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Yu-Gi-Oh! Card Rating List Showing 2,161 to 2,175 of 10,769

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Mayakashi Return ▶︎ Deck 《Mayakashi Return》
japan とき
2018/08/04 11:10
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Isn't it the top-class desperate support card in Yu-Gi-Oh history?
The ultimate spinning support card that can do Mayakashi's all-purpose search or 《Foolish Burial》with one card.
Mayakashi has a wide range of work, such as sending the key card Dahime to her GY, searching for Hajun and rickshaws who will be the starting point of development. Since it's a card designation, she can also search Spell Trap if it's not Mayakashi Return herself. There is 《Mayakashi Metamorphosis》of Resurrection Trap.
There's nothing wrong with the card itself, but her trump card isn't that great because of her Mayakashi...
Yuki-Onna, the Ice Mayakashi ▶︎ Deck 《Yuki-Onna, the Ice Mayakashi》
japan とき
2018/08/04 11:10
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Link Monster prepared for Mayakashi.
It has the effect of not being attacked if there is an S monster in the link destination, and the effect of halving her ATK and DEF of 1 monster on the field until the end of the turn when the S monster is destroyed.
Both effects can be fully demonstrated by the presence of S monsters, but due to the nature of Link Monsters, it is necessary to secure the marker before the S monsters. If you recruit a rickshaw driver with Hajun and revive Dakhime, you can both link this card and sync an S monster.
If you prepare the condition, you can protect yourself from battle, spread half damage when destroying S monsters, and protect the field with Mayakashi Synchro's resurrection effect. However, since the halving only lasts until the end of the turn, it is difficult to counterattack if used during the opponent's turn. Depending on the situation, you should also consider the S monster's suicide attack.
Since we prepare two markers, it is also possible to super-dreadnought draw acceleration by lining up Librarian and his Mayakashi Synchro.
Gashadokuro, the Skeletal Mayakashi ▶︎ Deck 《Gashadokuro, the Skeletal Mayakashi》
japan とき
2018/08/04 11:09
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The final form of Mayakashi Continuous Synchro. But just putting it on the field doesn't change the fact that it's vanilla.
Nonetheless, he has a high ATK of 3300, and considering that he can be played with just one copy of Hajun or Shafu, this may be the trick. Even so, I'm curious that there is no influence on the field other than his ATK.
Since it's the highest level Synchro, the self-regeneration trigger for the common effect requires Link instead of Synchro. Any Link Monster will do, so it's easy to self-regenerate, but it's true that Links other than Yuki-onna are hard for him to use in Mayakashi.
The unique effect at the time of resurrection is the grant of perfect resistance. However, since it's a trigger effect, it doesn't make sense to chain it, so there are quite a lot of holes such as free chains and summoning reactions. Try not to rely on it too much. It is also the target of Kyuubi's self-revive activation that has a removal effect.
Yoko, the Graceful Mayakashi ▶︎ Deck 《Yoko, the Graceful Mayakashi》
japan とき
2018/08/04 11:08
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Mayakashi Fourth form of Continuous Synchro. It never occurred to me that this card would be a relay point when Ultra was revealed.
It's vanilla just to put it on the field as usual, but when it comes to 2900 RBIs, does it look a little more reliable?
The unique effect when revived is monster destruction that does not target. It's a simple and very useful effect, so even among the Mayakashi Synchro cards, you'll want to revive it the most aggressively. Since it shows its true potential after falling into GY, I would like to synchronize with Gyusha Skull and drop it into his GY, and replace general-purpose resurrection cards and 《Mayakashi Metamorphosis》with monster elimination devices.
Just one card in GY changes the removal power, so I wonder if one of the purposes of continuous sync will be to drop this card in his GY.
Tengu, the Winged Mayakashi ▶︎ Deck 《Tengu, the Winged Mayakashi》
japan とき
2018/08/04 11:07
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The third form of Mayakashi Continuous Synchro.
After all, he is just a vanilla with 2600 RBIs if he just puts it out normally.
