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Yu-Gi-Oh! Card Rating List Showing 8,086 to 8,100 of 10,769

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Gladiator Beast Tygerius ▶︎ Deck 《Gladiator Beast Tygerius》
japan とき
2011/02/11 22:15
Yugioh Icon
He's a Beast for a high RBI, but he's a passing score so far, but the moment he sees the text, he cools down at once.
The recruit effect common to sword fighting is missing and the chain stops, and the search effect is less important as it has 《Gladiator Proving Ground》.
There is also an all-purpose search called Samnite, so the value of its existence is rather dubious...
And it doesn't even become a fusion material at the end. Isn't this just not worth adopting...
Tradetoad ▶︎ Deck 《Tradetoad》
japan とき
2011/02/11 22:15
Yugioh Icon
Looking at the illustrations, abilities, and effects, it seems that it was designed as an adjusted version of Substitoad.
Since there is no effect other than the resurrection effect, release yourself and use it as a resurrection of Frog.
Of course, it also works great with 《Treeborn Frog》, and every turn you can revive GY's Frog.
However, the weakening is remarkable, and it can not be said that it is a card that can increase the advantage ...
Is it harder to use than you thought because there are few cards that are revived by frogs and are delicious?
Scrap Kong ▶︎ Deck 《Scrap Kong》
japan とき
2011/02/11 22:14
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Idol Kong from this thread.
Orthros, which doesn't require summons, is good enough for salvage, and Opossum is enough for Baboon and his Meklord Monarch.
I don't know how to say it, but it's hard to see the feeling that I put only one in for the time being...
Even so, he has Scrap that he has to use.
Karakuri Cash Shed ▶︎ Deck 《Karakuri Cash Shed》
japan とき
2011/02/11 22:13
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Dark Bribe》for Karakuri.
The activation conditions are similar to 《Karakuri Klock》, but the difference in the activation trigger makes it exceptionally easy to use.
It's become much easier to keep his Karakuri on the front side, so it seems that the activation conditions can be easily met.
The effect is strong, but what I want from this kind of counter is certainty.
Runaway Karakuri ▶︎ Deck 《Runaway Karakuri》
japan とき
2011/02/11 22:12
Yugioh Icon
Merchant is too playful.
It is delicious that a combat trick is established thanks to effect negate-ization.
It's really beautiful to hit back the opponent who hit his Karakuri with low defense such as 236 and 6318.
Due to the nature of the damage step activation, it feels a little naive to put him in Defense Position.
Karakuri Ninja mdl 7749 ▶︎ Deck 《Karakuri Ninja mdl 7749 "Nanashick"》
japan とき
2011/02/11 22:11
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As the first Level 5 Ninja, the Transformation Jutsu allows him to disguise himself as Nephthys and others.
It should be noted that now it's better to aim for dragons and dinosaurs with super transformations.
A card that can aim for a super draw in Karakuri. If you use Komachi, you can use it immediately with her release.
However, other than that, the performance is mediocre, and the revival effect of Karakuri Castle tends to prioritize synchronization.
Since it has explosive power, it throws away stability a little, so be careful when hiring and building.
Karakuri Komachi mdl 224 ▶︎ Deck 《Karakuri Komachi mdl 224 "Ninishi"》
japan とき
2011/02/11 22:11
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The combination of Karakuri's overwhelming draw ability and this card's Double Summon effect is overwhelming.
The sight of three Mugens attacking side by side may become a daily occurrence.
It has excellent compatibility with merchants, and the strategy of synchronizing after summoning and searching with this card is also excellent.
It seems that he will have a fairly high level of conflict with the staff officer who is the core of the draw gimmick. Well, I'll take both!
Preceding Natubi, Shogun Rush, whatever. The biggest key card in the Karakuri gimmick.
Six Style - Dual Wield ▶︎ Deck 《Six Style - Dual Wield》
japan とき
2011/02/11 22:08
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Right down to the only thing The Six Samurai lacked: free chain heinous removal.
If the opponent's starting hand is 1 Cien, and a warning and this card are set, I think it's fine to throw a duel.
