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Yu-Gi-Oh! Card Rating List Showing 31 to 45 of 89

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Posting Date
Summoner Monk ▶︎ Deck 《Summoner Monk》
japan サタン
2013/04/13 19:31
Yugioh Icon
Even if it becomes semi-restricted, the biggest selling point is that you can easily perform Rank 4 Xyz.
It's a bit of a bottleneck that the cost is only his spell, but since it has the effect of becoming a Defense Position, it can withstand a Rikuru monster.
Harpie, Sorcerer, Blue-Eyed series, etc. are level 4 and he is active in his deck that uses spell cards a lot. However, it is forbidden to rely on it too much.
Grapha, Dragon Lord of Dark World ▶︎ Deck 《Grapha, Dragon Lord of Dark World》
japan サタン
2013/04/13 19:22
Yugioh Icon
A monster that bullies the opponent with its cheat-smelling effect as it steals away the khakis' turn.
Since this card's Special Summon is a rule effect, there's little you can do to stop it. In addition, you can destroy cards without going through the field, so it's hard to stop, and it's friendly to beginners.
With this ability, I think it would have been nice to have an effect like "you can only use it once per turn".
Treacherous Trap Hole ▶︎ Deck 《Treacherous Trap Hole》
japan サタン
2013/04/13 19:06
Yugioh Icon
As for the effect situation, there is little significance in adopting Trap unless you narrow it down to about 1 or 2 cards due to the activation conditions, although you can earn adverts.
Alternatively, using a card that can remove the trap card from GY as the main, etc., without ingenuity will cause an accident.
Red-Eyes Wyvern ▶︎ Deck 《Red-Eyes Wyvern》
japan サタン
2013/04/13 18:59
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A monster that has been robbed of its place of activity due to the existence of Apocalypse.
At the end, the mere presence of this card in GY can revive "Red-Eyes", but since it's not the main card, it has to be used as a wall.
In addition, the attribute is wind and the RBI is a subtle line, so only the difficulty of handling stands out.
Harpie Channeler ▶︎ Deck 《Harpie Channeler》
japan サタン
2013/04/13 16:58
Yugioh Icon
A monster that Harpie is part of in his rampage.
Harpie Being able to become a Rank 4 or 7 Xyz just by throwing it away is pretty powerful.
Since it can be deployed even after using the party, after being restrained by Shock Ruler or Big Eye, nearly 8000 damage is taken and it makes me want to cry.
One piece that will be almost a candidate if you call it by signature. And once it comes into play, it's one that you want to stop at any cost.
Gagagaback ▶︎ Deck 《Gagagaback》
japan サタン
2013/04/12 21:56
Yugioh Icon
It is a card that seems to be usable, but one that is difficult to handle.
Even if you revive a large number of monsters, they will be in Defense Position, and only destroyed monsters will return, but there is damage...
It's only a single resurrection, but is 《Gagagarevenge》or Rivide easier to use?
Hysteric Sign ▶︎ Deck 《Hysteric Sign》
japan サタン
2013/03/10 14:38
Yugioh Icon
It's a powerful card that would have gone up in price just like Hispa without a doubt if I could use both in one turn.
The first effect has a bit of a peculiarity, so you'll need to devise ways to protect it during the turn.
If I were to use it mainly, it would be the second effect.
No matter which one I use, my abilities are too broken and I'm afraid.
Hysteric Party ▶︎ Deck 《Hysteric Party》
japan サタン
2013/03/10 14:27
Yugioh Icon
It's easy to crack because it's a Continuous Trap, and it lacks search means, but when it's successfully activated, he causes the Harpies to go on a rampage.
It's pretty painful that real money isn't cheap, but if you're making a Harpie, it's a must-have.
You can use it as a final decisive factor or as a barrier.
Alexandrite Dragon ▶︎ Deck 《Alexandrite Dragon》
japan サタン
2013/02/24 21:24
Yugioh Icon
2000 RBI is high at level 4.
This monster can be summoned by Samopuri or Hare, or it can be the cost of Galaxy-Eyes.
Since it is vanilla, it can also be used for higher rituals.
One piece that seems to be grabbing luck in a sense in relation to the status.
Aitsu ▶︎ Deck 《Aitsu》
japan サタン
2013/02/24 21:13
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Having him around makes him stronger.
He's level 5, so if you want to deploy both in one turn, you'll need another support card.
When equipped with that guy, the increase is higher than that guy and Germany, but it's easy to get into an accident.
I wonder if it's just my imagination that I hesitate to use it in practice because everything is too much material.
Flamvell Guard ▶︎ Deck 《Flamvell Guard》
japan サタン
2013/02/24 21:03
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He is a Level 1 Tuner, and in addition, Defense 2000 is solid and highly versatile.
Since it's vanilla, it has a turn in Hour, and since it's a tuner, it can also be used as a cost for 《Cards of Consonance》.
Of course, it can also be used as a fusion material for FGD.
Blue-Eyes White Dragon ▶︎ Deck 《Blue-Eyes White Dragon》
japan サタン
2013/02/24 20:52
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The wife who was the strongest in the early Yu-Gi-Oh.
She has a lot of support, and with 3000 hit points, she is strong in combat.
She shows up in many of her decks besides Chaos Dragons, Hallows, and Higher Rituals.
Void Ogre Dragon ▶︎ Deck 《Void Ogre Dragon》
japan サタン
2013/02/24 20:41
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It has a very high stat of 3000 for both offense and defense, but it's difficult to use outside of Infernity.
Its effect is only once per turn, but its deterrent power is on par with Cien. A monster that looks as strong as the Death Dragon.
Otherwise, it might be a good idea to use it as a time-buyer while Lightsworn doesn't come to justice.
Dark Simorgh ▶︎ Deck 《Dark Simorgh》
japan サタン
2013/02/20 19:04
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The effect of not letting you set not only boasts high control power, but also boasts a hit point that is not ashamed of level 7.
It can easily appear just by combining BF monsters and wind monsters to some extent. Unlike Chaos, he can also Normal Summon.
Activating Mystic Plasma Zone, Oleichalcos, or Aroma will seal Flip Monsters and Trap cards. And it's also pretty strong in combat.
Harpie's Pet Dragon ▶︎ Deck 《Harpie's Pet Dragon》
japan サタン
2013/02/20 18:53
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Looking at his abilities alone, he can only get the hit points of a high-class monster, but when paired with Channeler, he has the power to fly Big Eyes.
… but it rots when it comes to your hand. Is it a good idea to put cards back in the deck or force the level down?

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