Unique effect removes Spell Trap. It's nice that it's hard to escape with a chain because it doesn't target, but if you rely on self-regeneration, Special Summon will destroy the original Kyuubi. It doesn't look expensive. You will need to aim for resurrection yourself by making full use of 《Mayakashi Metamorphosis》and general-purpose resurrection cards.
Tsuchigumo, the Poisonous Mayakashi ▶︎ Deck 《Tsuchigumo, the Poisonous Mayakashi》
japan とき
2018/08/04 11:06
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Mayakashi Second form of continuous sync.
It's a level 5 synchro, but calling it from the EX Deck is just 2000 vanilla, so I want to move on to the next stage. If Tengu is destroyed, this card can be revived, and if this card is destroyed, Oboroguruma's self-regeneration is fulfilled.
His unique effect is GY fertilization, but if continuous synchro is completed, I feel that in Mayakashi, his GY fertilization will only come into play as much as the cost. Rather, it is undeniable that there is a great danger of helping the other's girlfriend's GY fertilizer.
It's basically a stepping stone because it doesn't have a great fighting ability.
Oboro-Guruma, the Wheeled Mayakashi ▶︎ Deck 《Oboro-Guruma, the Wheeled Mayakashi》
japan とき
2018/08/04 11:06
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Mayakashi First form of continuous sync.
Mayakashi Synchro basically has no effect on the field, and when an S monster that is two levels higher than GY is destroyed, it has the effect of excluding his GY undead and self-regenerating, and from GY Special Summon It has an effect that activates when it is hit.
It can be said that the grant of battle destruction resistance, a unique effect, is appreciated because there is no end if it self-regenerates up to the hazy car. If you revive Shinshin at the same time, you should be able to aim for continuous synchro again on the next turn as long as the effect doesn't break.
However, its combat power is fundamentally low, and it is limited to the turn when the resistance is revived. Basically, it's a cruel card to want to work more than a stepping stone.
Yasha, the Skeletal Mayakashi ▶︎ Deck 《Yasha, the Skeletal Mayakashi》
japan とき
2018/08/04 11:05
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A semi-advanced monster with the ability to Special Summon by sending one Mayakashi monster from your hand to GY.
In other words, he is a Mayakashi version of a tricky effect, but the cost is severely restricted, and it is even stricter that you can't Special Summon anything other than Mayakashi from EX.
Since Mayakashi Synchro doesn't have material restrictions, it's hard to find anything other than Tricky that can be searched with 《Mayakashi Return》. 《Mayakashi Return》also wants to search for Hajun and rickshaws first, so you probably won't use it for this card very often.
Unlike Hajun and rickshaw, the fact that you can't start synchronizing with this card is also a big minus. It's hard to see the motive for using this card...
Shafu, the Wheeled Mayakashi ▶︎ Deck 《Shafu, the Wheeled Mayakashi》
japan とき
2018/08/04 11:04
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When summoned/Special Summoned, it negates the effect of 1 GY Mayakashi and Special Summons it.
Basically, reviving Dahime and performing continuous synchronization would be a good idea, but for that purpose, there is a card that starts from Hajun, which is more powerful than her Deck Recruitment, and can perform continuous synchronization from Oborosha. , one rank inferior. Even so, when the deck's Dahime is out, there are scenes where this is more advantageous than Hajun, so it's a card you want to load.
Also, this card's resurrection effect has no level limit, so you can resurrect Synchro or Link. With the negate effect, he's in Defense Position, so it's difficult to expect him to be a force, but if you destroy him, you can revive the Synchro one level below.
Hajun, the Winged Mayakashi ▶︎ Deck 《Hajun, the Winged Mayakashi》
japan とき
2018/08/04 11:03
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A card with an amazing ability to Special Summon one Mayakashi from the Deck when summoned or Special Summoned.
Basically, call the tuner Dahime or her bundle. It is expected to play an active role as a starting point for the development of synchronization.
Not limited to Synchro, if you call her Mayakashi at the right time, you can link summon Yuki Onna, so it is an important card that plays a key role in the development of Mayakashi.
It's easy to get cards into her GY via Deck Recruit, so it's probably the top candidate to search for with 《Mayakashi Return》.
