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Yu-Gi-Oh! Card Rating List Showing 8,536 to 8,550 of 10,769

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Cyberdark Keel ▶︎ Deck 《Cyberdark Keel》
japan とき
2010/12/24 9:33
Yugioh Icon
Along with common effects, Cyber Dark also has an aspect as a fusion material for Armored Black Dragon.
Armor Black Dragon can have his amazing ATK, but in order to do his best, advanced dragons and fusion cards are essential, and his ATK is the only monster. Therefore, even if he is a Cyber Dark, it may not be necessary to force him to adopt him if you place importance on synchro and control.
This card's effect is clearly inferior among his three types of Cyber Dark, so it tends to be used as a fusion material or as his Cyber Dark from the 7th card onwards.
Basically, it is a piece to be used as a fusion material for the armored black dragon, but since the root is his Cyber Dark, it is possible to perform the same moves as Horn and Edge.
Cyberdark Edge ▶︎ Deck 《Cyberdark Edge》
japan とき
2010/12/24 9:31
Yugioh Icon
See Horn for Cyber and Dark common traits.
It doesn't have the firepower of the Horn, but it has a direct ability that's scary enough.
When it comes to the LP race, there is a possibility that the draw will end the game in the second half. There is also the harassment of leaving tokens on the opponent's field when using 《Black Garden》.
Basically, it's a card that's second only to Horn, but it's well worth the investment. The three types of Cyber and Dark have real value in their common effects, but I want to do my best among them.
Cyberdark Horn ▶︎ Deck 《Cyberdark Horn》
japan とき
2010/12/24 9:28
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Cyber/Dark have in common that they are equipped with Dragunity/Phalanx, synchronize using Black Bomber that makes use of level 4 darkness machines, have a low impact of 《Black Garden》and can unilaterally bind opponents, and other than shadows. It has various possibilities, such as the ability to deal with 3 types of viruses. If the Deck concept itself is outdated, it will be beaten in the backyard by the successors of the Ura Cyber style.
This card is his Cyber Dark ace. Although it depends on the equipment, it is a low grade and can penetrate over 2000, which is very reliable.
The 2500 RBI of the Hound Dragon equipment would be the best, but even the 2200 line of the Masked Dragon is powerful enough. It's the easiest to use in terms of effects, and I want to prioritize it among Cyber and Dark.
A Hero Lives ▶︎ Deck 《A Hero Lives》
japan とき
2010/12/23 8:44
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A card that allows you to Special Summon low-class E-HERO from the Deck in exchange for half your LP when there are no monsters on the field. It is a card that will be 《Dark Magic Curtain》for E・HERO, and it has a wide range, so there are conditions.
HERO has a powerful search called Airman, and in the case of E-HERO, there are reinforcements and emergencies, so there is no need to worry about search methods.
If you want to use it for fusion, search is smarter. However, perhaps because of the rise of Xyz, the value of this card, which can lead to rapid development, has skyrocketed.
A quick attack card that is indispensable in the Beat Xyz type that makes full use of Bubbleman. It also triggers Shadow Mist. That's why it became a semi-restricted delivery. It was later eased, but this time it was driven into the limit due to its good compatibility with Link.
Mask Change ▶︎ Deck 《Mask Change》
japan とき
2010/12/23 8:40
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M's key card that appeared as a single 《Swallow's Nest》.
Since the base is 《Swallow's Nest》, it's all about escaping and chasing.
The MHERO that can be summoned has also been completed, and it is naturally an essential card in the MHERO Deck.
It's easy to search with Shadow Mist's effect, making it a perfect key card.
Since MHERO cannot start without this card, its importance is quite high.
Scarred Warrior ▶︎ Deck 《Scarred Warrior》
japan とき
2010/12/23 8:35
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Goodbye Wayne. Even if only warriors are used, there is no position.
A solid piece that protects other warriors and has limited battle destruction resistance itself.
It's a general-purpose synchro, but in terms of combat, it has a strong catastrophe even in defense, so it's not that valuable.
Basically, it ends up being enough to take away Wayne's position with the "The Immortal Bushi" axis and united warriors.
Vision HERO Adoration ▶︎ Deck 《Vision HERO Adoration》
japan とき
2010/12/23 8:32
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HERO where the material designation is too loose.
That said, there are many easier-to-use cards in E-HERO, centering on attribute-specific fusion HERO, and D-HERO has also appeared in dystopia and deadly, and the fusion is no longer a poor area as it used to be.
