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Yu-Gi-Oh! Card Rating List Showing 1 to 15 of 45
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Sauge de Fleur》
madolce
2021/09/22 20:08
① It is very strong to destroy monsters regardless of Spell Trap from the hand.
There are many cards that are triggered by destruction, so it would be bad if there were no real disadvantages. It's a field designation, so it's amazing that you can use it even if you go first ② is simply a case where he is sent to GY, so you can use it for various materials, Furthermore, since he doesn't specify which monsters to return to the deck, it is possible to loop with these two cards, as well as hand triggers and key cards. Plants can also be picked up from his GY This 3, Serasseniant 1, and Predator Planter 1 handy infinite material set has become a body that I can't let go of... |
▶︎ Deck | 《Adamancipator Laputite》
madolce
2020/04/01 23:15
Honestly hard to use.
With this, you can turn something without having to operate in order. Rather, by throwing in this guy, the possibility that the rock will not turn up will increase, Leonite wants to add breath first, so the priority drops sharply. If you don't hold it from the beginning, it's only a hindrance, but the dilemma is that you want to reduce the number of inserts... And this card alone does not give you an advantage, and cards that are not selected as Adamancipator common effects will return to the bottom. If he is too greedy, his Adamancipator rate will drop until he is shuffled. The effect of Dragite is not so common on the board where you need to return 5 cards, and the increase in RBI is just a pity. All you need is a shooting star and a five-hit deck for him. Even 《Chicken Game》is much better. |
▶︎ Deck | 《Red-Eyes Dark Dragoon》
madolce
2019/12/31 3:26
Effect Morimori Ogai
In the first place, you can pop it out from a single card, and you have Anaconda-kun and 《Muddy Mudragon》, so the accident rate is damn low compared to other themes. If anything, 《Red-Eyes Fusion》is stronger than Urara because it doesn't work. Also, the worst part is that there are no Special Summon limits or attack limits. Should be surrendered as soon as it is served |
▶︎ Deck | 《Superheavy Samurai Soulpiercer》 |
▶︎ Deck | 《Hidden Village of Ninjitsu Arts》
madolce
2019/10/01 16:13
The effect itself is rather plain
For example, if Chain 1 Hanzo and Chain 2 recovery can be avoided, it is not easy to underestimate. Also, since he is a Ninjitsu card, it is good that he can be searched easily. A pretty good card under the edge that you can see when you use it |
▶︎ Deck | 《Protocol Gardna》
madolce
2019/07/15 12:26
A very handy lock card in the Cybers Deck.
Up until now, the only monsters that restricted attacks were relatively heavy ones such as Quantum and Astram. It used to take a lot of cards to lock, but this makes it a lot easier. On top of that, it's much easier to use than 《Honeybot》because it prevents your own battle destruction and damage once. The low RBI is a little worrisome, and if Mascarena is involved, it will be a fairly solid board with little consumption. |
▶︎ Deck | 《Girochin Kuwagata》 |
▶︎ Deck | 《Madolche Teacher Glassouffle》
madolce
2019/01/12 0:15
The long-awaited Madolche X is strong even if it goes first
① The effect is just Superiorora, but regardless of where he is, he is grateful for the GY bounce of ➁, which is induced by Madolche's GY feed. (1) Is it standard to have him triggered when he removes Madolche? There is no specified monster to return, and it can be returned to the hand under Chateau You can collect any useful card, including hand triggers. Due to the chateau's effect, DEF will be 3000, so the hardness is moderate. Also, if you can use Tiaramis on the side, you will almost certainly be able to pass the effect, which is a very nice enhancement. The Madolche Deck is very strict on Suhr, so you might want to stack 3 copies of this instead of putting in a bad Rank 4 or Link. |
▶︎ Deck | 《Prank-Kids Rip-Roarin-Roaster》
madolce
2018/07/29 2:33
His Prank-Kids finisher second only to House Butler.
