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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Destroy Monster". Search result Showing 1,111 to 1,140 of 1,801
With the effect of "Destroy Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6 (16) | Playful Possum | Effect Monster | |||
- | 2 | Beast | 800 | 600 | ||
During your Main Phase: You can destroy this face-up card on the field. Your opponent must control a monster with a higher ATK than this card for you to activate and to resolve this effect. During your Standby Phase, if this card was destroyed by this effect: You can Special Summon this card from the Graveyard. | ||||||
▶︎ Deck | 6 (13) | Il Blud |
Effect Monster Gemini Monster |
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- | 6 | Zombie | 2100 | 800 | ||
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect. |
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▶︎ Deck | 6 (7) | Snyffus |
Effect Monster Tuner Monster |
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- | 1 | Beast | 100 | 100 | ||
Once per turn, you can Tribute 1 Plant-Type monster to select and destroy 1 face-up card your opponent controls. When a Plant-Type monster(s) on the field is destroyed while this card is in the Graveyard, you can Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. | ||||||
▶︎ Deck | 6 (2) | Tarai | Effect Monster | |||
- | 4 | Fairy | 0 | 0 | ||
If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn. | ||||||
▶︎ Deck | 6 (11) | Superheavy Samurai Soulbang Cannon | Effect Monster | |||
- | 3 | Machine | 1000 | 1000 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage. | ||||||
▶︎ Deck | 6 (4) | Senko the Skybolt Star | Effect Monster | |||
- | 7 | Warrior | 2400 | 0 | ||
If an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 Attack Position monster your opponent controls; your monster loses exactly 1500 ATK, and if it does, destroy that opponent's monster. You can only use each effect of "Senko the Skybolt Star" once per turn. | ||||||
▶︎ Deck | 6 (3) | Annihilator Archfiend | Effect Monster | |||
- | 9 | Fiend | 2000 | 3000 | ||
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn. | ||||||
▶︎ Deck | 6 (12) | Destructotron | Effect Monster | |||
- | 4 | Psychic | 1600 | 400 | ||
During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target. | ||||||
▶︎ Deck | 6 (22) | Drillroid | Effect Monster | |||
- | 4 | Machine | 1600 | 1600 | ||
Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. | ||||||
▶︎ Deck | 6 (9) | Zombowwow | Effect Monster | |||
- | 2 | Zombie | 1000 | 1000 | ||
When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase. | ||||||
▶︎ Deck | 6 (13) | The Six Samurai - Yaichi | Effect Monster | |||
- | 3 | Warrior | 1300 | 800 | ||
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | ||||||
▶︎ Deck | 6 (1) | Veda Kalanta | Effect Monster | |||
- | 8 | Warrior | 2500 | 2100 | ||
If a card(s) on the field is destroyed by card effect, and "Visas Starfrost" is on the field (except during the Damage Step): You can Special Summon this card from your hand, then you can add 1 "Clear New World" from your Deck or GY to your hand. If another monster(s) in your possession is destroyed by card effect (except during the Damage Step): You can target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, until the end of this turn. You can only use each effect of "Veda Kalanta" once per turn. | ||||||
▶︎ Deck | 6 (11) | D/D/D Super Doom King Purple Armageddon |
Fusion Monster Pendulum Monster Effect Monster |
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- | 10 | Fiend | 3500 | 3000 | ||
Pendulum Effect Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). Card Text 2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. |
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▶︎ Deck | 6 (25) | X-Saber Souza |
Synchro Monster Effect Monster |
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- | 7 | Warrior | 2500 | 1600 | ||
1 Tuner + 1 or more non-Tuner "X-Saber" monsters You can Tribute 1 "X-Saber" monster, then choose 1 of these effects; this card gains that effect until the end of this turn. ●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster. ●This card cannot be destroyed by Trap effects. |
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▶︎ Deck | 6 (24) | Malefic Paradox Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 4000 | 4000 | ||
"Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card. |
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▶︎ Deck | 6 (20) | Sword Breaker |
Xyz Monster Effect Monster |
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- | 6 | Warrior | 2700 | 1000 | ||
2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster. |
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▶︎ Deck | 6 (11) | Armor Blast | Normal Spell | |||
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them. | ||||||
▶︎ Deck | 6 (12) | Psychokinesis | Normal Spell | |||
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage. | ||||||
▶︎ Deck | 6 (15) | Trial and Tribulation | Normal Spell | |||
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens. ●1: Draw 1 card. ●2: Add 2 monsters from your Graveyard to your hand. ●3+: Destroy up to 3 face-up cards on the field. |
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▶︎ Deck | 6 (12) | Token Sundae | Normal Spell | |||
Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect. | ||||||
▶︎ Deck | 6 (21) | Dark Burning Attack | Normal Spell | |||
If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls. | ||||||
▶︎ Deck | 6 (24) | Blaze Accelerator | Continuous Spell | |||
You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect. | ||||||
▶︎ Deck | 6 (6) | Borrel Supplier | Continuous Spell | |||
During each Standby Phase, if you control a "Borrel" Link Monster: You can target 1 "Rokket" monster in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Borrel Supplier" once per turn. | ||||||
▶︎ Deck | 6 (6) | Core Blaster | Equip Spell | |||
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand. | ||||||
▶︎ Deck | 6 (14) | Wild Fire | Quick-Play Spell | |||
Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card. | ||||||
▶︎ Deck | 6 (1) | Realm Eulogy | Quick-Play Spell | |||
Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent's monster's effects until the end of this turn, then if "Visas Starfrost" is on the field, you can destroy that targeted monster. During your Main Phase, if a "Veda" monster Card is on the field: You can banish this card from your GY; destroy 1 monster you control. You can only use each effect of "Realm Eulogy" once per turn. | ||||||
▶︎ Deck | 6 (3) | Dual Avatar Defeating Evil | Quick-Play Spell | |||
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects. ●Draw 1 card. ●Banish 1 card from your opponent's GY. You can only activate 1 "Dual Avatar Defeating Evil" per turn. |
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▶︎ Deck | 6 (9) | Sonic Boom | Normal Trap | |||
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. | ||||||
▶︎ Deck | 6 (7) | Igknight Burst | Continuous Trap | |||
Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand. | ||||||
▶︎ Deck | 6 (5) | Triamid Pulse | Continuous Trap | |||
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ●Target 1 other face-up card on the field; destroy it. ●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. |
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