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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Spell". Search result Showing 421 to 450 of 1,082
With the effect of "Destroy Spell".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.7 (3) | White Steed of the Floral Knights | Effect Monster | ||||||||||
- | 6 | Beast | 2400 | 1800 | |||||||||
If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (10) | Bujingi Turtle | Effect Monster | ||||||||||
- | 4 | Beast | 1700 | 1200 | |||||||||
During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect. | |||||||||||||
▶︎ Deck | 7.7 (25) | Horus the Black Flame Dragon LV8 | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 1800 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 7.7 (20) | Worm King | Effect Monster | ||||||||||
- | 8 | Reptile | 2700 | 1100 | |||||||||
This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it. | |||||||||||||
▶︎ Deck | 7.7 (15) | Artorigus, King of the Noble Knights |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2000 | 2000 | |||||||||
2 Level 4 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control. |
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▶︎ Deck | 7.7 (10) | Hieratic Sky Dragon Overlord of Heliopolis |
Xyz Monster Effect Monster |
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- | 8 | Dragon | 3000 | 2400 | |||||||||
2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. |
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▶︎ Deck | 7.7 (10) | Zerrziel, Ruler of the Evil Eyed |
Link Monster Effect Monster |
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- | - | Fiend | 2600 | - | |||||||||
2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
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▶︎ Deck | 7.7 (32) | Decode Talker |
Link Monster Effect Monster |
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- | - | Cyberse | 2300 | - | |||||||||
2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
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▶︎ Deck | 7.7 (6) | Fabled Treason | Normal Trap | ||||||||||
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn. | |||||||||||||
▶︎ Deck | 7.7 (7) | Joruri-P.U.N.K. Nashiwari Surprise | Normal Trap | ||||||||||
Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn. | |||||||||||||
▶︎ Deck | 7.7 (15) | Statue of Anguish Pattern | Continuous Trap | ||||||||||
Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it. | |||||||||||||
▶︎ Deck | 7.7 (7) | Mathmech Induction | Continuous Trap | ||||||||||
All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (6) | Dinomorphia Sonic | Counter Trap | ||||||||||
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn. | |||||||||||||
▶︎ Deck | 7.6 (5) | Armed Dragon LV10 White | Effect Monster | ||||||||||
- | 10 | Dragon | 3000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. | |||||||||||||
▶︎ Deck | 7.6 (13) | Wind Pegasus @Ignister |
Synchro Monster Effect Monster |
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- | 7 | Cyberse | 2300 | 1500 | |||||||||
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn. |
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▶︎ Deck | 7.6 (10) | Metalfoes Silverd |
Pendulum Monster Normal Monster |
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- | 3 | Psychic | 1700 | 100 | |||||||||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. |
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▶︎ Deck | 7.6 (11) | Sky Striker Maneuver - Jamming Waves! | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | |||||||||||||
▶︎ Deck | 7.6 (37) | Night Beam | Normal Spell | ||||||||||
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. | |||||||||||||
▶︎ Deck | 7.6 (9) | Yosenju Oroshi Channeling | Normal Spell | ||||||||||
If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ●Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ●Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. |
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▶︎ Deck | 7.6 (13) | Super Solar Nutrient | Continuous Spell | ||||||||||
Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | |||||||||||||
▶︎ Deck | 7.6 (37) | Swords of Concealing Light | Continuous Spell | ||||||||||
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. | |||||||||||||
▶︎ Deck | 7.6 (32) | Double Cyclone | Quick-Play Spell | ||||||||||
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. | |||||||||||||
▶︎ Deck | 7.6 (5) | Mikanko Kagura | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn. |
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▶︎ Deck | 7.6 (19) | Delta Crow - Anti Reverse | Normal Trap | ||||||||||
If you control a "Blackwing" monster: Destroy all face-down Spells and Traps your opponent controls. If you control exactly 3 "Blackwing" monsters, you can activate this card from your hand. | |||||||||||||
▶︎ Deck | 7.6 (30) | Cursed Seal of the Forbidden Spell | Counter Trap | ||||||||||
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. | |||||||||||||
▶︎ Deck | 7.5 (13) | Alien Telepath | Effect Monster | ||||||||||
- | 4 | Reptile | 1600 | 1000 | |||||||||
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | |||||||||||||
▶︎ Deck | 7.5 (6) | Crystron Prasiortle | Effect Monster | ||||||||||
- | 2 | Machine | 500 | 2000 | |||||||||
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 7.5 (13) | Mecha Phantom Beast Coltwing | Effect Monster | ||||||||||
- | 4 | Machine | 1600 | 1500 | |||||||||
If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. | |||||||||||||
▶︎ Deck | 7.5 (34) | Uria, Lord of Searing Flames | Effect Monster | ||||||||||
- | 10 | Pyro | 0 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation. | |||||||||||||
▶︎ Deck | 7.5 (37) | Snipe Hunter | Effect Monster | ||||||||||
- | 4 | Fiend | 1500 | 600 | |||||||||
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. | |||||||||||||
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