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Yu-Gi-Oh! Card Rating List Showing 1 to 7 of 7

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F.A. Motorhome Transport ▶︎ Deck 《F.A. Motorhome Transport》
japan はとりび
2020/07/02 9:28
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Level 9 and high level, but with level 4 F.A. and car navigator
The difficulty of summoning is relatively low because it can be put out just by pasting City or Offroad.
Level 11 can be met at the time of landing in the above situation,
Especially if it is a city, it has 3300 RBI, combat effect destruction resistance, and target resistance.
13 or more is a little difficult, but if you combine the dead heat described later, you may be able to fill it during the turn,
Its effect is also F.A. complete resurrection and very strong.
It works very well with F.A. Dead Heat's 2nd effect.
The main weakness is the presence of Astram, and if you fight, this will do 3000 damage, and even if you defeat it normally, it will be bounced.
As a countermeasure, defeat while applying Hang-on Mach,
One example is to negate RBI up with Shining Star (although it will be bounced).
There is no effect to bind the opponent directly,
The illustration looks pretty weak,
It is a trump card for F.A. Deck alongside Hang-on Mach because it overwhelms the board with overwhelming hardness and high hit points, and if left alone, it will regenerate the board.
F.A. Whip Crosser ▶︎ Deck 《F.A. Whip Crosser》
japan はとりび
2020/06/29 13:03
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The unique effect of ① is lower level and rank than yourself
Forces the opponent to pay 300 LP each time an effect is activated.
It is an effect, and although it gives a slight advantage in LP races, it is basically close to a bonus.
However, although the effect of ③ overlaps the hang-on Mach with the darkrow effect and the meta range,
Lots of hand triggers, Troymare,
Especially hang-on Mach is hard to stick
It functions as a powerful meta card against Thunder Dragon, etc.
Called by the Grave》in the basic hang-on Mach
don't get shot, use this instead
It looks like it's going to be a sync or link material
It is often used, but if the opponent's LP is low, it can play an unexpected role, such as "Majesty's Fiend", and plays a great supporting role for F.A.
F.A. Pit Stop ▶︎ Deck 《F.A. Pit Stop》
japan はとりび
2020/06/29 12:18
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The effect of ① is the level of lower F.A. (other than car navigation)
Since it is practically lowered by one,
Basically aimed at car navigators
I want to activate
In addition to being used to adjust the level of Synchro Summons,
Chain 《Unending Nightmare》that goes well with F.A.
If activated, there is also a movement to increase the number of draws by 1
It is possible.
The effect of ② is the turn that fell to GY with complete resurrection
Other than not being able to shoot, he has no habits and is excellent,
It can be said that it is an effect that symbolizes the tenacity of F.A.
Reached level 7 in city or off-road in advance
Note that shooting F.A. monsters will result in level 6, making it difficult to use. (Although PHANTOM RAGE's new and solved to some extent)
F.A. Test Run ▶︎ Deck 《F.A. Test Run》
japan はとりび
2020/06/29 9:00
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One of the Quick-Play Spells that strongly supports F.A., and has many uses (KONAMI)
The destruction by the effect of ① does not target and is very difficult to dodge.
As compensation, F.A.'s battle position changed,
Although it exposes the defensive power that can not be said to be very high,
Is it possible to reduce the damage by targeting a standing car navigator?
In some cases, this card can be used to put the F.A. monster to sleep while destroying his own Field Spell, searching for the second one, and in the opponent's turn battle phase, there is a small trick like Hatsumi-slaying that will wake this guy up and intercept it.
The effect of ② is also powerful and reminiscent of 《Zoodiac Barrage》, and by destroying Field Spells, you can search for more F.A. cards, so you want to actively aim for it. At that time, the level of the F.A. monster raised at that time increases by one, so if the car navigator is in his GY or in his hand, he can search for his Field Spell again and set up a shakedown to cause a pseudo-loop.
F.A. City Grand Prix ▶︎ Deck 《F.A. City Grand Prix》
japan はとりび
2020/06/29 8:41
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It is one of the Field Spells that supports F.A., unlike other Field Spells, it can raise the level of both the main and battle phases, and also gives the entire F.A. The most powerful Field Spell.
However, among the three, the only unique effect is a permanent effect, so it's difficult to raise the F.A. level. (I don't really care about the other two because the activation conditions are pretty strict (especially off-road))
Without the existence of this card, F.A.
I want to put it on top priority, but since F.A. is also a theme that destroys his Field Spell himself and takes an ad, it is a weakness (?) that sometimes it is not enough even with 3 cards because it is too split.
F.A. Auto Navigator ▶︎ Deck 《F.A. Auto Navigator》
japan はとりび
2020/06/29 8:30
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F.A. The only tuner.
It's a terrifying performance, like Destrudo with his Field Spell search.
The basic tactic of F.A. is to strengthen it with his Field Spell that searches for Hang-on Mach, but depending on the situation, it is also an evaluation point that it can be connected to powerful monsters such as Home Transporters and Hari as a tuner. .
In general, it was an important ad source for F.A., and this alone was strong, but with the appearance of "U.A. Hyper Stadium" included in the next PHANTOM RAGE, you can access all F.A. No power card.
F.A. Hang On Mach ▶︎ Deck 《F.A. Hang On Mach》
japan はとりび
2020/06/29 8:11
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The most important card that plays the main role of the F.A. Deck as a mere low class monster
Its greatest strength is the Dark Row effect that can be obtained at level 7 or higher, and just maintaining this will immobilize most opponents, so the F.A. Deck starts with cultivating this guy.
In addition, he has resistance to monster effects like Qliphort, so he can be strong against hand triggers such as Veiler, Ghost Rabbit, and γ, as well as Gratton and Meryushik, etc., and if you use City GP together, he will have target resistance, so you can easily get rid of opponents. It's going to be a pretty annoying card.
As such, he's very powerful, but he does have some weaknesses, with 21 RBIs at level 7, which is a bit unsatisfying, and his Spell Trap removal of Braho, Lightning Storm, and more.
The former can be prevented around shakedown, or the latter can be dealt with by standing together with the Lightning Master.

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