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HOME > Yu-Gi-Oh! Card Search > Search result
Attribute is "EARTH". Search result Showing 541 to 570 of 1,835
Attribute is "EARTH".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.6 (9) | U.A. Blockbacker | Effect Monster | |||
- | 7 | Warrior | 1600 | 2700 | ||
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects. | ||||||
▶︎ Deck | 7.6 (11) | Gamma The Electromagnet Warrior | Effect Monster | |||
- | 3 | Rock | 800 | 2000 | ||
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). | ||||||
▶︎ Deck | 7.6 (41) | Injection Fairy Lily | Effect Monster | |||
- | 3 | Spellcaster | 400 | 1500 | ||
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only. | ||||||
▶︎ Deck | 7.6 (5) | Krawler Receptor |
Effect Monster Flip Monster |
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- | 2 | Insect | 900 | 1200 | ||
FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn. |
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▶︎ Deck | 7.6 (9) | Koa'ki Meiru Powerhand | Effect Monster | |||
- | 4 | Machine | 2100 | 1600 | ||
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Normal Trap Card in your hand. If this card battles a LIGHT or DARK monster, any of that monster's effects that activate or apply on the field are negated during that Battle Phase, while this card remains on the field. | ||||||
▶︎ Deck | 7.6 (20) | Esper Girl |
Effect Monster Tuner Monster |
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- | 2 | Psychic | 500 | 300 | ||
When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand. | ||||||
▶︎ Deck | 7.6 (16) | Psychic Commander |
Effect Monster Tuner Monster |
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- | 3 | Psychic | 1400 | 800 | ||
When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase. | ||||||
▶︎ Deck | 7.6 (10) | Shiba-Warrior Taro |
Effect Monster Tuner Monster |
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- | 2 | Beast-Warrior | 800 | 600 | ||
This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand. | ||||||
▶︎ Deck | 7.6 (17) | XX-Saber Fulhelmknight |
Effect Monster Tuner Monster |
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- | 3 | Warrior | 1300 | 1000 | ||
When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 7.6 (20) | Superheavy Samurai Soulbreaker Armor Forbidden | Effect Monster | |||
- | 1 | Machine | 0 | 500 | ||
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF. | ||||||
▶︎ Deck | 7.6 (24) | Nefarious Archfiend Eater of Nefariousness | Effect Monster | |||
- | 4 | Beast | 1500 | 200 | ||
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card. | ||||||
▶︎ Deck | 7.6 (8) | Dododo Driver | Effect Monster | |||
- | 4 | Warrior | 1800 | 200 | ||
Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects; ●Increase its Level by 1. ●Reduce its Level by 1. |
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▶︎ Deck | 7.6 (7) | Crusadia Leonis | Effect Monster | |||
- | 3 | Beast | 1200 | 1600 | ||
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn. | ||||||
▶︎ Deck | 7.6 (20) | Beast of the Pharaoh | Effect Monster | |||
- | 3 | Zombie | 400 | 600 | ||
If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target. | ||||||
▶︎ Deck | 7.6 (29) | Machina Megaform | Effect Monster | |||
- | 8 | Machine | 2600 | 1500 | ||
You can Tribute this card; Special Summon 1 "Machina" monster from your hand or Deck, except "Machina Megaform". If a face-up "Machina Fortress" you control is sent to your GY while this card is in your GY (except during the Damage Step): You can banish that "Machina Fortress" from the GY; Special Summon this card. You can only use 1 "Machina Megaform" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.6 (5) | Melffy Pony | Effect Monster | |||
- | 2 | Beast | 400 | 0 | ||
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn. | ||||||
▶︎ Deck | 7.6 (5) | Amazoness Augusta |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 3200 | 2800 | ||
1 "Amazoness" Fusion Monster + 1 "Amazoness" monster Your opponent cannot target other "Amazoness" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using "Amazoness Empress" or "Amazoness Queen" as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 "Amazoness" monster from your Deck. You can only use this effect of "Amazoness Augusta" once per turn. |
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▶︎ Deck | 7.6 (28) | Ultimate Ancient Gear Golem |
Fusion Monster Effect Monster |
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- | 10 | Machine | 4400 | 3400 | ||
"Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions. |
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▶︎ Deck | 7.6 (25) | T.G. Blade Blaster |
Synchro Monster Effect Monster |
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- | 10 | Machine | 3300 | 2200 | ||
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card. |
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▶︎ Deck | 7.6 (38) | Number 52: Diamond Crab King |
Xyz Monster Effect Monster |
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- | 4 | Rock | 0 | 3000 | ||
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King". |
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▶︎ Deck | 7.6 (14) | Number 64: Ronin Raccoon Sandayu |
Xyz Monster Effect Monster |
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- | 2 | Beast | 1000 | 1000 | ||
2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects. |
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▶︎ Deck | 7.6 (9) | Performapal Dag Daggerman |
Pendulum Monster Effect Monster |
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- | 5 | Warrior | 2000 | 600 | ||
Pendulum Effect During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. Card Text During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn. |
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▶︎ Deck | 7.6 (8) | Samurai Cavalry of Reptier |
Pendulum Monster Effect Monster |
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- | 4 | Dinosaur | 1800 | 1200 | ||
Pendulum Effect Card Text At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster. |
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▶︎ Deck | 7.5 (13) | War Rock Meteoragon | Effect Monster | |||
- | 7 | Warrior | 2600 | 2600 | ||
Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn. | ||||||
▶︎ Deck | 7.5 (13) | Woodland Archer | Effect Monster | |||
- | 3 | Beast-Warrior | 1400 | 1300 | ||
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini Monster from your Deck to your hand. | ||||||
▶︎ Deck | 7.5 (11) | Gouki Twistcobra | Effect Monster | |||
- | 3 | Warrior | 1600 | 0 | ||
(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn. | ||||||
▶︎ Deck | 7.5 (16) | Psychic Jumper |
Effect Monster Tuner Monster |
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- | 2 | Psychic | 100 | 1500 | ||
Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn. | ||||||
▶︎ Deck | 7.5 (2) | Shell Knight | Effect Monster | |||
- | 4 | Rock | 0 | 2000 | ||
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn. | ||||||
▶︎ Deck | 7.5 (6) | Dinowrestler Iguanodraka | Effect Monster | |||
- | 6 | Dinosaur | 2000 | 0 | ||
You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn. | ||||||
▶︎ Deck | 7.5 (11) | Superheavy Samurai Trumpeter |
Effect Monster Tuner Monster |
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- | 2 | Machine | 300 | 600 | ||
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card. | ||||||
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