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HOME >  Card Rating List  > みめっと's Yu-Gi-Oh! Card Rating List  > Triple Tactics Thrust

"Triple Tactics Thrust" Rating Score by みめっと

Triple Tactics Thrust ▶︎ Deck 《Triple Tactics Thrust》
japan みめっと
2022/10/13 3:12
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This is the third normal spell following his Normal Spell "Triple Tactics Talent" from the 11th generation, which attracted attention by dealing a painful "Retort" to opponents who acted with monster effects during the main phase of their turn, including hand triggers. War Spell Card.
Since this card also supports monster effects outside of the main phase, it is not possible to use effects such as G during the draw phase or standby phase, which was considered a so-called three-fight care.
That effect allows him to set any Normal Spell/Normal Trap from his Deck into play, making him an invaluable addition to his theme-independent Spell Traps that lack quick means of searching.
However, since the card set by this effect cannot be activated that turn, it basically sets a Normal Trap that cannot be activated on the turn it was originally set, but if there is a monster in the opponent's field, instead of setting it. In this case, the restriction that it cannot be activated is ignored, so it makes more sense to choose Normal Spell.
On the first turn of the first attack, in addition to being effective against monsters that are self-SS on the field due to hand triggers, the triggers of your own monsters that are Special Summoned to your opponent's field or your monsters sent to your opponent It is also a good idea to use the effect to fulfill the conditions.
Also, it doesn't say that a set card and a card with the same name cannot be activated, so if you can bounce the set Normal Spell with some effect, you can use it that turn without any problems.
Since it is set from the Deck, it seems to be a system effect that penetrates the back, but be careful that it will be caught by the back regardless of the situation of the field because it has a second half effect.
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