The set card will be blown away by the end 2 sword style, and it will be trampled by the samurai army that flows in from the gate.
However, there are times when it doesn't fit the situation unexpectedly and rots. It's strong, but it's strong, but... I can't help but think.
Shien's Dojo ▶︎ Deck 《Shien's Dojo》
japan とき
2011/02/11 22:07
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I can't help but say that it's an unparalleled vicious shadow warrior support...
With this, you can easily see Cien by summoning a level 3 Rokubu and another one on the field.
The Six Samurai fulfills this condition quite easily. Kageki, Kizan, and Shihan are magicites.
Cien's Special Summon becomes even easier. In addition, advanced natubi is possible from Dojo → Kizan → Yoriko.
Overmind Archfiend ▶︎ Deck 《Overmind Archfiend》
japan とき
2011/02/11 22:06
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Banning Trishula, one chance... Mistworm is here, right?
Compared to over there, which does ridiculous work when it comes out, it's a tough place to deploy slow-acting masses.
A single Wizard Priest can do the same job, so the need for this card is...
However, since it has a high hit point and no resurrection limit, it's quite difficult to use it once and use it again in this psychic.
Due to the nature of the effect, it also works very well with 《Psychic Feel Zone》.
Shien's Advisor ▶︎ Deck 《Shien's Advisor》
japan とき
2011/02/11 22:06
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The effect is something like "The Regulation of Tribe".
I was hoping for a mirror match between The Six Samurai, but I was also affected by it, so I dropped it.
The recent fad decks tend to be multiracial with unified attributes, but are less effective against multiracial decks.
Brotherhood of the Fire Fist - Although it sticks around the gadget, it is too adventurous to load it from the main. Whether it can be used by side personnel. But even so, he is dodged by Xyz...
Elder of the Six Samurai ▶︎ Deck 《Elder of the Six Samurai》
japan とき
2011/02/11 22:05
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His Cyber Dragon from The Six Samurai.
It is possible to team up with a body double to aim for Cien summoning, or use it as a bullet for Mizuho.
It's all work that can be done with Kageki, but it's possible to further develop it from retirement to Kageki, so it's not useless. And what you can't do with Kageki is the advance Nachubi from Aragyo.
The strength of the card itself may be high enough and it may be time to reconsider. There is no doubt that Natubi has the potential to block magic.
Brain Hazard ▶︎ Deck 《Brain Hazard》
japan とき
2011/02/11 22:03
Yugioh Icon
Psychic's active removal is as good as Angel and Darkness, and there is plenty of groundwork to use this card.
Where you want to return the cards removed by Psycho or Trigger and pursue them even more powerfully.
It's scary that the combo of psycho summoning → excluding tuner effect → returning with hazard → synchronizing is also possible.
There seems to be no doubt that it will play a part in the tactics of the dimensional psychic. A piece of excellent support.
Moreover, there is also a large size that is excluded from himself called Behemoth.
Psychic Reactor ▶︎ Deck 《Psychic Reactor》
japan とき
2011/02/11 22:03
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A card that grants the 《D.D. Warrior》effect.
Dimensional Prison》can be used as a combat reaction, and 《Psychokinesis》will be a wall if you don’t aim to exclude suicide attacks.
Including the fact that it is a free chain, if we do not look at all these things, will it not reach the adoption zone?
Psychic Feel Zone ▶︎ Deck 《Psychic Feel Zone》
japan とき
2011/02/11 22:02
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Reinforced Human Psychic Borg》《Psychic Trigger》and other Psychic active exclusion methods are very abundant.
What I'm doing is reverse vayu, so it's a delicious card that can easily call a large.
The summoned Synchro is in Defense Position, but the effect can still be used. Of course, it is also very good at increasing Arsai bullets.
Psychic Synchro is also neatly arranged at each level, so if you can get rid of Tuner properly, it has the potential to be an excellent comeback bill.

(540/718 pages) 8,086 - 8,100

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