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Yu-Gi-Oh! Card Rating List Showing 571 to 585 of 4,129
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Garum the Storm Vassal》
備長炭18
2019/12/05 23:23
In the past, it would have been nice to bounce Monarch's removal effect to reuse and deploy it as a release cost itself.
However, if there are cards like Idea and Eidos that support Tribute Summon without waste in pairs, this card can only be used once by Tribute Summon, which is a bit of an accident. Even with regards to the search effect, it cannot be used in the first move because of the emphasis on recycling in the first half, and it may end up being a small number of squires. |
▶︎ Deck | 《Raiza the Storm Monarch》
備長炭18
2019/12/05 23:03
When I was working with Gaius as a Monarch removal agent, it was already tough, but now the wind is strong.
Locking by Deck Top Bounce is the same as hand bounce for EX monsters, Friche Trap has increased, and Continuous Spell Trap is now used only in limited themes, making it easier to work before returning it. Also, since Tribute Summon is a hassle, it's not flashy enough in this day and age where blocking performance and speed are required for single-target removal. The removal performance by itself is high, but I think it will be difficult if there is no support that can Tribute Summon more lightly. Well, if you come, the highest level Monarch will be prioritized. |
▶︎ Deck | 《Erebus the Underworld Monarch》
備長炭18
2019/12/05 20:27
Superlative Monarch of the Strak signboard.
Like Eitale, he costs 2 King Monarch cards to bounce one card from his hand, field, or GY without targeting his deck. First of all, not only is it a high-quality removal effect, but the cost is effectively his GY fertilizer, so it's an add point. Since it has a handicap, it can be summoned from the first attack to prepare for the eye tail of the opponent's turn. GY recovery is also effective when using Kreis and Gaius, and it also meshes with eye tail recruitment. I wonder if the ability that was a signboard of Struk is still certain. |
▶︎ Deck | 《Eidos the Underworld Squire》
備長炭18
2019/12/05 19:54
As you can see from the name, it is a pair with Idea, but the compatibility of the effect is outstanding.
When he comes into play, he adds a Tribute Summon right, which becomes a release cost with Idea, and his GY effect revives Idea to recruit a second Eidos and has a lean move. For better or for worse, it's best when paired with Idea, so it's not outstanding on its own, but it's an important part of King Monarch. |
▶︎ Deck | 《Mithra the Thunder Vassal》
備長炭18
2019/12/05 19:32
The bonus of his Special Summon effect, which is unique to vassals, is to generate tokens for the opponent. This is supposed to prevent Zaborg from self-destructing, but Thunder Monarch isn't a card that you want to deploy that much, and Heavy Thunder Monarch's job is to kill yourself because of its effect.
If anything, the addition of the summoning right in the second half is a favorite, and it was also adopted by his King of Monarch as the 4th Eidos for Tribute Summon. Currently, the number of cards that are easy to Special Summon has increased, the token generation has become a heavy disadvantage, and general-purpose parts have been inserted into the frame, so I don't see it anymore. I don't think so. |
▶︎ Deck | 《Raiza the Mega Monarch》
備長炭18
2019/12/05 19:14
Monarch was reprinted solely because it is an advanced theme with the same race and attributes. For the time being, the release can be reduced by the Field Spell over there, so compatibility is good.
With the increase in GY bounce from Wind Monarch, you can now bounce EX monsters from the field and lock them, and conditionally bounce the cards in the field to make them devastated, so the power as a top-level Monarch is perfect. I guess. There are cards in WIND that can save or add summoning rights, so I think it's a good accent for that as well. |
▶︎ Deck | 《Escalation of the Monarchs》
備長炭18
2019/12/05 18:58
Since you can Tribute Summon during the opponent's turn, it's appealing point is that you can interfere with Monarch's unique trigger effect, but the current Monarch is convenient if Ai-Tail has it on its own, but it's a standing position that I don't want so much. The cost is also subtle, and it is often the basic pin even with full Radama.
However, if it is a Tribute Summon base other than that, full adoption may be an ant if the search does not work. For better or worse, it looks a little simple now because it's just a Tribute Summon card. |
▶︎ Deck | 《Terra Firma Gravity》
備長炭18
2019/12/05 18:45
First of all, since it can only be activated during the opponent's battle phase, it is easily disturbed, so a reasonable return is required.
