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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from GY". Search result Showing 121 to 150 of 1,734
With the effect of "Special Summon this card from GY".
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| Rating Score | Card Name | Card-Type | |||||||||||
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| Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck
|
9.6 (9) | Vampire Scarlet Scourge | Effect Monster | ||||||||||
| - | 6 | Zombie | 2200 | 2200 | |||||||||
| If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field. | |||||||||||||
▶︎ Deck
|
9.6 (10) | Tearlaments Kaleido-Heart |
Fusion Monster Effect Monster |
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| - | 9 | Fiend | 3000 | 3000 | |||||||||
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"Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn. |
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▶︎ Deck
|
9.6 (17) | D/D/D Flame High King Genghis |
Fusion Monster Effect Monster |
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| - | 8 | Fiend | 2800 | 2400 | |||||||||
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1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. |
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▶︎ Deck
|
9.6 (14) | Accel Synchro Stardust Dragon |
Synchro Monster Effect Monster |
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| - | 8 | Dragon | 2500 | 2000 | |||||||||
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1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn. |
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▶︎ Deck
|
9.6 (11) | The Zombie Vampire |
Xyz Monster Effect Monster |
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| - | 8 | Zombie | 3000 | 2800 | |||||||||
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2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn. |
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▶︎ Deck
|
9.6 (19) | Zoodiac Chakanine |
Xyz Monster Effect Monster |
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| - | 4 | Beast-Warrior | ? | ? | |||||||||
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2+ Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn: You can detach 1 material from this card, then target 1 "Zoodiac" monster in your GY; Special Summon it, but for the rest of this turn, its effects are negated, also it cannot be used as material for an Xyz Summon. |
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▶︎ Deck
|
9.6 (21) | Dark Requiem Xyz Dragon |
Xyz Monster Effect Monster |
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| - | 5 | Dragon | 3000 | 2500 | |||||||||
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3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ●When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY. |
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▶︎ Deck
|
9.6 (20) | Cyberse Witch |
Link Monster Effect Monster |
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| - | - | Cyberse | 800 | - | |||||||||
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2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
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▶︎ Deck
|
9.6 (16) | Link Decoder |
Link Monster Effect Monster |
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| - | - | Cyberse | 300 | - | |||||||||
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1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
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▶︎ Deck
|
9.6 (54) | Return of the Dragon Lords | Normal Spell | ||||||||||
| Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
▶︎ Deck
|
9.6 (5) | Marincess Dive | Normal Spell | ||||||||||
|
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ●Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ●If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn. |
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▶︎ Deck
|
9.5 (22) | Fire King Avatar Arvata | Effect Monster | ||||||||||
| - | 4 | Beast-Warrior | 1800 | 200 | |||||||||
| When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (22) | Altergeist Marionetter | Effect Monster | ||||||||||
| - | 4 | Spellcaster | 1600 | 1700 | |||||||||
| When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (47) | Chronomaly Nebra Disk | Effect Monster | ||||||||||
| - | 4 | Machine | 1800 | 1500 | |||||||||
| When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck
|
9.5 (29) | Sentry Soldier of Stone | Effect Monster | ||||||||||
| - | 3 | Rock | 1300 | 2000 | |||||||||
| If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (11) | Graydle Slime Jr. |
Effect Monster Tuner Monster |
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| - | 2 | Aqua | 0 | 2000 | |||||||||
| When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck. | |||||||||||||
▶︎ Deck
|
9.5 (24) | Cyber Dragon Nachster | Effect Monster | ||||||||||
| - | 1 | Machine | 200 | 200 | |||||||||
| This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (36) | PSY-Framegear Gamma Limited |
Effect Monster Tuner Monster |
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| - | 2 | Psychic | 1000 | 0 | |||||||||
| Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |||||||||||||
▶︎ Deck
|
9.5 (15) | The Bystial Lubellion Limited | Effect Monster | ||||||||||
| - | 8 | Dragon | 2500 | 3000 | |||||||||
| Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (60) | Junk Synchron |
Effect Monster Tuner Monster |
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| - | 3 | Warrior | 1300 | 500 | |||||||||
| When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects. | |||||||||||||
▶︎ Deck
|
9.5 (15) | Nimble Beaver | Effect Monster | ||||||||||
| - | 2 | Beast | 400 | 100 | |||||||||
| When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY. | |||||||||||||
▶︎ Deck
|
9.5 (26) | Sky Striker Ace - Raye | Effect Monster | ||||||||||
| - | 4 | Warrior | 1500 | 1500 | |||||||||
| (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (11) | Super Quantum Red Layer | Effect Monster | ||||||||||
| - | 5 | Warrior | 2000 | 800 | |||||||||
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If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ●When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ●If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects. |
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▶︎ Deck
|
9.5 (12) | T.G. Screw Serpent |
Effect Monster Tuner Monster |
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| - | 4 | Sea Serpent | 1300 | 500 | |||||||||
| If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (15) | Chamber Dragonmaid | Effect Monster | ||||||||||
| - | 4 | Dragon | 500 | 1800 | |||||||||
| If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (11) | Vernusylph of the Misting Seedlings | Effect Monster | ||||||||||
| - | 3 | Fairy | 400 | 800 | |||||||||
| All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn. | |||||||||||||
▶︎ Deck
|
9.5 (10) | Vera the Vernusylph Goddess | Effect Monster | ||||||||||
| - | 8 | Fairy | 2400 | 3000 | |||||||||
| Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of "Vera the Vernusylph Goddess" once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it. | |||||||||||||
▶︎ Deck
|
9.5 (19) | Blue-Eyes Jet Dragon | Effect Monster | ||||||||||
| - | 8 | Dragon | 3000 | 0 | |||||||||
| Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand. | |||||||||||||
▶︎ Deck
|
9.5 (75) | Machina Fortress | Effect Monster | ||||||||||
| - | 7 | Machine | 2500 | 1600 | |||||||||
| You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand. | |||||||||||||
▶︎ Deck
|
9.5 (4) | Rescue-ACE Fire Engine | Effect Monster | ||||||||||
| - | 7 | Machine | 2500 | 2500 | |||||||||
| If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn. | |||||||||||||
| Other sorts : Card Registration Date, scale blue, scale red | |||||||||||||
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DOOM OF DIMENSIONS
TACTICAL-TRY PACK - Black Magic, HERO, Mikanko -
TACTICAL-TRY DECK Exorcist Angel Exorcist
TACTICAL-TRY DECK Super Armored Troop R-ACE
Yu-Gi-Oh OCG Structures Vol.10
DUELIST ADVANCE
Yu-Gi-Oh OCG STORIES Volume 5
justice hunters
DARK
LIGHT
EARTH
WATER
FIRE
WIND
DIVINE





