Aside from the 2800 RBI, this card itself requires another HERO to activate its effect. Therefore, excessive expectations are prohibited, but even so, some dedicated fusions cry even with RBI alone. It is also excellent as a super fusion factor. If the opponent is a HERO, it will become a card that sucks up everything.
Since it's a VHERO, 《Miracle Fusion》can't be used, but it's still a viable option.
Masked HERO Vapor ▶︎ Deck 《Masked HERO Vapor》
japan とき
2010/12/23 8:27
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Water heroes such as Ocean and ZERO are a small but elite group.
The ability of this card that comes out by utilizing them is a fairly strong destruction resistance.
If called by ZERO, it would be very troublesome to have this card with strong destruction resistance wiped out the monsters. A tough opponent without bounces or exclusions.
But acid...
Masked HERO Goka ▶︎ Deck 《Masked HERO Goka》
japan とき
2010/12/23 8:24
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Finally, a Kamen Rider HERO appears. I don't know much about it so I can't say...
The ability is about a small small shining flare. It's nothing to write home about, and it's not the card you'd expect from this guy himself.
Mask Change》is pretty good, so I only prepare it to deal with it, but the flame hero is also thin and the other mask is amazing, so this guy is inevitably a plain existence...
Blaze Fenix, the Burning Bombardment Bird ▶︎ Deck 《Blaze Fenix, the Burning Bombardment Bird》
japan とき
2010/12/23 8:21
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In addition to its extra-large size, it has an edge-like burn effect.
When the same fusion material Vulcannon comes out, it almost finishes the work, but it's just one piece of sitting around.
The burn effect is quite strong, and the 1500th place seems to be stable. Depending on the situation, there should be many cases where it can be used rather than forcibly attacking and getting caught in a trap.
Also, establish a solitaire one-kill with Elixirer and Nova Master. The procedure is horribly cumbersome.
A gentle fusion material and a powerful burn created a number of one-kills, and it was restricted due to Noden one-kill and future one-kill suppression. I never thought it was a card for one kill so far.
Machina Cannon ▶︎ Deck 《Machina Cannon》
japan とき
2010/12/23 8:16
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A card to take over the work of Fortress-exclusive 《Monster Reborn》in place of the Force.
For the time being, Special Summon can also be done, but it's too inefficient, so the wall role of sending one body will be the limit.
Still, compared to Force, it has many points that surpass it, such as being compatible with trains and being able to be used as a worst-case shield.
Fallen Angel of Roses ▶︎ Deck 《Fallen Angel of Roses》
japan とき
2010/12/23 8:13
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A giant Birdman for Plant. A card that can hit as much as it is not a tuner.
Don't forget that you can summon Glow-Up Bulb and bring it to Level 8 Synchro.
The downside so far is that Plant doesn't have many cards worth returning to hand. However, this card itself is full of possibilities as well as outstanding surprise attack.
Junk Forward ▶︎ Deck 《Junk Forward》
japan とき
2010/12/23 8:10
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I think Spell Striker is taking the position of various cards...
This card has particularly strict conditions, even though the level, race, and attributes all match.
At this level, it's difficult to boast of your abilities, and it's pretty tough.
Pulling the Rug ▶︎ Deck 《Pulling the Rug》
japan とき
2010/12/22 18:02
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Counter Trap to negate all CIP effects.
Since the CIP effect falls into the category of effects that are quite early among the classification of effects, it can be said that it is very excellent to be able to deny it at no cost.
However, if the environment is biased towards Special Summon, it would be fatal and wasteful not to be able to stop the CIP effect of Special Summon.
Also, if you negate the summoning, the effect will stop, so you will end up fighting with Solemn Judgment and warnings. These are restrictions, but...  The number of excellent cards such as Veiler and Notification, which stop all effects, is increasing, and the shoulders are narrow.
It's a card that only stops limited monster effects, so it's the fate of old cards to lose their position every time their rivals get stronger...? ?
Cloak and Dagger ▶︎ Deck 《Cloak and Dagger》
japan とき
2010/12/22 18:00
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Here... I'll blow away that pretty face! !
Bottomless Trap Hole》foretelling against monsters. Or a banned card.
In the case of a Special Summon on a chain, if you specify a chained card to be Special Summoned, you can operate it like a pseudo abyss. Although it is within a range that can be dealt with even by the original abyss, the original is vulnerable to resistance because it is destroyed, and this removal is treated as a permanent effect, so it is also excellent in terms of resistance destruction.
The fate of Continuous Trap is weak against removal, but it might be interesting depending on how you use it.

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