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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 241 to 270 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.3 (16) | Parlor Dragonmaid | Effect Monster | ||||||||||
- | 3 | Dragon | 500 | 1700 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (16) | Nemeses Corridor | Effect Monster | ||||||||||
- | 4 | Thunder | 1900 | 600 | |||||||||
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (8) | Unchained Twins - Aruha | Effect Monster | ||||||||||
- | 3 | Fiend | 1500 | 1500 | |||||||||
You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (10) | Cir, Malebranche of the Burning Abyss | Effect Monster | ||||||||||
- | 3 | Fiend | 1600 | 1200 | |||||||||
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ●If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it. |
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▶︎ Deck | 9.3 (4) | Icejade Kosmochlor | Effect Monster | ||||||||||
- | 10 | Aqua | 1500 | 3000 | |||||||||
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only. | |||||||||||||
▶︎ Deck | 9.3 (7) | Heroic Challenger - Morning Star | Effect Monster | ||||||||||
- | 4 | Warrior | 1500 | 1300 | |||||||||
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (9) | Battlewasp - Pin the Bullseye | Effect Monster | ||||||||||
- | 1 | Insect | 200 | 300 | |||||||||
If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (9) | Photon Jumper | Effect Monster | ||||||||||
- | 4 | Warrior | 0 | 0 | |||||||||
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (38) | Blackwing - Gofu the Vague Shadow Forbidden |
Effect Monster Tuner Monster |
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- | 5 | Winged Beast | 0 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner. | |||||||||||||
▶︎ Deck | 9.3 (85) | Tour Guide From the Underworld | Effect Monster | ||||||||||
- | 3 | Fiend | 1000 | 600 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material. | |||||||||||||
▶︎ Deck | 9.3 (16) | Madolche Petingcessoeur | Effect Monster | ||||||||||
- | 4 | Fairy | 1400 | 1400 | |||||||||
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn. ●If you have no monsters in your GY: You can Special Summon this card from your hand. ●If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters. |
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▶︎ Deck | 9.3 (4) | Mitsu the Insect Ninja | Effect Monster | ||||||||||
- | 2 | Insect | 200 | 2100 | |||||||||
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (7) | Rescue-ACE Air Lifter Semi-Limited | Effect Monster | ||||||||||
- | 4 | Warrior | 1700 | 1700 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (3) | Rescue-ACE Preventer | Effect Monster | ||||||||||
- | 8 | Machine | 2800 | 2800 | |||||||||
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Red-Eyes Black Meteor Dragon | Effect Monster | ||||||||||
- | 6 | Dragon | 2000 | 2000 | |||||||||
You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (8) | Vanquish Soul Caesar Valius | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 1500 | |||||||||
During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ●EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 9.3 (6) | Volcanic Emperor | Effect Monster | ||||||||||
- | 8 | Pyro | 3100 | 2400 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 9.3 (12) | Dragonmaid Sheou |
Fusion Monster Effect Monster |
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- | 10 | Dragon | 3500 | 2000 | |||||||||
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn. |
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▶︎ Deck | 9.3 (35) | Stellarknight Delteros |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2500 | 2100 | |||||||||
3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck. |
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▶︎ Deck | 9.3 (23) | Saryuja Skull Dread |
Link Monster Effect Monster |
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- | - | Dragon | 2800 | - | |||||||||
2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
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▶︎ Deck | 9.3 (11) | Ritual Beast Ulti-Kimunfalcos |
Link Monster Effect Monster |
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- | - | Psychic | 1800 | - | |||||||||
2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
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▶︎ Deck | 9.3 (7) | Heroic Call | Normal Spell | ||||||||||
Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn. | |||||||||||||
▶︎ Deck | 9.3 (13) | Fusion Deployment | Normal Spell | ||||||||||
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn. | |||||||||||||
▶︎ Deck | 9.3 (35) | Temple of the Kings | Continuous Spell | ||||||||||
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (8) | Ignister A.I.Land | Field Spell | ||||||||||
If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (8) | Giant Ballpark | Field Spell | ||||||||||
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (8) | World Legacy in Shadow | Field Spell | ||||||||||
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. | |||||||||||||
▶︎ Deck | 9.3 (15) | Oracle of Zefra | Field Spell | ||||||||||
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect: ●Ritual: Shuffle 1 monster on the field into the Deck. ●Fusion: Special Summon 1 monster from your hand. ●Synchro: Choose 1 monster from your Deck and place it on top of your Deck. ●Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn. |
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▶︎ Deck | 9.3 (33) | Advanced Ritual Art | Ritual Spell | ||||||||||
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster. | |||||||||||||
▶︎ Deck | 9.3 (14) | Revendread Origin | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. | |||||||||||||
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