Tsukahagi, the Poisonous Mayakashi ▶︎ Deck 《Tsukahagi, the Poisonous Mayakashi》
japan とき
2018/08/04 11:02
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Another Mayakashi tuner for her that has the ability to self-regenerate if Mayakashi monsters are destroyed by battle or effects.
Like Dakki, he can revive himself with almost no disadvantages, except that he can't put anything other than Mayakashi out of EX on the turn he uses the effect. However, the condition is passive, and continuous synchronization like Daji cannot be done as it is.
Mayakashi Synchro has the effect of self-regenerating when it is destroyed by its own effect, so its main job is to restart the continuous synchro by reviving itself at that time. Therefore, continuous synchronization has already been executed, and Dahime also wants her GY.
However, there is no guarantee that this card will survive the opponent's turn...
Dakki, the Graceful Mayakashi ▶︎ Deck 《Dakki, the Graceful Mayakashi》
japan とき
2018/08/04 11:01
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Mayakashi, an undead theme with a large collection of oriental monsters. Attack the duel scene with non-standard continuous synchronization. This card is his Tuner Monster that plays the core of the continuous sync gimmick.
When he is Special Summoned by a Mayakashi monster from the EX Deck, he has the effect of being self-revived by GY.
What is surprising is that while it has this self-regeneration effect, there is no exclusion after use or activation restrictions during Duel Turns, and every time a Mayakashi Synchro appears, it will be revived many times and the level of the Synchro will be raised continuously. Give me
However, when he is revived by the effect, he can't put out any cards other than Mayakashi from EX, and his Mayakashi Synchro specs are pretty dubious.
Prank-Kids Plan ▶︎ Deck 《Prank-Kids Plan》
japan とき
2018/08/04 10:13
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The big infiltration operation by Prank-Kids begins now.
With the effect that Prank-Kids can link summon his Prank-Kids, and by excluding this card of his GY when the opponent declares an attack, his Prank-Kids card of his GY is returned to his Deck. , has the effect of lowering the opponent's ATK according to the number.
The link effect can be thought of as a runaway link version. It is possible to deal with his Prank-Kids that remained in the field from the Great Runaway, but since this card is permanent and the nature of Link Summoning, it is easy to find out what you are aiming for, so be careful about removing it.
His favorite is his GY effect. The effect itself is pretty poor, but it definitely puts more of his GY's Prank-Kids back into his deck than Plank does. Also, due to the effect of Pulse, he is a strong candidate as a candidate to drop to GY.
Prank-Kids Pandemonium ▶︎ Deck 《Prank-Kids Pandemonium》
japan とき
2018/08/04 10:11
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Fusion Spell for Prank-Kids only.
As a fusion spell, the catching range is standard and there are no additional effects, but it is a quick-play spell that can be used during the opponent's turn.
It is possible to fuse while using the effect of Prank-Kids on the opponent's turn. The effect of Prank-Kids has a 1 turn limit, so it's nice to have a way to activate the effect during the opponent's turn.
House Battler is strong with the Sambol effect, but Weather is not an option that can be given battle destruction resistance. Also, even if you don't care about the opponent's turn, it's worth it just because it's a fusion spell that can be searched with Doodle.
Prank-Kids Pranks ▶︎ Deck 《Prank-Kids Pranks》
japan とき
2018/08/04 10:10
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An effect that can convert one Prank-Kids card in your hand into a token, and a Prank-Kids Continuous Spell that returns GY's Prank-Kids card to the Deck and draws it.
Prank-Kids has the effect of Special Summoning from his hand, but it's a trade-off with Recruit, so it's quite worthwhile to accumulate his Prank-Kids in his hand and create tokens. In particular, it can be used effectively for links, so it can accelerate development.
Even more important is the effect of collecting his Prank-Kids and changing to a draw. Prank-Kids is a theme that is constantly being recruited even though there are only 9 copies of 3 types, so it is essential to have a way to replenish the deck from GY.
It is expected to play an active role as an indispensable card as the engine of Prank-Kids.

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