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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "cannot change battle position". Search result Showing 1 to 30 of 65
With the effect of "cannot change battle position".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (9) | Cosmic Slicer Zer'oll |
Link Monster Effect Monster |
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- | - | Reptile | 2600 | - | |||||||||
2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
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▶︎ Deck | 9.9 (36) | Interrupted Kaiju Slumber | Normal Spell | ||||||||||
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. | |||||||||||||
▶︎ Deck | 9.5 (11) | Ice Barrier | Normal Trap | ||||||||||
When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (14) | Speaker for the Ice Barriers | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1000 | 1800 | |||||||||
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0). | |||||||||||||
▶︎ Deck | 9.3 (54) | Thousand-Eyes Restrict |
Fusion Monster Effect Monster |
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- | 1 | Spellcaster | 0 | 0 | |||||||||
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. |
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▶︎ Deck | 8.9 (30) | Floodgate Trap Hole | Normal Trap | ||||||||||
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||||||||||
▶︎ Deck | 8.4 (56) | Creature Swap | Normal Spell | ||||||||||
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn. | |||||||||||||
▶︎ Deck | 8.1 (7) | Jioh the Gravity Ninja | Effect Monster | ||||||||||
- | 8 | Rock | 2300 | 2900 | |||||||||
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn. | |||||||||||||
▶︎ Deck | 8 (29) | Quaking Mirror Force | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||||||||||
▶︎ Deck | 7.9 (31) | Number 106: Giant Hand |
Xyz Monster Effect Monster |
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- | 4 | Rock | 2000 | 2000 | |||||||||
2 Level 4 monsters When a monster effect is activated on your opponent's field (Quick Effect): You can detach 2 materials from this card, then target 1 Effect Monster your opponent controls; while this monster is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position. |
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▶︎ Deck | 7.9 (24) | Final Attack Orders | Continuous Trap | ||||||||||
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. | |||||||||||||
▶︎ Deck | 7.6 (24) | Xyz Remora | Effect Monster | ||||||||||
- | 4 | Fish | 800 | 800 | |||||||||
You can Special Summon this card (from your hand) by detaching 2 materials from monster(s) you control. When Summoned this way: You can target 2 Level 4 Fish monsters in your GY; Special Summon those targets in Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as material for an Xyz Summon, except for the Xyz Summon of a WATER monster. | |||||||||||||
▶︎ Deck | 7.6 (37) | Swords of Concealing Light | Continuous Spell | ||||||||||
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions. | |||||||||||||
▶︎ Deck | 7.5 (16) | Psychic Jumper |
Effect Monster Tuner Monster |
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- | 2 | Psychic | 100 | 1500 | |||||||||
Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn. | |||||||||||||
▶︎ Deck | 7.2 (18) | Curse of Anubis | Normal Trap | ||||||||||
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed. | |||||||||||||
▶︎ Deck | 7.1 (35) | Goblin Attack Force | Effect Monster | ||||||||||
- | 4 | Warrior | 2300 | 0 | |||||||||
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. | |||||||||||||
▶︎ Deck | 6.9 (18) | Buster Blader, the Dragon Destroyer Swordsman |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2800 | 2500 | |||||||||
1 "Buster Blader" + 1 Dragon monster Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage. |
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▶︎ Deck | 6.7 (13) | Rocket Hand | Normal Trap | ||||||||||
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 6.6 (16) | Ghostrick Yuki-onna | Effect Monster | ||||||||||
- | 2 | Spellcaster | 1000 | 800 | |||||||||
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position. | |||||||||||||
▶︎ Deck | 6.4 (10) | Prediction Princess Petalelf |
Effect Monster Flip Monster |
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- | 3 | Fairy | 800 | 700 | |||||||||
FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions. | |||||||||||||
▶︎ Deck | 6.3 (19) | Aqua Spirit | Effect Monster | ||||||||||
- | 4 | Aqua | 1600 | 1200 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn. | |||||||||||||
▶︎ Deck | 6 (12) | Indomitable Fighter Lei Lei | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 2300 | 0 | |||||||||
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. | |||||||||||||
▶︎ Deck | 5.9 (18) | Giant Orc | Effect Monster | ||||||||||
- | 4 | Fiend | 2200 | 0 | |||||||||
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn. | |||||||||||||
▶︎ Deck | 5.7 (10) | Morphtronic Repair Unit | Equip Spell | ||||||||||
Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster. | |||||||||||||
▶︎ Deck | 5.6 (25) | Gaap the Divine Soldier | Effect Monster | ||||||||||
- | 6 | Fiend | 2200 | 2000 | |||||||||
All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn. | |||||||||||||
▶︎ Deck | 5.5 (14) | Blizzard Dragon | Effect Monster | ||||||||||
- | 4 | Dragon | 1800 | 1000 | |||||||||
Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn. | |||||||||||||
▶︎ Deck | 5.5 (10) | Reptilianne Medusa | Effect Monster | ||||||||||
- | 6 | Reptile | 2200 | 800 | |||||||||
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position. | |||||||||||||
▶︎ Deck | 5.5 (6) | Stand-Off | Normal Spell | ||||||||||
Target 1 face-up Attack Position Effect Monster on each side of the field; if both monsters are still face-up on the field, negate their effects, then if both their effects were negated by this effect, as long as those monsters are in face-up Attack Position, they cannot be destroyed by battle, are unaffected by other card effects, also they cannot attack or change their battle positions. | |||||||||||||
▶︎ Deck | 5.3 (7) | Flint | Equip Spell | ||||||||||
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster. | |||||||||||||
▶︎ Deck | 5.2 (13) | Shocktopus | Effect Monster | ||||||||||
- | 4 | Fish | 1600 | 800 | |||||||||
When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position. | |||||||||||||
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