Above all, the eye-catching feather broom that can be activated even during the opponent's turn... but Unlike Butler's Thunderbolt, in most cases it doesn't affect the battle situation that much. Tokens and EX Kids can be used as materials, so it can be used with looser conditions than Butler, but the difficulty of using markers stands out. If you put it in the EX zone, it will only be a downward compatible marker for Link 2 Kids, and you can't revive it, so you have to go through Link 2 Kids to put it in the main zone. Wouldn't it still be better to have Butler under Bow Wow? As for the effect when he is killed, he can collect cards from GY without any restrictions except that they are not Link Monsters, but collecting only one card does not help. As a candidate, I wonder if it's simple or around Solcha, but I guess it's stronger to develop mainly fusion in the first place. So why not bow wow? Furthermore, unlike fusion, he has to use a big strategy that he wants to keep in GY in order to put it out on the opponent's turn, and since the material is limited to the field, the surprise attack is low. Or you should put FWD already. |
▶︎ Deck | 《Prank-Kids Fansies》
madolce
2018/07/29 2:18
His GY fertiliser for Junior Prank-Kids.
Since he can also send Spell / Trap cards to GY, together with Doodle's recovery effect Can indirectly search any of his Prank-Kids cards. Rather, the Prank-Kids in his deck will be depleted rather quickly, so it may be better to actively drop his Spell Trap. Also, as a common understanding among lower-class kids, remember that the effect can be activated even if there are no other recruited kids in the Deck. Compatible with one-for-one and 《Linkuriboh》, searchable with 《Thunder Dragon Fusion》. Compared to other kids, there is a lot of plain support. |
▶︎ Deck | 《Prank-Kids Dropsies》
madolce
2018/07/29 2:10
Responsible for healing lower class Prank-Kids.
His LP gain of 1000 feels rather large when used. Prank-Kids can fuse almost every turn, including the opponent's turn, so if you combine it with the plain burn of the lamp You can get a big LP difference before running out of resources. Stats are subtle. |
▶︎ Deck | 《Prank-Kids Lampsies》 |
▶︎ Deck | 《Prank-Kids Rocket Ride》
madolce
2018/07/29 2:02
First choice from 《Instant Fusion》in Prank-Kids.
The ① effect is noise, but the ➁ effect is quite crazy. Not only the material kids, but also Link Monsters can be revived and the only limit is attack If you have a doodle, you can collect two more, and you can move very freely from a simple one. As can be said for Prank-Kids monsters in general, it is also great that it is difficult to interfere because it is released and activated. A card like a detonator that serves as the starting point for development. |
▶︎ Deck | 《Prank-Kids Battle Butler》
madolce
2018/07/29 1:50
Prank-Kids finisher
Thunderbolt, which can be activated even during the opponent's turn, is the most eye-catching. You can apply a lot of pressure just by standing here. Although it is a three-body fusion, Prank-Kids can basically be deployed easily. Since the materials are named, it's easy to assemble materials with Prismer and 《Fusion Conscription》, and the dedicated fusion spell is easy to search for. It's very easy if you just take it out. That's why I want to find out where to use it. By the time you can use this on your own turn, the Recruit effect of Material Kids is often used up, so it would be ideal if you could take advantage of the quick fusion and fuse on your opponent's turn without waste. There are no restrictions on the resurrection effect when sent to his GY by the opponent, except that it's not a fusion, but when it's likely to be killed, it's usually released and I don't think it will be used much. Since it's Thunder, it supports 《Thunder Dragon Fusion》, and it's also great that you can recover the kids in the deck that are easily depleted. |
▶︎ Deck | 《Prank-Kids Weather Washer》
madolce
2018/07/29 1:35
Top candidate for illustration regulation
The effect is a so-called Madeira mode, an unsung hero card that allows you to safely pass the effect of Butler when Prank-Kids declares an attack. In the opponent's turn, 2 bodies are revived with combat resistance, and the return is perfect. If you can get a bow wow, you can earn an advantage immediately Since it also assists RBI, it is quite compatible within the theme. In general, it is a card that can play an active role in the latter half of the game, and on the contrary, it is not very compatible with simple cards. |
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