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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from your hand". Search result Showing 181 to 210 of 1,930
With the effect of "Special Summon this card from your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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9.5 (6) | Cyberse Desavewurm |
Fusion Monster Effect Monster |
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- | 6 | Cyberse | 2300 | 1500 | |||||||||
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn. |
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9.5 (21) | Primathmech Alembertian |
Xyz Monster Effect Monster |
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- | 4 | Cyberse | 2000 | 0 | |||||||||
2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ●2: Add 1 "Mathmech" card from your Deck to your hand. ●3: Add 1 Level 4 monster from your Deck to your hand. ●4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn. |
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9.5 (25) | Wind-Up Carrier Zenmaity |
Xyz Monster Effect Monster |
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- | 3 | Machine | 1500 | 1500 | |||||||||
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand. |
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9.5 (6) | Superheavy Samurai Monk Big Benkei |
Pendulum Monster Effect Monster |
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- | 8 | Machine | 1000 | 3500 | |||||||||
Pendulum Effect If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. Card Text If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn. |
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9.5 (11) | Code Talker Inverted |
Link Monster Effect Monster |
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- | - | Cyberse | 1300 | - | |||||||||
2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
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9.5 (15) | Original Sinful Spoils - Snake-Eye | Normal Spell | ||||||||||
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn. | |||||||||||||
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9.5 (8) | Gladiator Beast's Comeback | Normal Spell | ||||||||||
Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle. | |||||||||||||
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9.5 (11) | Dragonmaid Hospitality | Normal Spell | ||||||||||
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn. | |||||||||||||
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9.5 (2) | Arrive in Light | Continuous Spell | ||||||||||
When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ●Draw 1 card. ●Special Summon 1 Tuner from your hand. |
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9.5 (34) | Nekroz Kaleidoscope | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. | |||||||||||||
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9.5 (6) | Dragonmaid Tidying | Normal Trap | ||||||||||
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn. | |||||||||||||
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9.5 (6) | Libromancer Intervention | Normal Trap | ||||||||||
When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn. | |||||||||||||
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9.4 (16) | Blazing Cartesia, the Virtuous |
Effect Monster Tuner Monster |
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- | 4 | Spellcaster | 1500 | 1500 | |||||||||
If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn. | |||||||||||||
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9.4 (10) | Adamancipator Analyzer |
Effect Monster Tuner Monster |
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- | 4 | Rock | 1500 | 700 | |||||||||
If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn. | |||||||||||||
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9.4 (7) | The Agent of Life - Neptune | Effect Monster | ||||||||||
- | 1 | Fairy | 0 | 600 | |||||||||
You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn. | |||||||||||||
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9.4 (7) | Exosister Stella | Effect Monster | ||||||||||
- | 4 | Spellcaster | 300 | 800 | |||||||||
During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn. | |||||||||||||
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9.4 (17) | Fire Flint Lady | Effect Monster | ||||||||||
- | 1 | Warrior | 100 | 100 | |||||||||
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn. | |||||||||||||
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9.4 (19) | Beat, Bladesman Fur Hire | Effect Monster | ||||||||||
- | 3 | Warrior | 1200 | 500 | |||||||||
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. | |||||||||||||
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9.4 (15) | Mudora the Sword Oracle Limited | Effect Monster | ||||||||||
- | 4 | Fairy | 1500 | 1800 | |||||||||
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn. | |||||||||||||
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9.4 (34) | PSY-Framegear Gamma Limited |
Effect Monster Tuner Monster |
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- | 2 | Psychic | 1000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |||||||||||||
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9.4 (18) | Sylvan Sagequoia | Effect Monster | ||||||||||
- | 7 | Plant | 2600 | 1200 | |||||||||
When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand. | |||||||||||||
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9.4 (5) | Basiltrice, Familiar of the Evil Eye | Effect Monster | ||||||||||
- | 3 | Fiend | 1000 | 2000 | |||||||||
If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn. | |||||||||||||
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9.4 (41) | Hieratic Dragon of Tefnuit | Effect Monster | ||||||||||
- | 6 | Dragon | 2100 | 1400 | |||||||||
If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, and make its ATK/DEF 0. | |||||||||||||
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9.4 (14) | Super Express Bullet Train | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 0 | |||||||||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
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9.4 (19) | Nemeses Corridor | Effect Monster | ||||||||||
- | 4 | Thunder | 1900 | 600 | |||||||||
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn. | |||||||||||||
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9.4 (10) | Battlewasp - Pin the Bullseye | Effect Monster | ||||||||||
- | 1 | Insect | 200 | 300 | |||||||||
If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn. | |||||||||||||
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9.4 (10) | Photon Jumper | Effect Monster | ||||||||||
- | 4 | Warrior | 0 | 0 | |||||||||
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn. | |||||||||||||
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9.4 (31) | Blackwing - Kris the Crack of Dawn | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1900 | 300 | |||||||||
If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects. | |||||||||||||
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9.4 (56) | Blue-Eyes Alternative White Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated. | |||||||||||||
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9.4 (36) | Star Seraph Sovereignty | Effect Monster | ||||||||||
- | 4 | Fairy | 900 | 2000 | |||||||||
Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster. | |||||||||||||
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