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With the effect of "Destroy Monster". Search result Showing 691 to 720 of 1,801
With the effect of "Destroy Monster".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.6 (33) | Number 15: Gimmick Puppet Giant Grinder |
Xyz Monster Effect Monster |
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- | 8 | Machine | 1500 | 2500 | ||
2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK. |
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▶︎ Deck | 7.6 (7) | Dinomist Plesios |
Pendulum Monster Effect Monster |
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- | 4 | Machine | 1700 | 1400 | ||
Pendulum Effect Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. Card Text All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. |
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▶︎ Deck | 7.6 (10) | Metalfoes Silverd |
Pendulum Monster Normal Monster |
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- | 3 | Psychic | 1700 | 100 | ||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. |
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▶︎ Deck | 7.6 (16) | Rescue Hamster |
Pendulum Monster Effect Monster |
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- | 4 | Beast | 300 | 100 | ||
Pendulum Effect You can banish this card from your Pendulum Zone; add 2 face-up Pendulum Monster Cards with the same name from your Extra Deck to your hand. You can only use this effect of "Rescue Hamster" once per Duel. Card Text If this card was Normal Summoned this turn and you have a face-up Level 5 or lower Pendulum Monster Card in your Extra Deck: You can Tribute this card; choose 1 face-up Level 5 or lower Pendulum Monster Card in your Extra Deck, and Special Summon 2 monsters from your Deck with the same name as that card, but they have their effects negated, also they are destroyed during the End Phase. |
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▶︎ Deck | 7.6 (8) | Samurai Cavalry of Reptier |
Pendulum Monster Effect Monster |
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- | 4 | Dinosaur | 1800 | 1200 | ||
Pendulum Effect Card Text At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster. |
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▶︎ Deck | 7.6 (11) | Sky Striker Maneuver - Jamming Waves! | Normal Spell | |||
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field. | ||||||
▶︎ Deck | 7.6 (13) | Super Solar Nutrient | Continuous Spell | |||
Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 7.6 (17) | Symbol of Heritage | Equip Spell | |||
Activate only while there are 3 Monster Cards with the same name in your Graveyard. Select 1 of those monsters, Special Summon it, and equip it with this card. When this card is destroyed, destroy the equipped monster. | ||||||
▶︎ Deck | 7.6 (29) | Magical Dimension | Quick-Play Spell | |||
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field. | ||||||
▶︎ Deck | 7.6 (5) | Reptilianne Recoil | Field Spell | |||
You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn. | ||||||
▶︎ Deck | 7.6 (5) | Mikanko Kagura | Ritual Spell | |||
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn. |
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▶︎ Deck | 7.6 (31) | Traptrix Trap Hole Nightmare | Normal Trap | |||
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. | ||||||
▶︎ Deck | 7.6 (53) | Crush Card Virus | Normal Trap | |||
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck. | ||||||
▶︎ Deck | 7.6 (5) | Dual Avatar Ascendance | Normal Trap | |||
Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn. | ||||||
▶︎ Deck | 7.6 (15) | Archfiend's Roar | Normal Trap | |||
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn. | ||||||
▶︎ Deck | 7.6 (41) | Magical Hats | Normal Trap | |||
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. | ||||||
▶︎ Deck | 7.6 (9) | Release from Stone | Continuous Trap | |||
Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 7.6 (10) | Dried Winds | Continuous Trap | |||
If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn. | ||||||
▶︎ Deck | 7.6 (18) | Miraculous Descent | Continuous Trap | |||
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
▶︎ Deck | 7.6 (27) | Divine Wrath | Counter Trap | |||
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. | ||||||
▶︎ Deck | 7.6 (7) | Battlin' Boxing Cross Counter | Counter Trap | |||
When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ●Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn. |
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▶︎ Deck | 7.5 (4) | Performapal Sky Pupil | Effect Monster | |||
- | 3 | Spellcaster | 800 | 800 | ||
During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster. | ||||||
▶︎ Deck | 7.5 (63) | Slifer the Sky Dragon | Effect Monster | |||
- | 10 | Divine-Beast | ? | ? | ||
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. | ||||||
▶︎ Deck | 7.5 (6) | Crystron Prasiortle | Effect Monster | |||
- | 2 | Machine | 500 | 2000 | ||
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.5 (13) | Mecha Phantom Beast Coltwing | Effect Monster | |||
- | 4 | Machine | 1600 | 1500 | ||
If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. | ||||||
▶︎ Deck | 7.5 (30) | Swordsman of Revealing Light | Effect Monster | |||
- | 8 | Warrior | 0 | 2400 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ●Each turn, the first time this card would be destroyed by battle, it is not destroyed. |
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▶︎ Deck | 7.5 (29) | Doomcaliber Knight | Effect Monster | |||
- | 4 | Fiend | 1900 | 1800 | ||
Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster. | ||||||
▶︎ Deck | 7.5 (37) | Snipe Hunter | Effect Monster | |||
- | 4 | Fiend | 1500 | 600 | ||
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. | ||||||
▶︎ Deck | 7.5 (17) | Great Shogun Shien | Effect Monster | |||
- | 7 | Warrior | 2500 | 2400 | ||
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. | ||||||
▶︎ Deck | 7.5 (6) | Mega Fortress Whale | Effect Monster | |||
- | 7 | Fish | 2550 | 2350 | ||
If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn. | ||||||
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