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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8 (7) | Piercing the Darkness | Continuous Spell | ||||||||||
If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn. | |||||||||||||
▶︎ Deck | 8 (31) | Super Rejuvenation | Quick-Play Spell | ||||||||||
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn. | |||||||||||||
▶︎ Deck | 8 (5) | Crystolic Potential | Field Spell | ||||||||||
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. | |||||||||||||
▶︎ Deck | 8 (6) | Triamid Cruiser | Field Spell | ||||||||||
Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn. | |||||||||||||
▶︎ Deck | 8 (6) | F.A. Circuit Grand Prix | Field Spell | ||||||||||
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn. | |||||||||||||
▶︎ Deck | 8 (2) | Myutant Evolution Lab | Field Spell | ||||||||||
When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn. | |||||||||||||
▶︎ Deck | 8 (29) | Jar of Avarice | Normal Trap | ||||||||||
Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn. | |||||||||||||
▶︎ Deck | 8 (10) | Majespecter Supercell | Continuous Trap | ||||||||||
While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 7.9 (8) | Flower Cardian Clover with Boar | Effect Monster | ||||||||||
- | 7 | Warrior | 1000 | 1000 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard. | |||||||||||||
▶︎ Deck | 7.9 (7) | Destiny HERO - Drawhand | Effect Monster | ||||||||||
- | 4 | Warrior | 1600 | 800 | |||||||||
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn. | |||||||||||||
▶︎ Deck | 7.9 (17) | Naturia Marron | Effect Monster | ||||||||||
- | 3 | Plant | 1200 | 700 | |||||||||
When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the GY. Once per turn: You can target 2 "Naturia" monsters in your GY; shuffle both those targets into the Deck, then draw 1 card. | |||||||||||||
▶︎ Deck | 7.9 (19) | Star Seraph Scale | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 900 | |||||||||
When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. ●Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card. |
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▶︎ Deck | 7.9 (23) | Elemental HERO Nova Master |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2600 | 2100 | |||||||||
1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card. |
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▶︎ Deck | 7.9 (13) | Knightmare Cerberus |
Link Monster Effect Monster |
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- | - | Fiend | 1600 | - | |||||||||
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
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▶︎ Deck | 7.9 (16) | Slash Draw | Normal Spell | ||||||||||
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn. | |||||||||||||
▶︎ Deck | 7.9 (13) | Space Gift | Normal Spell | ||||||||||
Draw 1 card for each different "Neo-Spacian" name on the monsters you control. | |||||||||||||
▶︎ Deck | 7.9 (8) | Pinpoint Landing | Continuous Spell | ||||||||||
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. | |||||||||||||
▶︎ Deck | 7.9 (18) | Paleozoic Pikaia | Normal Trap | ||||||||||
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 7.9 (8) | Danger! Zone | Normal Trap | ||||||||||
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | |||||||||||||
▶︎ Deck | 7.8 (9) | Noctovision Dragon | Effect Monster | ||||||||||
- | 7 | Dragon | 0 | 2800 | |||||||||
When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ●If this card is sent to the GY as Link Material: You can draw 1 card. |
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▶︎ Deck | 7.8 (11) | Live☆Twin Ki-sikil Frost | Effect Monster | ||||||||||
- | 2 | Aqua | 500 | 0 | |||||||||
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (5) | Vendread Striges | Effect Monster | ||||||||||
- | 2 | Zombie | 500 | 2000 | |||||||||
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ●After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card. |
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▶︎ Deck | 7.8 (12) | Megalith Och |
Ritual Monster Effect Monster |
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- | 4 | Rock | 1000 | 2700 | |||||||||
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (4) | Tri-Edge Master |
Synchro Monster Effect Monster |
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- | 6 | Warrior | 2100 | 1800 | |||||||||
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ●1 & 5: Destroy 1 other card on the field. ●2 & 4: Draw 1 card. ●3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn. |
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▶︎ Deck | 7.8 (9) | Performapal Guitartle |
Pendulum Monster Effect Monster |
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- | 1 | Aqua | 300 | 400 | |||||||||
Pendulum Effect If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn. Card Text Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn. |
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▶︎ Deck | 7.8 (21) | Shuffle Reborn | Normal Spell | ||||||||||
If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. | |||||||||||||
▶︎ Deck | 7.8 (26) | Cards of Consonance | Normal Spell | ||||||||||
Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards. | |||||||||||||
▶︎ Deck | 7.8 (12) | Dodododraw | Normal Spell | ||||||||||
Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn. | |||||||||||||
▶︎ Deck | 7.8 (12) | Fortune's Future | Normal Spell | ||||||||||
Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards. | |||||||||||||
▶︎ Deck | 7.8 (12) | Awakening of the Possessed | Continuous Spell | ||||||||||
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn. | |||||||||||||
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Update Information - NEW -
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