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HOME > Yu-Gi-Oh! Card Search > Search result
Attribute is "WIND". Search result Showing 181 to 210 of 760
Attribute is "WIND".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 8.3 (3) | Guard Mantis | Effect Monster | ||||||||||
- | 4 | Insect | 1000 | 2400 | |||||||||
You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (20) | Mecha Phantom Beast Megaraptor | Effect Monster | ||||||||||
- | 4 | Machine | 1900 | 1000 | |||||||||
When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.3 (15) | Alector, Sovereign of Birds | Effect Monster | ||||||||||
- | 6 | Winged Beast | 2400 | 2000 | |||||||||
If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field. | |||||||||||||
▶︎ Deck | 8.3 (19) | Dragunity Arma Mystletainn | Effect Monster | ||||||||||
- | 6 | Dragon | 2100 | 1500 | |||||||||
You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card. | |||||||||||||
▶︎ Deck | 8.3 (11) | Dragunity Couse |
Effect Monster Tuner Monster |
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- | 2 | Dragon | 1000 | 200 | |||||||||
Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card. | |||||||||||||
▶︎ Deck | 8.3 (3) | Horse of the Floral Knights | Effect Monster | ||||||||||
- | 3 | Beast | 400 | 800 | |||||||||
If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. | |||||||||||||
▶︎ Deck | 8.3 (18) | Harpie Dancer | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1200 | 1000 | |||||||||
You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY. | |||||||||||||
▶︎ Deck | 8.3 (8) | Battlewasp - Twinbow the Attacker | Effect Monster | ||||||||||
- | 3 | Insect | 1000 | 500 | |||||||||
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase. | |||||||||||||
▶︎ Deck | 8.3 (18) | Hop Ear Squadron |
Effect Monster Tuner Monster |
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- | 2 | Beast | 300 | 600 | |||||||||
During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (7) | Hapi, Guidance of Horus | Effect Monster | ||||||||||
- | 8 | Beast-Warrior | 2400 | 1600 | |||||||||
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn. | |||||||||||||
▶︎ Deck | 8.3 (16) | Yosenju Kama 1 | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1600 | 500 | |||||||||
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. | |||||||||||||
▶︎ Deck | 8.3 (4) | Yosenju Sabu |
Effect Monster Tuner Monster |
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- | 4 | Beast-Warrior | 1700 | 400 | |||||||||
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ●If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ●You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck. |
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▶︎ Deck | 8.3 (7) | Gate Guardian of Wind and Water |
Fusion Monster Effect Monster |
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- | 9 | Spellcaster | 2450 | 2300 | |||||||||
"Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin". |
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▶︎ Deck | 8.3 (31) | Masked HERO Divine Wind |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2700 | 1900 | |||||||||
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card. | |||||||||||||
▶︎ Deck | 8.3 (32) | Blade Armor Ninja |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2200 | 1000 | |||||||||
2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn. |
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▶︎ Deck | 8.3 (3) | Symphonic Warrior Guitariss |
Pendulum Monster Tuner Monster Effect Monster |
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- | 3 | Machine | 1100 | 500 | |||||||||
Pendulum Effect You can target 1 other "Symphonic Warrior" card you control; return both that card and this card to the hand. You can only use this effect of "Symphonic Warrior Guitariss" once per turn. Card Text If "Symph Amplifire" is in your Field Zone: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 card in your Pendulum Zone; return it to the hand. You can only use each effect of "Symphonic Warrior Guitariss" once per turn. |
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▶︎ Deck | 8.3 (11) | Speedroid Marble Machine |
Pendulum Monster Effect Monster |
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- | 2 | Machine | 200 | 100 | |||||||||
Pendulum Effect Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field). Card Text When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn. |
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▶︎ Deck | 8.3 (11) | Majespecter Crow - Yata |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1000 | 1500 | |||||||||
Pendulum Effect Card Text When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects. |
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▶︎ Deck | 8.3 (8) | Imduk the World Chalice Dragon |
Link Monster Effect Monster |
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- | - | Dragon | 800 | - | |||||||||
1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
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▶︎ Deck | 8.2 (9) | Koa'ki Meiru Doom | Effect Monster | ||||||||||
- | 3 | Fiend | 1700 | 800 | |||||||||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase. | |||||||||||||
▶︎ Deck | 8.2 (6) | Simorgh, Bird of Beginning | Effect Monster | ||||||||||
- | 1 | Winged Beast | 0 | 1600 | |||||||||
When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast Monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (10) | Speedroid Horse Stilts | Effect Monster | ||||||||||
- | 4 | Machine | 1100 | 1100 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of "Speedroid Horse Stilts" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (6) | Super Quantum Green Layer | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1400 | |||||||||
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn. | |||||||||||||
▶︎ Deck | 8.2 (5) | Dragonroid | Effect Monster | ||||||||||
- | 8 | Machine | 2900 | 1000 | |||||||||
Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; ●Add 1 non-WIND "roid" monster from your Deck to your hand. ●This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn. |
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▶︎ Deck | 8.2 (25) | Harpie Queen | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1900 | 1200 | |||||||||
This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand. | |||||||||||||
▶︎ Deck | 8.2 (9) | F.A. Hang On Mach | Effect Monster | ||||||||||
- | 4 | Machine | 0 | 1800 | |||||||||
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead. | |||||||||||||
▶︎ Deck | 8.2 (5) | Lyrilusc - Sapphire Swallow | Effect Monster | ||||||||||
- | 1 | Winged Beast | 100 | 0 | |||||||||
If you control a Winged Beast monster: You can Special Summon both this card and 1 Level 1 Winged Beast monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. ●If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your GY; attach it to this card as material. |
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▶︎ Deck | 8.2 (12) | Shinobaron Peacock |
Ritual Monster Spirit Monster Effect Monster |
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- | 8 | Winged Beast | 3000 | 2500 | |||||||||
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit Monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). | |||||||||||||
▶︎ Deck | 8.2 (6) | Devotee of Nephthys |
Ritual Monster Effect Monster |
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- | 2 | Spellcaster | 1200 | 1200 | |||||||||
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. ●If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card. ●If this card is in the GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card. |
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▶︎ Deck | 8.2 (23) | Crystal Clear Wing Synchro Dragon |
Synchro Monster Effect Monster |
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- | 10 | Dragon | 3000 | 2500 | |||||||||
1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand. |
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