That's limited to lower grades, and it's pretty poor at guiding attacks to The Earth. First of all, before The Earth wasn't an effect that was suitable as a defense card during the opponent's turn, the problem was that Staunch Defender was already available as an upward compatibility card, and then Rise to Full Height, which can be used in almost the same way. It's fine to use it as The Earth Deck. |
▶︎ Deck | 《R - Righteous Justice》
備長炭18
2019/12/05 12:30
It is a card that is a condition for Hero Flash, and it has an effect other than Airman's search.
It's okay to be able to remove only the number of E・HEROs in the field, but this type of spell/trap is easy to use because his desire to remove before deployment and the desire to deploy to increase the number of removals are easy to compete. Hard to think. In that case, it would be light to put in a cycle or a tsuitsui. For better or worse, this card is only possible with Hero Flash. |
▶︎ Deck | 《H - Heated Heart》
備長炭18
2019/12/05 12:22
It is a card that is a condition for Hero Flash, but the effect is general purpose.
It's a 500 RBI increase and penetration grant, but honestly both are plain and not actively adopted in this era. For better or worse, the impression is that it's like matching numbers with a hero flash. |
▶︎ Deck | 《Mirror Gate》
備長炭18
2019/12/05 9:30
A trap card that allows you to battle by changing the control of your E・HERO and battle monsters.
The problem is that you will end up losing because the control change is on the activation turn. Since it is strictly limited to the opponent's turn, it takes time and effort to use it as a link material or a fusion material. As an attack reaction type Trap, it is useless even if you remove the category exclusive. |
▶︎ Deck | 《Vision Release》
備長炭18
2019/12/05 9:24
Visual HERO itself requires monsters to Special Summon from Continuous Trap, so I'm happy to be able to cover that with this one card.
However, even so, it would have been better to have as much as possible like Ruby somewhere, but it would be impossible because Gravit is there. There is no loss because the recovery effect also allows you to use Faris and Vion. The problem is that it takes a lot of time and effort to turn the V-HERO that is the release target into his Continuous Trap, and this card is prone to spoilage. If there is no easy-to-use card other than Faris that directly places V HERO, I think it will be a low priority even if it is a business trip. |
▶︎ Deck | 《Vision HERO Increase》
備長炭18
2019/12/05 9:08
A V-HERO that has an excellent affinity with Faris.
When he special summons from the trap card state, he can recruit low-class V HERO from the deck, and in HERO, he has an initial performance that is comparable to Alive and Airman. However, it is difficult for him to become a Continuous Trap on his own, so I want to get him involved with Faris. At the moment, Faris is a card, but I think it's excellent even with that in mind. |
▶︎ Deck | 《Vision HERO Gravito》
備長炭18
2019/12/04 22:11
A monster that can release itself and deploy his Continuous Trap's V-HERO while recovering the banished HERO.
In HERO, excluding it is a daily occurrence, so I didn't have to worry about collecting targets, and I'm grateful that I didn't stick to 《Vision Fusion》strangely. The deployment effect is an effect where one card becomes two cards, and if you deploy from an increase, three bodies will line up, so there is explosive power. The problem is how to procure the two that will be deployed, and since it's currently dependent on Faris, it's hard to make good use of it without a reverse version of Vision Release or rough support like Crystal Bond. It's a bad card in that sense. |
▶︎ Deck | 《Vision HERO Faris》
備長炭18
2019/12/04 21:47
Kind of like Tricky from HERO.
He can Special Summon by cutting HERO cards from his hand, and when summoned/Special Summoned, he has the effect of placing V HERO in the deck as his Continuous Trap. He can continuously trap V・HERO, which was a little slow in terms of common effects, and has a high level of support ability to deploy himself as a release cost. Since you can recruit HERO over there, you can deploy two HERO on the field without using the summoning right. Of course, such an effect like Alive's upward compatibility cannot be without a disadvantage, and only HERO can be put out of EX for that turn. However, since HERO has Crossguy, the impression that the deployment will be reduced is thin, and it is an exceptional performance that can be deployed while preserving the summoning right while covering it with that disadvantage. Most of them are V-Heroes that are very subtle, but thanks to this card, all HEROs have acquired the ability to deploy, so I would like to thank you for allowing me to go on a business trip. |
Update Information - NEW -
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