||||||||
- | 4 | Machine | 1100 | 1100 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of "Speedroid Horse Stilts" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (19) | Archfiend Emperor, the First Lord of Horror | Effect Monster | ||||||||||
- | 8 | Fiend | 3000 | 2000 | |||||||||
You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it. | |||||||||||||
▶︎ Deck | 8.2 (12) | Silent Psychic Wizard | Effect Monster | ||||||||||
- | 4 | Psychic | 1900 | 0 | |||||||||
When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect. | |||||||||||||
▶︎ Deck | 8.2 (9) | Supreme Sovereign Serpent of Golgonda | Effect Monster | ||||||||||
- | 8 | Reptile | ? | 0 | |||||||||
While "Great Sand Sea - Gold Golgonda" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of "Supreme Sovereign Serpent of Golgonda" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If "Great Sand Sea - Gold Golgonda" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead. | |||||||||||||
▶︎ Deck | 8.2 (9) | F.A. Hang On Mach | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 1800 | |||||||||
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. | |||||||||||||
▶︎ Deck | 8.2 (14) | Bujingi Hare | Effect Monster | ||||||||||
- | 4 | Beast | 1700 | 500 | |||||||||
During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or by card effects. You can only use the effect of "Bujingi Hare" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | Wheel Synchron |
Effect Monster Tuner Monster |
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- | 5 | Machine | 800 | 1000 | |||||||||
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4. | |||||||||||||
▶︎ Deck | 8.2 (11) | Delta The Magnet Warrior | Effect Monster | ||||||||||
- | 4 | Rock | 1600 | 1400 | |||||||||
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | Infinitrack Crab Crane | Effect Monster | ||||||||||
- | 5 | Machine | 2100 | 500 | |||||||||
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (16) | Thunder Dragonduo | Effect Monster | ||||||||||
- | 8 | Thunder | 2800 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. | |||||||||||||
▶︎ Deck | 8.2 (29) | Evilswarm Thunderbird | Effect Monster | ||||||||||
- | 4 | Thunder | 1650 | 1050 | |||||||||
During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | Virtual World Phoenix - Fanfan |
Xyz Monster Effect Monster |
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- | 6 | Wyrm | 2600 | 2000 | |||||||||
2+ Level 6 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn. |
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▶︎ Deck | 8.2 (32) | Hazy Flame Basiltrice |
Xyz Monster Effect Monster |
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- | 6 | Pyro | 2500 | 1800 | |||||||||
2 or more (max. 5) Level 6 FIRE monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it. ●3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it. ●4 or more: This card cannot be targeted by your opponent's card effects. ●5: This card cannot be destroyed by card effects. |
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▶︎ Deck | 8.2 (18) | Five-Headed Link Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 5000 | - | |||||||||
5 monsters Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.
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▶︎ Deck | 8.2 (17) | Miracle Synchro Fusion | Normal Spell | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a Synchro Monster as material, by banishing Fusion Materials listed on it from your field or GY. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card. | |||||||||||||
▶︎ Deck | 8.2 (21) | Dark Contract with the Swamp King | Continuous Spell | ||||||||||
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage. | |||||||||||||
▶︎ Deck | 8.2 (5) | Runick Flashing Fire | Quick-Play Spell | ||||||||||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. |
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▶︎ Deck | 8.2 (11) | Metaphys Factor | Field Spell | ||||||||||
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. | |||||||||||||
▶︎ Deck | 8.2 (21) | Necro Fusion | Normal Trap | ||||||||||
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn. | |||||||||||||
▶︎ Deck | 8.2 (10) | Sea Stealth Attack | Continuous Trap | ||||||||||
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. |
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▶︎ Deck | 8.1 (47) | D.D. Warrior Lady | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1600 | |||||||||
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card. | |||||||||||||
▶︎ Deck | 8.1 (9) | Infernity Wildcat |
Effect Monster Tuner Monster |
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- | 3 | Fiend | 1400 | 0 | |||||||||
You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn. | |||||||||||||
▶︎ Deck | 8.1 (15) | Wattpheasant | Effect Monster | ||||||||||
- | 4 | Thunder | 1000 | 800 | |||||||||
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn. | |||||||||||||
▶︎ Deck | 8.1 (15) | Meklord Astro Dragon Triskelion | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase. | |||||||||||||
▶︎ Deck | 8.1 (15) | Gigantes | Effect Monster | ||||||||||
- | 4 | Rock | 1900 | 1300 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field. | |||||||||||||
▶︎ Deck | 8.1 (12) | Crystron Rosenix | Effect Monster | ||||||||||
- | 4 | Machine | 1800 | 1000 | |||||||||
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8.1 (9) | Black Luster Soldier - Sacred Soldier | Effect Monster | ||||||||||
- | 8 | Warrior | 3000 | 2500 | |||||||||
When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 8.1 (13) | Wind-Up Rabbit | Effect Monster | ||||||||||
- | 3 | Beast-Warrior | 1400 | 600 | |||||||||
(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. | |||||||||||||
▶︎ Deck | 8.1 (16) | Morphtronic Smartfon |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 100 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard. ●While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck. ●While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order. |
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